On Maw, 2005-09-13 at 12:24 +1000, Tim Long wrote:
I have tracked down the orignal paper on the subject online at:
http://www.cs.virginia.edu/~gfx/Courses/2002/BigData/papers/The%
20Graphics%20Pipeline/Virtual%20Graphics.pdf
SGI were doing it before that paper, years before. I think Mark
Hi,
I have been doing some research into the hardware design and
implementation of the SGI visual workstation 320 and have noticed that
most (all?) SGI graphocs hardware implements fast context switching of
openGL threads/processes so that multiple apps can run simultaneously
without a large
On Monday 12 September 2005 22:24, Tim Long wrote:
I am wondering if any PC level hardware implements the same features? For
the ones that don't what sort of performance impact does it take switch GL
threads if the pipeline has to be flushed on a context switch. I am
guessing that at least
On Mon, 2005-09-12 at 23:40 -0400, Adam Jackson wrote:
On Monday 12 September 2005 22:24, Tim Long wrote:
I am wondering if any PC level hardware implements the same features? For
the ones that don't what sort of performance impact does it take switch GL
threads if the pipeline has to be