There's no need to allocate memory dynamically to duplicate the contents
of a const structure, only to store the memory pointer in a const
pointer field. Just use the original structures directly.

Signed-off-by: Laurent Pinchart <laurent.pinch...@ideasonboard.com>
---
 drivers/gpu/drm/omapdrm/dss/hdmi_phy.c | 32 ++++----------------------------
 1 file changed, 4 insertions(+), 28 deletions(-)

diff --git a/drivers/gpu/drm/omapdrm/dss/hdmi_phy.c 
b/drivers/gpu/drm/omapdrm/dss/hdmi_phy.c
index 95770c3203a1..a156292b1820 100644
--- a/drivers/gpu/drm/omapdrm/dss/hdmi_phy.c
+++ b/drivers/gpu/drm/omapdrm/dss/hdmi_phy.c
@@ -182,39 +182,15 @@ static const struct hdmi_phy_features omap54xx_phy_feats 
= {
        .max_phy        =       186000000,
 };
 
-static int hdmi_phy_init_features(struct platform_device *pdev,
-                                 struct hdmi_phy_data *phy,
-                                 unsigned int version)
-{
-       struct hdmi_phy_features *dst;
-       const struct hdmi_phy_features *src;
-
-       dst = devm_kzalloc(&pdev->dev, sizeof(*dst), GFP_KERNEL);
-       if (!dst) {
-               dev_err(&pdev->dev, "Failed to allocate HDMI PHY Features\n");
-               return -ENOMEM;
-       }
-
-       if (version == 4)
-               src = &omap44xx_phy_feats;
-       else
-               src = &omap54xx_phy_feats;
-
-       memcpy(dst, src, sizeof(*dst));
-       phy->features = dst;
-
-       return 0;
-}
-
 int hdmi_phy_init(struct platform_device *pdev, struct hdmi_phy_data *phy,
                  unsigned int version)
 {
-       int r;
        struct resource *res;
 
-       r = hdmi_phy_init_features(pdev, phy, version);
-       if (r)
-               return r;
+       if (version == 4)
+               phy->features = &omap44xx_phy_feats;
+       else
+               phy->features = &omap54xx_phy_feats;
 
        res = platform_get_resource_byname(pdev, IORESOURCE_MEM, "phy");
        phy->base = devm_ioremap_resource(&pdev->dev, res);
-- 
Regards,

Laurent Pinchart

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