Jerome Glisse wrote:
Hi all,
There have been discussion on irc and elsewhere about the need or not
of an object describing a render buffer (could be scan-out buffer or
or other specialized card render buffer: color buffer, zbuffer, ...).
This would mostly act as a wrapper around BO.
Here
On Wed, 2008-01-16 at 17:35 +, Keith Whitwell wrote:
Pretty much every buffer is potentially a render target, for instance
all texture buffers when generating mipmaps, etc.
In the example above, different parts of individual buffers may be
rendered to with different pitches, etc, ie
Jerome Glisse wrote:
On Wed, 2008-01-16 at 17:35 +, Keith Whitwell wrote:
Pretty much every buffer is potentially a render target, for instance
all texture buffers when generating mipmaps, etc.
In the example above, different parts of individual buffers may be
rendered to with
On Wed, 16 Jan 2008 19:49:34 +
Keith Whitwell [EMAIL PROTECTED] wrote:
Jerome Glisse wrote:
On Wed, 2008-01-16 at 17:35 +, Keith Whitwell wrote:
Pretty much every buffer is potentially a render target, for instance
all texture buffers when generating mipmaps, etc.
In the