[Dx-packages] [Bug 1467695] Re: Alt-Grave (`) switcher has flickering/pulsing shadow artifacts

2016-03-19 Thread Jonathan Sahagun
Hello, one question: Is everyone affected by this bug using indicator- multiload? I noticed just now that the frequency of the "pulsing" effect depends directly on the rate of update of the multiload indicator. Removing the multiload indicator here on my computer also stopped the pulsing effect.

[Dx-packages] [Bug 1342123] Re: evolution-calendar-factory always running with high memory usage

2016-03-13 Thread Jonathan Sahagun
@ledoc Hi Eric, same as you, I later realized that a certain delay was needed for it to work reliably, since there'd be times when the autostart entry would get invoked before the datetime indicator. The Exec line on my .desktop file now reads like this: Exec=bash -c 'sleep 1m;

[Dx-packages] [Bug 1467695] Re: Alt-Grave (`) switcher has flickering/pulsing shadow artifacts

2016-02-25 Thread Jonathan Sahagun
Hello, a workaround that I have discovered is to disable framebuffer objects in the Compiz OpenGL plugin: gsettings set org.compiz.opengl:/org/compiz/profiles/unity/plugins/opengl/ framebuffer-object false Enter that in the terminal and it would take effect immediately; no logout required. Of

[Dx-packages] [Bug 1342123] Re: evolution-calendar-factory always running with high memory usage

2016-02-09 Thread Jonathan Sahagun
Small update: > Bill Filler (bfiller) wrote on 2014-09-23: > I'm assuming evolution-calendar-factory gets loaded by indicator-datetime > initially such that the indicator can show calendar events. As a troubleshooting step, I tried disabling the Upstart entry for indicator-datetime-service so

[Dx-packages] [Bug 1342123] Re: evolution-calendar-factory always running with high memory usage

2016-02-08 Thread Jonathan Sahagun
If anyone is interested in a workaround, here's something that seems to work on my Ubuntu install. I noticed that running /usr/lib/evolution/evolution-calendar-factory by itself manually will cause it to perform some initializations and terminate after a few seconds. I'm not using any