RE: RE: [Dynapi-Dev] Timed Animation Example Page

2001-03-13 Thread Scott, Leland
t the time!) Cheers, Leland > -Original Message- > From: David Cushman [SMTP:[EMAIL PROTECTED]] > Sent: Wednesday, March 07, 2001 2:44 PM > To: dynapi - developers > Subject: RE: RE: [Dynapi-Dev] Timed Animation Example Page > > Hey Leland, > I just checked

Re: [Dynapi-Dev] Timed Animation Example Page

2001-03-13 Thread Daniel Aborg
David, Thanks for the link to the bi-thread article, I'll have to look it up when I get some spare time. (As if I'll ever...) Looking forwards to seeing your modifications to the thread/animation code, it sounds good. Been far too busy lately, so I haven't had the time to work on things properl

RE: RE: [Dynapi-Dev] Timed Animation Example Page

2001-03-07 Thread David Cushman
Hey Leland, I just checked the timed animation example under win98 / ns6.0 and it loaded and ran. Possibly you hit a glitch coming from my server? You could try it again. What operating system are you running under? To Dan, I am working with the bi-threaded and tri-threaded examples. The or

RE: [Dynapi-Dev] Timed Animation Example Page

2001-03-07 Thread Scott, Leland
ginal Message- > From: Richard Bennett [SMTP:[EMAIL PROTECTED]] > Sent: Monday, March 05, 2001 5:59 PM > To: [EMAIL PROTECTED] > Subject: Re: [Dynapi-Dev] Timed Animation Example Page > > I gave it the once over with IE5.5 NS4.08 ns6.0. > > NS6 behaves strange i

Re: [Dynapi-Dev] Timed Animation Example Page

2001-03-05 Thread Richard Bennett
urceforge.net/docman/display_doc.php?docid=656&group_id=5757 Browse the mailinglist here: http://www.mail-archive.com/index.php3?hunt=dynapi - Original Message - From: "David Cushman" <[EMAIL PROTECTED]> To: "dynapi - developers" <[EMAIL PROTECTED]> Sent: Monday, Marc

[Dynapi-Dev] Timed Animation Example Page

2001-03-05 Thread David Cushman
Greetings All, For those of you following the discussions on animation and timing, Daniel Aborg suggested a timing method using thread that is self correcting for time. Very simply, it adjusts the number of pixels to step to complete the animation in a given time amount. It seems to work very we