Hi,
there is a thread on the loader in the dynapi-help mailing list archive.
Search for 'Loader Tutorial'. Richard Bennett gave some hints on how to use
DynImage events to set up a loader.
First of all you must use 'DynImage.*' instead of 'DynAPI.*' now.
Lacob Richman shows a loader in acti
> oh and yes, my name really is cats, but that has nothing to do with
> animals in dutch...
.yet isn't really a normal dutch name ;p
Pascal Bestebroer ([EMAIL PROTECTED])
Software ontwikkelaar
Oberon Informatiesystemen b.v.
http://www.oibv.com
_
http://dynapi.sourceforge.net/doccenter/index.php?Loader
describes a great way of building a loader.
But I'm puzzled by it.
DynAPI.ItemsDone?
Is that an existing statement or should I fill in the itemsdone bit
myself?
The last 2 paragraphs are a bit difficult for me.
DynAPI.getImage()
DynAPI.loa
ggio 2001, 10:26
Oggetto: Re: [Dynapi-Help] Loader Tutorial
> Yes you are right, change to DynImage.
> I could however not get
> DynImage.onLoading
> to work.
> I had done this:
>
> img3 = DynImage.getImage('../images/logo3.gif');
> img4 = DynImage.getImage(
waiting, '+done+' done')
DynAPI.mainPage()
}
It works, but onLoading never fires, maybe because img.complete is used to
monitor loading, and I think this doesn't work . Using img.onload might
work better.
Richard
- Original Message -
From: "Rochi Febo Dommarco
Hi all,
looking at the Pascal Loader tutorial I wasn't unable to find
DynAPI.onLoaderDone ... and so on. I think they must be substituted by
DynImage.onLoaderDone ... including dynapi.gui.dynimage.js
After creating a DynImage I think that w and h must be evaluated to
current image width and h