Hi Juanjo,
Thank you very much for this example! Nothing is more helpful than some
working code to start from!
On my windows installation, however, it still refuses to work:
ecl.exe -norc \
-eval '(require :asdf)' \
-eval '(push ./ asdf:*central-registry*)' \
-eval '(asdf:make-build
add -eval '(ext:install-c-compiler)' or similar (clause copied from the
ANNOUNCEMENT) before ASDF. You are using the bytecodes compiler by default
and this does not allow building object files
On Wed, May 29, 2013 at 3:22 PM, Dietrich Bollmann
dietr...@formgames.orgwrote:
Hi Juanjo,
Thank
I was hoping to use make-build to create a monolithic binary I could
then just drop into the cgi-bin directory. It failed thus:
error while loading shared libraries: libecl.so.13.4: cannot open
shared object file: No such file or directory
Can a truly standalone program be created? If
On Wed, May 29, 2013 at 12:10 PM, William Hounslow
houns...@users.sourceforge.net wrote:
I was hoping to use make-build to create a monolithic binary I could then
just drop into the cgi-bin directory. It failed thus:
error while loading shared libraries: libecl.so.13.4: cannot open shared
On Wed, May 29, 2013 at 6:10 PM, William Hounslow
houns...@users.sourceforge.net wrote:
Can a truly standalone program be created? If not, how to ensure that the
end user can deploy the output binary in a location of their choice?
Apart from what you have been told, ECL can be built in