Good points,  but isn't inspecting a map generally a development time
activity? Especially big maps?

Sometimes, optimizing people is the right thing to do. When you're looking
at big lists of ecto objects and working to pick out an ID, having things
in order is a big deal.

-bt

On Wed, Feb 15, 2017 at 2:17 PM, Tallak Tveide <tall...@gmail.com> wrote:

> I believe it would be useful to not sort if there are very many keys as
> well. A huge map would presumably be inspected in a short while, skipping
> keys after the first few. Inspecting a huge map could become cpu/memory
> intensive, which I would find surprising... anyways +1 from me
>
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