On 25/08/16 20:09, Pat Riehecky wrote:
On 08/25/2016 12:35 PM, Phil Perry wrote:
On 25/08/16 09:54, John Hodrien wrote:
On Thu, 25 Aug 2016, Phil Perry wrote:
From my understanding, nvidia first enabled GLNVD in the 361 beta
release and there were some reported compatibility issues, mostly
On 25/08/16 13:38, Nicolas Thierry-Mieg wrote:
On 08/23/2016 11:09 PM, Phil Perry wrote:
On 23/08/16 18:28, Phil Perry wrote:
So at this point I'd like to have a discussion around our options (maybe
there are more that I haven't thought of). Option 1 is obviously the
simplest but is
On 25/08/16 09:54, John Hodrien wrote:
On Thu, 25 Aug 2016, Phil Perry wrote:
From my understanding, nvidia first enabled GLNVD in the 361 beta
release and there were some reported compatibility issues, mostly with
games I believe. In the 361.28 driver release they then incorporated a
legacy
On 08/23/2016 11:09 PM, Phil Perry wrote:
On 23/08/16 18:28, Phil Perry wrote:
So at this point I'd like to have a discussion around our options (maybe
there are more that I haven't thought of). Option 1 is obviously the
simplest but is difficult to evaluate without knowing the stability
On 23/08/16 22:09, Phil Perry wrote:
I've only tested using glxgears. Works as expected for me.
If anyone is able to test these builds, please report which distro/arch
and what OpenGL apps you've tested with. Assuming there are no major
issues, we could consider switching to GLNVD enabled