On 23/08/16 22:09, Phil Perry wrote:
On 23/08/16 18:28, Phil Perry wrote:
So at this point I'd like to have a discussion around our options (maybe
there are more that I haven't thought of). Option 1 is obviously the
simplest but is difficult to evaluate without knowing the stability of
the
On 26/08/16 16:37, Pat Riehecky wrote:
On 08/25/2016 03:18 PM, Phil Perry wrote:
On 25/08/16 20:09, Pat Riehecky wrote:
On 08/25/2016 12:35 PM, Phil Perry wrote:
On 25/08/16 09:54, John Hodrien wrote:
On Thu, 25 Aug 2016, Phil Perry wrote:
From my understanding, nvidia first enabled
On 08/25/2016 03:18 PM, Phil Perry wrote:
On 25/08/16 20:09, Pat Riehecky wrote:
On 08/25/2016 12:35 PM, Phil Perry wrote:
On 25/08/16 09:54, John Hodrien wrote:
On Thu, 25 Aug 2016, Phil Perry wrote:
From my understanding, nvidia first enabled GLNVD in the 361 beta
release and there
On 25/08/16 20:09, Pat Riehecky wrote:
On 08/25/2016 12:35 PM, Phil Perry wrote:
On 25/08/16 09:54, John Hodrien wrote:
On Thu, 25 Aug 2016, Phil Perry wrote:
From my understanding, nvidia first enabled GLNVD in the 361 beta
release and there were some reported compatibility issues, mostly
On 25/08/16 13:38, Nicolas Thierry-Mieg wrote:
On 08/23/2016 11:09 PM, Phil Perry wrote:
On 23/08/16 18:28, Phil Perry wrote:
So at this point I'd like to have a discussion around our options (maybe
there are more that I haven't thought of). Option 1 is obviously the
simplest but is
On 25/08/16 09:54, John Hodrien wrote:
On Thu, 25 Aug 2016, Phil Perry wrote:
From my understanding, nvidia first enabled GLNVD in the 361 beta
release and there were some reported compatibility issues, mostly with
games I believe. In the 361.28 driver release they then incorporated a
legacy
On 08/23/2016 11:09 PM, Phil Perry wrote:
On 23/08/16 18:28, Phil Perry wrote:
So at this point I'd like to have a discussion around our options (maybe
there are more that I haven't thought of). Option 1 is obviously the
simplest but is difficult to evaluate without knowing the stability
On 23/08/16 22:09, Phil Perry wrote:
I've only tested using glxgears. Works as expected for me.
If anyone is able to test these builds, please report which distro/arch
and what OpenGL apps you've tested with. Assuming there are no major
issues, we could consider switching to GLNVD enabled
On 24/08/16 09:38, John Hodrien wrote:
On Tue, 23 Aug 2016, Phil Perry wrote:
If anyone is able to test these builds, please report which
distro/arch and
what OpenGL apps you've tested with. Assuming there are no major
issues, we
could consider switching to GLNVD enabled packages for the next
On Tue, 23 Aug 2016, Phil Perry wrote:
If anyone is able to test these builds, please report which distro/arch and
what OpenGL apps you've tested with. Assuming there are no major issues, we
could consider switching to GLNVD enabled packages for the next major
Long-Lived release.
CentOS 7
On 24/08/16 00:10, Akemi Yagi wrote:
On Tue, Aug 23, 2016 at 2:09 PM, Phil Perry wrote:
For now I've built a GLNVD enabled package set and uploaded them to their
respective testing repositories. Packages are syncing to the mirrors. For
example:
On Tue, Aug 23, 2016 at 2:09 PM, Phil Perry wrote:
> For now I've built a GLNVD enabled package set and uploaded them to their
> respective testing repositories. Packages are syncing to the mirrors. For
> example:
>
> nvidia-x11-drv-367.35-1.glvnd.el5.elrepo.x86_64.rpm
>
On 23/08/16 14:57, Manuel Wolfshant wrote:
On 08/23/2016 04:28 PM, Harry Mallon wrote:
Alternatively, we could try doing something clever, and ship both
versions of the libGL.so lib in the same package, with one enabled by
default (maybe through a symlink), and write a switcher app to allow
On 23/08/16 14:28, Harry Mallon wrote:
Hello,
Running the NIVDIA downloaded .run file with default options has installed the
GLVND versions of the libraries since 364.12 but the nvidia-x11-drv installs
the legacy versions currently. We build our own package here to enable it. I
emailed Phil
On 08/23/2016 04:28 PM, Harry Mallon wrote:
Alternatively, we could try doing something clever, and ship both
versions of the libGL.so lib in the same package, with one enabled by
default (maybe through a symlink), and write a switcher app to allow
users to switch back and forth for testing etc
Hello,
Running the NIVDIA downloaded .run file with default options has installed the
GLVND versions of the libraries since 364.12 but the nvidia-x11-drv installs
the legacy versions currently. We build our own package here to enable it. I
emailed Phil Perry about this yesterday and here is a
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