[Julian Kuecklich]
I think it's useful to keep in mind that computer gaming itself was seen as
a subculture until recently, and that some hardcore gamers are still
holding on to this notion
This is a very good point. Gaming culture has indeed been sub- for a
very long time – subversive, even.
[Simon Biggs]
All interesting. No mention though of Huizinga's work, or that of numerous
related theorists, on the role of play in the formation, practice and value
of cultural activities.
Thanks, Simon! Huizinga is a very good reference, which had completely
escaped me – probably because I
Dear Julian and all,
I am interested in the notion of “gaming subcultures”. This is not to be
confused with “subversive gaming” is it?
A Gaming subculture would be a subgrouping within the wider gaming
culture that shares some of the values of the cultural whole and opposes
others. Let me
It is easy to consider play as essentially gratuitous and aimless. However,
is it? From a Darwinian point of view play would seem to offer advantages to
those who do it. For young animals play is often the means by which they
learn how to fight, hunt, mate and survive. It is a rehearsal. Well
Hi Mathias, good to see you here on empyre!
I like the questions you raise (and the GTA4 anecdote), and I think this
is a useful way of bringing the notion of gaming subcultures into focus.
The example of GTA is also pertinent, because it is a game which
supports different styles of play, and
I will also suggest that in some cases leisure is something that we
don't relate with games...and in some specific cases, we do not know
exactly when are we working or just having fun. Some projects that
support the idea of serious games, developed and researched by
people at UCSC are a kind of
Hey, folks,
I am Rafael Trindade, and this is my first time at -empyre-. It's an honor,
and a pleasure to be invited to this month's debate. Thank you.
On the functionality of playing: I do agree with Simon Biggs. Playing is not
aimless - or not essentially aimless. And we can discuss it on an
Rafael and all:
Thanks for the observation that the ultimate drive is to stay within the
experience. This points to a connection between video games and other
immersive experiences.
Think of Char Davies' early immersive VR work Osmose
http://www.immersence.com/osmose, in which you had to
I really enjoy certain tabletop games (Settlers of Catan,
Caracassonne, and Illuminati) and rarely play video games (I would, I
suppose, if I owned some). But a large part of the gaming experience
is intensely social. There is a circle of people that get together,
students and faculty, that play
Hi Everyone,
My name is Brock Dubbels, and I am new to this list. I appreciate
being included in the conversation!
I did a paper on this topic trying to explore what sustains engagement
in games with a heavy emphasis on applying social learning theories on
motivation and identity.
Hello everyone,
My name is Ian Cofino, this is also my first time on -empyre-, thank you for
including me in this conversation, I'm excited to be involved!
I think that this discussion about competition and the competitive experience
in association to video games directly relates to one of
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