[-empyre-] pre-designed decay / gamifing the archive

2010-12-18 Thread Gabriel Menotti
“It's sort of unfortunate from a preservationist point of view, as it would be desirable to try to minimize the number of strategies employed to preserve games, but at this point I don't think there's a one-size-fits-all strategy for keeping games alive.” [Jerome McDonough] Wouldn’t it be the

[-empyre-] the systemic qualities of media / the artistic qualities of consumption

2010-12-18 Thread Gabriel Menotti
“[…] most media is that it has a preferred path of being consumed. You watch a movie from end to end. You read a book from the beginning. You look at a picture with your eyes.” [Daniel Cook] Interesting that you put it in terms of consumption. I personally believe that the dynamics of

Re: [-empyre-] on pre-designed decay / gamifing the archive

2010-12-18 Thread Rafael Trindade
On Sat, Dec 18, 2010 at 12:32 PM, Rafael Trindade trirraf...@gmail.comwrote: Hi people, On preservationism - I'm really into it, but I don't think that to*preserve * is to *keep alive*. Things die, period. Dumping, modding, hacking, translating, archiving, reproducing, re-enacting, nothing

Re: [-empyre-] pre-designed decay / gamifing the archive

2010-12-18 Thread davin heckman
Maybe this is not exactly what you are thinking about, but one historical analogue might be the published lecture notes of various teaching philosophers. What you see, in the form of the published manuscript is something akin to what you might find in a natural history museum. The discussion is

Re: [-empyre-] on pre-designed decay / gamifing the archive

2010-12-18 Thread Paolo Ruffino
Dear all, I'm Paolo Ruffino. I've been lurking so far and I'll be moderating the last week of this debate. I'm a Phd student at Goldsmiths, Univ. of London, where I am working on a research project about video game consumers. I'll discuss about my project more in detail later on (maybe), but now I