Much work in the areas of wearable technology has nothing to do with
fashion, as the commercial drivers and imperatives don't seem to allow for
anything terribly interesting in this space (as Van Dyke rather starkly
points out). I do not believe that this renders the space uninteresting.
Rather it
I thought I should add, speculative design also provides a rich context for
the imagining and sometimes subsequent development of body-worn
technologies. I think, in particular, of some of the subtly visceral
opportunities for engagement provided by
auger-loizeauhttp://www.auger-loizeau.com/,
in
melinda,
I'm happy to respond, but I'm not sure I understand your question - are you
asking what terminologies I use to describe practices related to the concept
of second skin? can you possibly clarify a little?
many thanks
danielle
On 25 May 2011 23:17, Melinda Rackham meli...@subtle.net wrote:
Melinda (and everyone else),
I am sorry to have let my participation lapse... between grading and
a lot of other obligations, I have dropped out for a while. BUT, I am
really interested in this month's topic and have been quite fascinated
by what I have read so far.
I want to respond to
Hello all,
Thanks for the introduction. I have also been following the discussion this
month, and am interested to jump in and discuss more fully with all of you.
Much of the discussion so far has related to the performative aspects of
wearable technology. Certainly in application to expressive