Hi Zach,
Apologies for falling off the radar over the weekend - I hope to get to the
nonhuman messages soon but do want to continue this conversation about the
face.
I recommend Jennifer González on these issues of race, the face, and
digital media. I really enjoyed her take on The Race Machine
On Tue, Jun 5, 2012 at 4:02 PM, Zach Blas zachb...@gmail.com wrote:
margaret, amanda, and micha have already brought up many wonderful
thoughts and comments. i’m so grateful to you all and so happy to
begin this month with your beautiful and powerful ideas.
3 # (Cylon heart, courtesy of
Margaret, the question of realistic is a really important one,
particularly in technological reproductions like CGI faces. In video games,
technological advances are usually focused on making faces more
photorealistic - obviously not a culturally neutral term, but one that
suggests attention to
I'd love to hear from Amanda on how embodying butchness and creating
butchness in gaming informs your scholarly work and how it may trouble
and/or expand definitions of play? How might play be a political
intervention? and a queer intervention? How about race? Does #TRANSFORM DH
play or game?
are:
Guests:
Amanda Phillips (US) is a Ph.D. candidate in the Department of English
with an emphasis in Feminist Studies at the University of California,
Santa Barbara. Her dissertation takes a vertical slice of the video
games industry to look at how difference is produced and policed