Re: [-empyre-] (no subject)

2012-06-12 Thread Amanda Phillips
Hi Zach, Apologies for falling off the radar over the weekend - I hope to get to the nonhuman messages soon but do want to continue this conversation about the face. I recommend Jennifer González on these issues of race, the face, and digital media. I really enjoyed her take on The Race Machine

Re: [-empyre-] on working queerly with media

2012-06-06 Thread Amanda Phillips
On Tue, Jun 5, 2012 at 4:02 PM, Zach Blas zachb...@gmail.com wrote: margaret, amanda, and micha have already brought up many wonderful thoughts and comments. i’m so grateful to you all and so happy to begin this month with your beautiful and powerful ideas. 3 # (Cylon heart, courtesy of

Re: [-empyre-] PS queer new media artists (avatar faciality)

2012-06-05 Thread Amanda Phillips
Margaret, the question of realistic is a really important one, particularly in technological reproductions like CGI faces. In video games, technological advances are usually focused on making faces more photorealistic - obviously not a culturally neutral term, but one that suggests attention to

Re: [-empyre-] PS queer new media artists (avatar faciality)

2012-06-04 Thread Amanda Phillips
I'd love to hear from Amanda on how embodying butchness and creating butchness in gaming informs your scholarly work and how it may trouble and/or expand definitions of play? How might play be a political intervention? and a queer intervention? How about race? Does #TRANSFORM DH play or game?

[-empyre-] Queer Digital Gaming: Anna Anthropy

2012-06-03 Thread Amanda Phillips
are: Guests: Amanda Phillips (US) is a Ph.D. candidate in the Department of English with an emphasis in Feminist Studies at the University of California, Santa Barbara. Her dissertation takes a vertical slice of the video games industry to look at how difference is produced and policed