Re: [-empyre-] Virtual Embodiment: week 3

2014-07-19 Thread Garth Paine
--empyre- soft-skinned space--OK, so I guess I broke the discussion?

Cheers,

Garth Paine
gpain...@me.com



On Jul 17, 2014, at 4:51 PM, Garth Paine gpain...@me.com wrote:

 --empyre- soft-skinned space--
 Hi Sue et al (resending to the correct thread)
 
 I thought it might be useful to respond with some writing around the nature 
 of experience and embodiment - I understand your frame for virtuality, but I 
 am constantly trying to really understand what that is from a kind of direct 
 experience and how it changes based on my conditioning and on the 
 socially/communally understood reference - I am asking myself all the time, 
 to what extent is the accepted paradigm valid - what does it miss, what does 
 it establish through aspiration rather than existent phenomena.
 
 So here is part of a framework (edited down here) developed by myself and 
 several others at WISP2010 which I organised at Critical Path in Sydney in 
 2010/201.  This section pertains specifically and only to notions of 
 Experience and Embodiment in interactive works and makes a distinction with 
 pre-existing paradigms of performance
 
 Experience and Embodiment contains three subdimensions: 
 Porosity, Perception, and Presence.
 
 a) Porosity. The content of the work, or the work itself (the artefact, 
 musical work, play, dance work etc), may be more or less porous or responsive 
 to real-time influence and, correspondingly, more or less sealed. Likewise, 
 the embodied movements of the performer or performers may be (and may be 
 experienced as) more or less open to influence in real time. For instance, in 
 standard mainstream performance a soliloquy in Shakespeare is, to some 
 approximation, a fixed artefact. The words must remain unchanged.
 
 b) Perception. In many forms of interactive performance, the perceptual 
 attention and experience of both performers and audience is more diffuse and 
 multisensory or multimodal. Rather than restriction to sight and sound, 
 embodied interactive performance often draws on and taps in to rich 
 kinesthetic or movement awareness, often aligning or confronting the 
 proprioceptive and motor systems of performers and audience members by way of 
 unusual, collaborative, mediated, or hybrid movement forms. Communication is 
 thus not solely the transmission and perception of explicit content, but taps 
 more implicit, habitual, and embodied forms of sensory-affective memory and 
 experience. The openness or porosity of the work may be more or less 
 available to performer and/or audience, and the evaluation of intention will 
 not be entirely conscious and explicit. The experience and perception of 
 commitment, of flow and focus, is a multisensory engagement with the work.
 
 c) Presence. Performer/s and audience may be more or less immersed or 
 absorbed in the momentary experience of the work, or correspondingly more or 
 less experientially distant or detached. Presence or distance respectively 
 can occur at a number of levels which need not always coincide, and can be 
 more or less free from presupposition and morality. For performers, 
 paradoxically, a heightened sense of presence can sometimes emerge alongside 
 a feeling of detachment, when there is no longer a need for heavy conscious 
 monitoring and direct control of the minutiae of embodied activity, such that 
 the sequences and interactions that arise in real time seem to erupt from 
 outside the conscious self.
 
 Cheers,
 
 Garth Paine
 gpain...@me.com
 
 
 
 On Jul 16, 2014, at 6:23 AM, Sue Hawksley s...@articulateanimal.org.uk 
 wrote:
 
 --empyre- soft-skinned space--
 Dear Garth
 
 Thanks for the questions you raise about the fluidity of 'self' and the 
 different layers of awareness of lived-experience. 
 
 On 15 Jul 2014, at 14:48, Garth Paine gpain...@me.com wrote:
 
 I wonder how we situate our thinking when it is sooo complex to become 
 aware of the point of reference we establish.  I wonder this because I want 
 to find where the virtual begins?
 
 recently a friend shared with me a small experiment probably known to all 
 of you:  Please silently read the following several times - I can hear the 
 voice in my head reading this sentence
 
 Which made me think about how virtuality is inbuilt - there appears to be 
 several of me: me reading, me listening, me observing the listener and 
 critiquing the experiment, me in physical form seemingly hosting all of 
 these facets of the self etc - and they all seem distinct and material in 
 some way - so there appears to be at least 4 of me and therefore I am 
 confused perhaps about which is what - ie. where the no-virtual and the 
 virtual transition and which me is embodied and how?
 
 I have been thinking more about  the virtual in terms of potential, and from 
 a performance and theatrical perspective, in terms of play. This might be a 
 play of or on the imagination, 

Re: [-empyre-] Virtual Embodiment: week 3

2014-07-19 Thread Sue Hawksley
--empyre- soft-skinned space--
Dear Garth and Tamara

Tamara - the project sounds great, the kids must be having a ball!  Garth, 
thanks for the framework. Picking out a couple of points:

On 18 Jul 2014, at 09:21, Garth Paine gpain...@me.com wrote:
  Communication is thus not solely the transmission and perception of explicit 
 content, but taps more implicit, habitual, and embodied forms of 
 sensory-affective memory and experience. The openness or porosity of the work 
 may be more or less available to performer and/or audience, and the 
 evaluation of intention will not be entirely conscious and explicit. The 
 experience and perception of commitment, of flow and focus, is a multisensory 
 engagement with the work.

On 18 Jul 2014, at 14:53, Tamara Ashley tamara.ash...@beds.ac.uk wrote:
 Many of the children had a readiness to give up the 'I' of their selfhood in 
 order to work collaboratively with the technology - it became part of their 
 perceptual and experiential field, again suggesting integrated and systemic 
 processing of information. 

I recently saw Australian Dance Theatre's 'Proximity', in which choreographer 
Garry Stewart explores phenomenological concepts. The interactive video system 
by Thomas Pachoud is currently running as an installation piece, which I 
experienced yesterday (and had a ball!) Susan Hillier at UniSA has been doing 
research into stroke rehabilitation using the system: 
http://w3.unisa.edu.au/unisanews/2014/July/story3.asp which seems to be 
exploiting brain's capacity for plasticity. The participants in her study will 
be engaging very consciously in the system. The kids working with dancedigital, 
or audience interacting within works like Proximity may well be less explicity 
conscious of the potential affects of the experience. But if interactive 
systems can alter damaged brains, presumably changes can also occur in healthy 
brains. So are performers/ participants physiologically altered by their 
experience? 

The points you both raise make me return to two of the questions that 
kick-started the month's discussion:

- As shared VR experiences becomes pervasive how might social conventions shift 
and the underpinning notions of selfhood and collective evolve?
- What might a collective virtual experience contribute to notions of extended 
or distributed mind, agency or identity?

 - and to ask you both your thoughts on how 'accepted paradigms' might be 
changed as a digital generation grows up, people who seem at ease inhabiting 
porous works, and less phased by taking on more fluid and varied forms of 
perception and presence. Of course, there is another raft of issues and 
questions in here as John highlighted:

On 18 Jul 2014, at 00:36, John Hopkins jhopk...@neoscenes.net wrote:
 When a child picks up an object and turns it into a 'make believe' toy or 
 companion in play, it is quite a different intensity of process of picking up 
 an ipad that is packed full of protocols that are subtly 'directing' the 
 play. Those protocols, in their power to direct embodied energy (life!) are 
 non-trivial, and I would suggest that in their subtlty, they are more 
 problematic in their ability to 'direct' the social development of the the 
 child than less complex technoogical devices. In the case you describe, the 
 presence of a larger avatar to encourage the children to move in 
 creative ways seemed to be a crucial point in the process.  

Tamara - with regard to scale and the observations you made of the children- 
Susan Hillier plans to develop her research in stroke rehabilitation, currently 
undertaken in the large installation environment, to use smaller portable 
devices, it will be interesting to see how that impacts the results and if 
there are any correlations.

all the best, Sue




SUE HAWKSLEY
independent dance artist
s...@articulateanimal.org.uk
http://www.articulateanimal.org.uk




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empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre


Re: [-empyre-] Virtual Embodiment: week 3

2014-07-19 Thread Hellen Sky
--empyre- soft-skinned space--what do you mean you broke it ???   

what discussion did you broke ..   

or that i put an end to it ?? sorry if that is what you mean ..
On 19/07/2014, at 11:36 PM, Garth Paine wrote:

 --empyre- soft-skinned space--
 OK, so I guess I broke the discussion?
 
 Cheers,
 
 Garth Paine
 gpain...@me.com
 
 
 
 On Jul 17, 2014, at 4:51 PM, Garth Paine gpain...@me.com wrote:
 
 --empyre- soft-skinned space--
 Hi Sue et al (resending to the correct thread)
 
 I thought it might be useful to respond with some writing around the nature 
 of experience and embodiment - I understand your frame for virtuality, but I 
 am constantly trying to really understand what that is from a kind of direct 
 experience and how it changes based on my conditioning and on the 
 socially/communally understood reference - I am asking myself all the time, 
 to what extent is the accepted paradigm valid - what does it miss, what does 
 it establish through aspiration rather than existent phenomena.
 
 So here is part of a framework (edited down here) developed by myself and 
 several others at WISP2010 which I organised at Critical Path in Sydney in 
 2010/201.  This section pertains specifically and only to notions of 
 Experience and Embodiment in interactive works and makes a distinction with 
 pre-existing paradigms of performance
 
 Experience and Embodiment contains three subdimensions: 
 Porosity, Perception, and Presence.
 
 a) Porosity. The content of the work, or the work itself (the artefact, 
 musical work, play, dance work etc), may be more or less porous or 
 responsive to real-time influence and, correspondingly, more or less sealed. 
 Likewise, the embodied movements of the performer or performers may be (and 
 may be experienced as) more or less open to influence in real time. For 
 instance, in standard mainstream performance a soliloquy in Shakespeare is, 
 to some approximation, a fixed artefact. The words must remain unchanged.
 
 b) Perception. In many forms of interactive performance, the perceptual 
 attention and experience of both performers and audience is more diffuse and 
 multisensory or multimodal. Rather than restriction to sight and sound, 
 embodied interactive performance often draws on and taps in to rich 
 kinesthetic or movement awareness, often aligning or confronting the 
 proprioceptive and motor systems of performers and audience members by way 
 of unusual, collaborative, mediated, or hybrid movement forms. Communication 
 is thus not solely the transmission and perception of explicit content, but 
 taps more implicit, habitual, and embodied forms of sensory-affective memory 
 and experience. The openness or porosity of the work may be more or less 
 available to performer and/or audience, and the evaluation of intention will 
 not be entirely conscious and explicit. The experience and perception of 
 commitment, of flow and focus, is a multisensory engagement with the work.
 
 c) Presence. Performer/s and audience may be more or less immersed or 
 absorbed in the momentary experience of the work, or correspondingly more or 
 less experientially distant or detached. Presence or distance respectively 
 can occur at a number of levels which need not always coincide, and can be 
 more or less free from presupposition and morality. For performers, 
 paradoxically, a heightened sense of presence can sometimes emerge alongside 
 a feeling of detachment, when there is no longer a need for heavy conscious 
 monitoring and direct control of the minutiae of embodied activity, such 
 that the sequences and interactions that arise in real time seem to erupt 
 from outside the conscious self.
 
 Cheers,
 
 Garth Paine
 gpain...@me.com
 
 
 
 On Jul 16, 2014, at 6:23 AM, Sue Hawksley s...@articulateanimal.org.uk 
 wrote:
 
 --empyre- soft-skinned space--
 Dear Garth
 
 Thanks for the questions you raise about the fluidity of 'self' and the 
 different layers of awareness of lived-experience. 
 
 On 15 Jul 2014, at 14:48, Garth Paine gpain...@me.com wrote:
 
 I wonder how we situate our thinking when it is sooo complex to become 
 aware of the point of reference we establish.  I wonder this because I 
 want to find where the virtual begins?
 
 recently a friend shared with me a small experiment probably known to all 
 of you:  Please silently read the following several times - I can hear 
 the voice in my head reading this sentence
 
 Which made me think about how virtuality is inbuilt - there appears to be 
 several of me: me reading, me listening, me observing the listener and 
 critiquing the experiment, me in physical form seemingly hosting all of 
 these facets of the self etc - and they all seem distinct and material in 
 some way - so there appears to be at least 4 of me and therefore I am 
 confused perhaps about which is what - ie. where the