Re: [-empyre-] benefits of practice to conventional research / could gamification save academia?

2012-02-23 Thread Gabriel Menotti
Interestingly though, until very recently these
developments have only been Cybernetic by
structure, not by name (mainly because it carried
the smell of a hype from the past). [LASSE SCHERFFIG]

How efficient is this sort of symbolic camouflage to disentangle a
discipline (structures of thought, conceptual frameworks, methods)
from the hype (of the past)?

From another perspective: should the changing of names/labels (from
KYB to INF?) be taken as a “superficially” administrative or as a
“deeply” philosophical operation? Or is it one of these cases in which
such separation makes no sense whatsoever?

Is there any advantage in sticking to the old, overused/abused
concepts, and forcing them to perform new operations?


I generally feel uneasy with talking about benefits
of artistic research, […] But of course both inform
each other to some extend. [LS]

I’m curious whether this information remains as a form of silent
inspiration to the thesis, or if it is actually written down in some
way. Do you refer to the artworks even in passing? If so, do you
conceptually reframe them as experiments? How personal is (would be?)
your account of them in any academic form (such as an essay)?


the objects on a game's screen do not exist in the
loops we created, although they exist (a) in code
and (b) for us, i.e. as sign and signal. The game,
however, functions without them. [LS]

The game “functions”, but can it be /played/? And if it can’t, is it
still a game?

Considering the amount of material resources spent on these “objects”
(memory, processing cycles, etc - which is critical in older console
systems), how redundant they should be considered to the overall
feedback structure entailed by the gaming system?

(And: is this relation between “functionality” and “playability” in
any form analog to the one between “conceptual structure” and “names”
above?)


News of the World is a nice example of circular
causality because it bends the very rules that
produced it (the demand for peer reviewed
publishing). [LS]

Reaching out to the other thread: should we take this rule-bending as
a form of institutional critique? Can it have long-term effects, or is
it restricted to opening space for a singular intervention?


But exams and degrees are already gamification
of education. And badge-based accreditation of
achievement outside the academy is a way of
reproducing this. [ROB MYERS]

Ha, indeed. All the comments about “gamification” made me realise how
it might be a most appropriate way to describe the particular economy
of academic research we are already in.

It brought to my mind a text on The Last Psychiatrist about a
particular research project that went completely wrong, but
nevertheless had a “quite positive publication output”. From its
(self-congratulatory?) conclusion:

“In general, the results could not be combined in an overarching
model, and were thus disappointing with regard to scientific progress.
In contrast, the end result in terms of publication output was quite
positive: the majority of papers were presented at international
conferences and published in highly cited journals and several
students earned PhD degrees based on their work on the subject.”

(The whole text: tinyurl.com/7fhsv9h)

Best!
Menotti
___
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre


Re: [-empyre-] practice as a means towards academic self-criticism / research as a curatorial enterprise

2012-02-23 Thread Gabriel Menotti
institutional critique is no longer associated with artistic
practices only and is developing towards what has been
termed as a 'transversal practice' [MAGDA TYZLIK-CARVER]

And do you see institutional critique playing a central role not only
in your curatorial practice, but also in your academic research? In
practice, what tactics do you employ to manage the paradoxical
relation between this political agenda and the “inevitable” outcome of
an (institutional) validation?

Another seemingly paradoxical relation I’d like to hear more about is
that between commoning and curating. In your work, do you actively
make an “emancipatory” effort to move away from “directed commoning”
and towards “collective curating”? Or you try to pay close attention
to how both vectors interact in the course of instituting? How much
self-awareness is involved in this process?


I don't want to be romantic about it, but what I
would want to preserve for my own practice is
the recognition that there is knowledge that is
hard to categorise and then that it might become
something else (another knowledge) after the process
of translation into what we can understand through
language. [MT]

Just to clarify: would that be self-recognition (as the outcome of a
learning process) or some sort of institutional recognition (e.g. the
inclusion of such knowledge in the common academic tradition, a PhD
title, etc)?

I would be curious to see how do you relate these hardships of
categorisation to the skype logs of the common practice project, which
seem to be an interesting way of writing/ preserving that fully
embraces the metamorphosis that result from translation (or a
transport in time).

Best!
Menotti
___
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre


Re: [-empyre-] practice as a means towards academic self-criticism / research as a curatorial enterprise

2012-02-23 Thread Magda Tyzlik-Carver
Hi  Johannes, Ioana, Gabriel, and all, 
Thank you for your comments and great questions. Not easy to answer, I have
to admit, but I will give it a go.

Johannes thank you for your response. Unfortunately I would agree, there is
very little joy about/in academia at the moment and as we know there are
many individual and collective struggles all around us and I am sure some on
the list might be involved in them in different ways.  But before I move on
I want to make a little correction as in your writing mine and Ioana's posts
were merged into one coming from the same person which perhaps suggests a
proximity of our concerns, but as they were articulated by two different
people I wanted to make that distinction. 

Ioana's questions are so well articulated and focused: 'How can I embody and
live what I theorize, without letting it close down my possibilities of
experiencing? How can I make of my performance-making practice a learning
experience (that materializes in some kind of knowledge acquisition or
understanding) rather than an application of the theoretical outcomes of my
research? (How) am I to justify my art practice in relation to my
theoretical research and demonstrate its relevance to the latter? (this
question matters because mine is a theory-focused PhD; its outcome will be a
dissertation)'.   And I would be curious to hear more on this.

Johannes, your post touched on so many important issues. What I enjoyed a
lot was your description of what you called 'tough luck', actually it made
me lough aloud, because I imagine this is exactly the kind of luck that most
of those doing practice based PhD's have and again each of us deals with it
in a different way. It seems to be an accompanying issue to work with on top
of all the original questions that I started my PhD with.  I am sure it is a
widely shared experience.

 Magda, i would think your performance practices and the curating
experiments are interface enactments and they are lived of course, and yet
you might agree, they can be recorded, they can be edited, narrated,
mythologized, and written up or down meshed with images...  (Johannes)

 Another seemingly paradoxical relation I'd like to hear more about is
that between commoning and curating. In your work, do you actively make an
emancipatory effort to move away from directed commoning and towards
collective curating? Or you try to pay close attention to how both vectors
interact in the course of instituting? How much self-awareness is involved
in this process? (Menotti)

 I would be curious to see how do you relate these hardships of
categorisation to the skype logs of the common practice project, which seem
to be an interesting way of writing/ preserving that fully embraces the
metamorphosis that result from translation (or a transport in time).
(Menotti)

I situate common practice and my research around curating within what I
consider to be a new context for curatorial strategies with reference to
social technologies that claim to redistribute power relations. Common
practice critically operates in a network environment and pragmatically
points to the specific problems characteristic to network society which are
labour organisation and its condition (free and immaterial labour) in the
environment in which creative co-production of knowledge takes place
non-stop and contributes to creating what often has been defined as digital
and immaterial commons as well as new forms of enclosures which also
accompany this process. Thus in my research around curating and commoning
(understood after De Angelis as  'the social process that creates and
reproduces the commons') I take into account the new context which is
defined by the changing character of production which becomes biopolitical
production invested in production of subjectivity.  In that context the
question of recording is hugely important indeed because it is about what I
record and if I record at all (in which case it is a tough luck when it
comes to my PhD, though hopefully I will come up with some solution) . On
the other hand there are already recordings of the session which are
available on the wiki where the common practice is stored, in theedited
versions of skype text chat conversations, as well as original chat
discussions, wiki history which follows changes, etc. It seems to me that
the only way to interact with those, outside of the actual session as it is
happening, is through mythologizing, narrating, interpreting, etc.  
I am not sure what is meant by the concept 'directed commoning'. More
explanation would be. Common practice is not about curating collectively
either. The research  is about investigating the conditions (social,
technological, institutional, political) in which curating takes place
versus a desire (yes, utopian most likely) to on one hand not to be
subjugated to those conditions and at the same time not to subjugate others
to them.  Linking curating with the concept of the commons is probably not a
tactic 

Re: [-empyre-] benefits of practice to conventional research / could gamification save academia?

2012-02-23 Thread davin heckman
I think we need another word for the opposite of gamification, maybe there
already is one, and a pedagogy and ethos that can contribute to the
formation of solidarity, critical awareness, and life-sustaining activity.

Gamification tries to turn play into a productive activity  what about
turning productive activity into occasions for play?  On a cultural level,
we are in the habit of thinking these are the same things, but one is about
capturing energy and turning into money  the other is about taking wage
labor and setting it free.  In an academic setting, this involves turning
students away from the narrow conception of education as certification for
employment, held into place by debt.  The alternative is an education which
recognizes these formal disciplinary structures, but teaches students how
to understand disciplinary structure, how to subvert it, and how to create
spaces of social dialogue, exploration of common interests, and the
collective pursuit of the good.

A second thought is that many of our concepts of gaming are heavily
influenced by the impact of electronic gaming.  While much of it is
increasingly social, and this is good, electronic gaming also has shifted
broad cultural practices of gaming in an individual direction (single
player mode).  While games have always contained the potential for
competition, the contractual nature of gaming has counterbalanced the
competing need for individual subjectivity.  An individual can only engage
others in the contest insofar as he or she can convince them to participate
in the social activity of gaming.  As any Monopoly player discovers,
however, once the game begins to privilege a certain player and the
possibilities for meaningful participation diminish, the game gets boring
and the game ends before you or your friends are made totally penniless.
This dynamic is not as strong in electronic games, participation falls very
heavily on the solo player who chooses to play or not to play, and almost
every game has a solo mode.  Even the multiplayer games are not as easily
held into place by the social negotiation between players agreeing to play
for a time (though this does happen).  You leave when you get bored.
Gamification erodes the aspect of social agreement that is present in
traditional gaming (and the playfulness, even, of electronic gaming), and
in its place, erects a solo-player, merit driven economics to social
behavior.  It wraps activity in a fairly transparent currency with no
value beyond our decision to buy into this new form of compensation in
exchange for more direct forms of compensation (shorter workdays, better
wages, reliable healthcare and shelter, ergonomics, collective bargaining,
etc.).  The old marxist critiques of religion are probably better applied
to gamification.

The opposite of this tendency is what is needed.  People have done this to
a degree.  It is an art, poesis.  DeCerteau describes it in the Practice of
Everyday Life (an argument which has been appropriated by a culture
industry anxious to merge governmentality with participation).

Davin

On Thu, Feb 23, 2012 at 4:59 AM, Gabriel Menotti
gabriel.meno...@gmail.comwrote:

 Interestingly though, until very recently these
 developments have only been Cybernetic by
 structure, not by name (mainly because it carried
 the smell of a hype from the past). [LASSE SCHERFFIG]

 How efficient is this sort of symbolic camouflage to disentangle a
 discipline (structures of thought, conceptual frameworks, methods)
 from the hype (of the past)?

 From another perspective: should the changing of names/labels (from
 KYB to INF?) be taken as a “superficially” administrative or as a
 “deeply” philosophical operation? Or is it one of these cases in which
 such separation makes no sense whatsoever?

 Is there any advantage in sticking to the old, overused/abused
 concepts, and forcing them to perform new operations?


 I generally feel uneasy with talking about benefits
 of artistic research, […] But of course both inform
 each other to some extend. [LS]

 I’m curious whether this information remains as a form of silent
 inspiration to the thesis, or if it is actually written down in some
 way. Do you refer to the artworks even in passing? If so, do you
 conceptually reframe them as experiments? How personal is (would be?)
 your account of them in any academic form (such as an essay)?


 the objects on a game's screen do not exist in the
 loops we created, although they exist (a) in code
 and (b) for us, i.e. as sign and signal. The game,
 however, functions without them. [LS]

 The game “functions”, but can it be /played/? And if it can’t, is it
 still a game?

 Considering the amount of material resources spent on these “objects”
 (memory, processing cycles, etc - which is critical in older console
 systems), how redundant they should be considered to the overall
 feedback structure entailed by the gaming system?

 (And: is this relation between “functionality” and