Re: [-empyre-] week two - MATTER

2014-10-17 Thread Ashley Scarlett
--empyre- soft-skinned space--Much of our conversation thus far has been bound up with digital
objects/quasi-objects/objectiles. Before we wrap the week up, I’d like to
look a little more closely at (a slight reformulation of) Daniel’s last
question, namely:



*Where does our illustrious digital MATTER reside?*



At the heart of this question lies a certain amount of ambiguity regarding
how to (where to) even begin attributing materiality to the digital. From
forensics to actor networks, it is hard not to resort to the physical when
trying to account for the materiality of digital objects and processes. In
an effort to push this line of questioning beyond the physical, and drawing
upon the works of Kirschenbaum and Drucker that were cited in the
introduction, a question that I would like to put to the group is:



Is digital materiality something that can be properly accounted for if we
approach it as (merely) a matter of interpretation?

Jan’s account of digital matter and mysticism seems in some ways to espouse
this approach to materiality. I guess I wonder: if digital MATTER is a
matter of interpretation, what work does asserting this type of materiality
do for us? If, as Rollin Leonard (below) states in exasperation, is is  just
a sense that you get in your own head,  is thinking and looking and
talking about it still worth it? (Of course I would side with Drucker's
reasoning behind her own engagements with materiality, but I'm wondering
what the group thinks...?!)

If digital materiality is *not* merely a matter of interpretation, then I
am lead to the following line of thought/questioning, which I am also
interested in putting forward to the group:



In a series of interviews that I recently conducted as part of my doctoral
research, several of the respondents drew upon touch, and metaphors of
touch, as a means of talking about the materiality and perceived
immateriality of the digital. Through the proliferation of haptic devices,
rising popularity of 3D printers, and increasing awareness of our
“cyborgian” status, touching “the digital” seems eminently possible. To
this end, I would like to ask the group, what role does  “touch” play in
attributing materiality to the digital? How might touch be leveraged as a
means of locating the whereabouts of this material?



For those who are interested, I have included brief excerpts from
interviews that I conduced with Phil Thompson :-) and Rollin Leonard below.
These excerpts speak to the two lines of thought that I’ve picked up on
above in ways that I find particularly interesting and engaging.







Ashley – Given what you've said about the sculptural qualities of your
digital works http://www.pjdthompson.co.uk/index.php/project/insertions/2/,
where or what would you locate as the materials that compose these
sculptures?



Phil Thompson – I think potentially in two places. First, I think that
you're obviously dealing with an image on a screen. Even though that image
may not be material, it has a materiality that you can alter it with. This
is especially if you're talking about curve. Also, with iPads and other
haptic things, touch - *touching the screen and touching the objects* - is
something has very much been brought back into computing. This is an
incredibly sculptural way of working with anything. Even though it's an
image, it involves a very sculptural method. Then, at the same time, I
would also locate this sculptural material as being within the file that is
saved. If I save a file in a difference format, I know that it's going to
be different and I know that its' going to, in a way, be a different thing.
It's this kind of thing-ness that is interesting to me. It occupies a
different space within a hard drive, and I know that when I open it in
different programs it's going to corrupt differently in each program. So,
there's something very unique about every file, which is exposed each time
it's opened in each program.







Ashley, in reference to Crash Kiss (2012) http://vimeo.com/47861307  –
What would you say are the materials that you used to create this work?



Rollin Leonard – I don’t know… I guess it’s kind of hard to point to
something that’s properly material… In that work I guess I’m treating
pixels as it if they are material… yeah if there’s material in that image
it would have to be the pixels.



Ashley – LOL. Do you feel reticent to say that there’s something material
about the images?



Rollin – I don’t know – it might just be a bad definition. It reminds me of
people getting hung up on metaphors. They’ll hear a metaphor, and they’ll
confuse it for being an actual description of a process. This kind of thing
happens, for example, in the sciences when someone is trying to describe
something. Science news reporting relies heavily on metaphor to help the
general public understand scientific concepts which are abstract. […] These
analogies are useful and help you understand, but it’s just not how 

Re: [-empyre-] week two - MATTER

2014-10-16 Thread Ashley Scarlett
--empyre- soft-skinned space--Spheres 1-20 // Sara Ludy http://www.saraludy.com/spheres120.html


In both of their emails, Phil and John called attention to the role of
hardware and software, as structural means through which “data files” are
attributed a “representational form” (whether visually, sonically,
haptically, etc.). As many of us have acknowledged, this formalization of
data is necessary in order for the submedial messiness of digital processes
to become *an object* of (potential) experience, or as Jan said “something
you can work with”.



Within this formulation, three intersecting components come to the fore as
relevant to our conversation, namely: structure, process, and
representation. Of course these are not surprising – as Kristy discussed,
and Dragan’s work http://bw-fla.uni-freiburg.de/ demonstrates, debates
surrounding digital preservation frequently revolve around which of these
should take precedence and why.  (This being said, does anyone know of an
instance where “process” was the central focus of preservation? I’m afraid
I don’t know of any examples that aren’t reductive and/or code-centric…?)
What interests me in this case, somewhat counter-intuitively, is how
centrally the question of loss factors in here; digital preservation seems
to be necessarily bound-up with questions concerning what or how much can
be lost while still conserving the “Thing Itself
http://www.poetryfoundation.org/poem/182814”. (Daniel's discussion on
entropy seems relevant here as well, but in more immediate terms.)



While I don’t want to discount the archaeological value of collecting and
preserving physical devices
https://www.medienwissenschaft.hu-berlin.dphysicadevices, or suggest that
“the digital” is not an irreducible tangle of the components listed above,
even the richest instantiations of “ zombie
https://www.academia.edu/1182981/Zombie_Media_Circuit_Bending_Media_Archaeology_into_an_Art_Method
media http://www.recyclism.com/refunctmedia.php” seem to miss what is
really at stake in a discussion of digital objects and matter. Despite
their importance, talk of game consoles, server farms and e-waste falls
remarkably flat when trying to account for the digital phenomena that these
devices are composing, mediating and making available to us (or not). By
focusing too rigidly on the structure(s) that support the experiential
component of the digital, you inevitably exorcise the weird and haunted
http://press.uchicago.edu/ucp/books/book/chicago/E/bo14413838.html
attributes that make these things desirable and worth engaging with at all.
(Unless you're a tinkerer, hanging with a busted piece of tech isn't
usually all that much fun...)



In the closing remarks of his last email, Daniel quoted Erwin Schrödinger as
saying, “the code script contains only a description of the executive
function, not the function itself.” Similarly, in an earlier email, Jan
said, “the execution is a totally different entity, which needs a totally
different framework to describe.”  I think that it is precisely this that a
conversation regarding digital objects is aiming to achieve – an account of
the function, the execution, the formalized representation. While
accounting for these frequently lapses into talk of the physical and the
metaphorical, I would agree with Jan that what we are (or should be) in
search of, is a totally different descriptive framework. I would be
interested in hearing Yuk's sense of the feasibility and relevancy of this,
especially given the assertions that he made here
https://www.academia.edu/2241486/What_is_a_Digital_Object - starting from
a phenomenological perspective, how do we account for object(ification) of
data? You mentioned that you selected metadata as a means of
(superficially) limiting your object of study - what other parameters might
you have set?



It is for this reason, that I find the notion of “representation” (and
corresponding notions of image and appearance) that is the most intriguing,
and in need of reconsideration, particularly when taken in tandem with a
quote of Yuk’s that I cited in an earlier email/post, namely that “computer
programs work on the presupposition of representation” (Hui 2012:345). The
digital object (as such) exists only in its representation - its appearance
marks the passage of data from a mode of pure potentiality to concretized
actuality. Through this process of emergence (which is successful
regardless of whether or not a glitch appears), it stands as a testament to
the relational coherence of its corresponding system (structure 
processes), and yet it is not this system. It is precisely because it is
not this system that I think we need to question what is it, apart from
this system. Exploring the physical substrates, networked apparatuses, and
textual descriptions that enable the emergence of digital objects has been
and is being undertaken in many fields - I am interested in investigating
the punctal and perpetually 

Re: [-empyre-] Digital Objects

2014-10-09 Thread Ashley Scarlett
--empyre- soft-skinned space--Dear --empyre-- members and invited discussants,


Thank you for an engaging start to this month's conversation!


I have a bit of a follow-up question that I feel engages several of the
entries thus far and that, I hope, might get us talking about how to
reconcile function and appearance. After posing my question, I will provide
some context for it.


***


Is framing digital phenomena as objects worthwhile? What work can the
concept of digital object do for us, that an acknowledgement of perpetual
processuality cannot?


***


Because computer programs are largely founded upon the “presupposition of
representation” (Hui 2012:345), much of the scholarship on digital objects
has been limited to things that could be made visible to a user (Ange’s
comment regarding his reason for back-end “crafting” seems relevant here).
As several of the recent posts (Dragan, Andres, Hannah...) have
articulated, this is a regrettably limited approach that is not able to
account for the depth and processual complexity of digital
objects/things/stuff/whatever.



From hidden communication between smart devices to the algorithmic
computation of actionable futures, many of the processes inherent to “the
digital” are taking place outside of the phenomenal field of human
perception. To this end, not only is the performative “stuff” of the
digital functionally evasive, but the reiterative and regenerative
executions that drive its operation also suggest that even when we do “see
something,” it is nothing more than an ephemeral apparition.



Now, with this being said - As Chun (2008) has discussed, and as Kristie
and Dragan commented in their closing remarks (I think), despite the
cascading complexity of the digital, and the dispersed apparatus that props
it up, digital “stuff” *does* endure and frequently adopts a form that is
remarkably easy to objectify, if only in appearance - the mouse pointer, an
MP3 file, the selection tool (http://www.selectionasanobject.com/), a
series of electronic gems (http://nicolassassoon.com/GEMS.html)… These
things look like objects, act like objects, and (increasingly, as the
distance between the digital and the physical closes,) feel like objects.
Whether this is merely an ideological function of engineering or a matter
of socio-cultural hallucination, the fact remains that digital objects
are emerging as a contemporary phenomenon in need of critique...


At any rate, I suppose the question now becomes whether the term “object”
is merely a skeuomorphic metaphor used to make sense of the “stuff unlike
any other,” or if an case can be made for the existence of digital objects.
(I think several of us participating this month would like to make a case
for the latter!) Furthermore, what work does and can the concept of
digital object do for us? What insight might a conceptualization of
digital objects provide us with that an understanding of the brute
technicalities of computation cannot?




***



Until next time,


A.
___
empyre forum
empyre@lists.cofa.unsw.edu.au
http://empyre.library.cornell.edu

[-empyre-] empyre DIGITAL OBJECTS october introductions

2014-10-06 Thread Ashley Scarlett
--empyre- soft-skinned space--*Welcome to October, 2014 on --empyre-- soft-skinned space: *

*DIGITAL OBJECTS  *

Moderated by Quinn DuPont (CA), Anais Nony (FR), and Ashley Scarlett (CA)
with invited discussants to include: Ange Albertini (US); Dragan Epstein
(DE); Andres Ramirez Gaviria (CO/At); Yuk Hui (DE-based); Jan Robert Leegte
(NL); Kristie MacDonald (CA); Mark C. Marino (US); Nicholas O’Brien (UK);
Christian Pentzold (DE); Ben Roberts (UK); Dani Robison (US); Daniel Rourke
(UK); Sean Rupka (CA/US); Phil Thompson (UK); Hannah Turner (CA); Alexander
Wilson (CA); and others to be announced as the weekly subthemes are posted.



October 6th to 12th   Week 1:  *PRACTICE*

October 13th to 19th Week 2:  *MATTER*

October 19th to 25rd Week 3:  *PROCESS*

October 26th to 31st Week 4:  *MEMORY*



*Welcome! *

During the month of October, --empyre—soft_skinned_space will be discussing
DIGITAL OBJECTS as our over-arching theme, with Practice, Matter, Process,
and Memory as weekly sub-themes intended to facilitate an intersectional
approach to this emerging area of scholarship. We would be thrilled if you
joined us!!



Please find our introduction to the month’s conversation below, followed by
a few provocations for your consideration! (Introductions to the weekly
sub-themes will be posted on Sundays, along with the bios of the invited
participants.)



*ON DIGITAL OBJECTS*

Deciphering the ontological underpinnings of digital objects has become an
increasingly pressing line of inquiry within numerous disciplines, spanning
the humanities, social and hard sciences. Informed by the terms and
political impetus of (digital) Materialism, investigations into the status
of digital objects offer grounded means through which to conceptualize the
“submedial space” of 21st century media. To date, these projects have been
driven in large part by such questions as: what kind of thing is: a digital
file? (Kirschenbaum 2010; Vismann 2008); metadata? (Hui 2012); the
selection tool? (Leegte 2010); or 3D scans and prints? (Sportun 2013). As
this list suggests, developing a rich and reliable understanding of digital
things has theoretical implications for how contemporary computing is being
conceptualized, while also posing practical consequences within fields such
as copyright legislation and digital repatriation.

This current interest in digital objects mirrors a recent and overarching
academic reorientation around objects and materiality more generally
(Morton 2013; Harman 2011; Bennett 2009). While a considerable amount of
this scholarship asserts the historical necessity of an object-oriented
(re)turn to the material realm, these projects have been unable to contend
with digitality, focusing instead on the physically robust supports of
computer interaction (screens, hard-drives, network wires). According to
Jussi Parikka (2012), the recent turn to object-oriented inquiry has
emerged at precisely the moment when a series of mediatic phenomena, such
as ubiquitous computing and algorithmic futures (Hansen 2015), are
systematically undermining established perceptions of what an object is at
all. Complicating the matter of objects further is the sense that
digitality has given rise to new forms of techno-relational substance that
philosophy is not yet equipped to account for (Bryant 2014). While 20th century
philosophy incorporated an analysis of technical objects into the long
history of meditations on natural substance, we are now contending with the
digital by-products of technical objects. To this end, the emergence of
digital objects does not only pose significant implications for digital
culture at large, but it also marks a novel moment in the history of
philosophy, as we navigate new (and increasingly hybrid) notions of
objectivity (Hui 2012).

While a number of scholars, artists and practitioners have begun to account
for the status of digital objects, their performative suspension, between
software and hardware, as well as the processual and cascading grounds from
which they perpetually emerge, greatly complicates efforts at developing a
solid account of their underlying parameters.



During the month of October, we are hoping to engage a multi-scalar,
intersectional approach to Digital Objects. In an effort to ground the
conversation in practice and existing literature, we will begin the month
with discussions of PRACTICE and MATTER. During the 3rd week, we will
explore PROCESS as both an essential and seemingly insurmountable component
of digital objects; the processuality of digital objects poses one of the
most significant challenges to developing a stable analysis of their
ontological underpinnings. In the 4th and final week, we will analyze how
the intersection of MEMORY and digital objects problematizes matters of
memorialization and rationalization. Our hope is to assess how digital
objects might necessitate an altered conceptualization of memory.



Through our

[-empyre-] week one - PRACTICE - introduction

2014-10-06 Thread Ashley Scarlett
--empyre- soft-skinned space--*October 6-12*

*PRACTICE*

Much of the current and most pressing work on digital objects is being
taken up within professional and creative contexts through practice. In an
effort to ground a largely theoretical discussion on digital objects, and
furnish it with political and practical urgency, from October 6th-12th, we
would like to open with a conversation regarding encounters with and
impressions of digital objects “in the wild”. Of particular interest are
conversations regarding how digital objects are being encountered and
conceptualized within practices of: curation; exhibition; preservation;
archiving; and design. In addition to our overarching provocations, we will
explore such questions as:

·  Drawing upon your experience, how do you conceptualize digital
objects? How does this conceptualization fit into the work that you do?

·  How have historical, political, experiential, and ideological forces
factored into this definition of digital objects?

·  What consequences does this definition have within your line of
work/research? And more broadly?

·  How would you characterize your relation to and experience of
digital objects?

·  Why does a conversation concerning digital objects matter? What is
at stake in this conversation?



While we will hopefully make our way through each of these questions this
week, as well as other emergent ones – we would like to extend a special
invitation to the --empyre--soft_skinned_space community to share your own
“definitions” of digital objects. From your perspective, what kind of thing
is a digital objects?





*INVITED DISCUSSANT BIOS*

*Ange Albertini *is a reverse engineer, professional malware analyst,
developer, and author of http://www.corkami.com. Ange has been
experimenting with computer internals more than 20 years. More recently,
Ange has become interested in the visualization of digital objects,
attempting to document various binary file formats visually (current
 images can be found at pics.corkami.com). Additionally, Ange manually
crafts files to present particular characteristics by combining file
formats, compression and cryptography. Ange has been called a 'digital
alchemist' and a 'binary artist’ for his work in creating a valid PDF that
is also a valid TrueCrypt container, and a JPEG that encrypts with AES to a
PNG file which decrypts with 3-DES to a PDF file.

*Dragan Espenschied *(*1975 Germany) is a media artist, digital culture
researcher and 8-bit musician living in New York City. Starting out as a
net activist in the late 1990’s, he created several online interventions
concerned with digital power structures and live network traffic
analysis/manipulation together with Alvar
Freude.

In his artistic career, Espenschied focuses on the historization of Digital
Culture from the perspective of computer users rather than hackers,
developers or “inventors” and together with net art pioneer Olia Lialina
has created a significant body of work concerned with how to represent and
write a culture-centric history of the networked age.

Since 2011, he has been restoring and culturally analyzing 1 TB of
Geocities data, supported by the Swiss National Science Foundation.
Espenschied worked with the transmediale festival’s archive and the Vilem
Flusser Archive to conceptually and technically integrate large-scale
emulation while working as a researcher at the University of Freiburg and
the University of Applied Arts in
Karlsruhe.

Publications include papers on large-scale curation of complex digital
artifacts, emulation and digital culture, the influential reader Digital
Folklore as well as musical releases on Aphex Twin’s label Rephlex and
several underground/net labels, performing and lecturing in between raves
and museums in Europe and the United States. Since April 2014, he is
leading the Digital Art Conservation Program at Rhizome.

*Andres Ramirez Gaviria *Informed by processes of translation and
transference, and building on the forms, figures, and discourses of art,
design, and technology, Andrés Ramírez Gaviria’s work addresses such
disparate, even contradictory, notions as autonomy and communication.
Through the interaction of forms and connections, Gaviria’s work emphasizes
moments of discord and dialogue between the constantly changing perspective
of historical references and an experiential notion of the contemporary.

Andrés Ramírez Gaviria (born 1975 Bogotá) lives and works in Vienna,
Austria. His work has been exhibited in BA – CA Kunstforum, Vienna;
Kunsthaus Graz; Kunsthaus Dresden; Caribbean Biennial, Santo Domingo;
Galeria Vermelho, Sao Paulo; Arte Camara – ArtBo, Bogotá; the ARCO
International Contemporary Art Fair, Madrid; La Casa Encendida, Madrid;
Sonambiente, Berlin and Transmediale, Berlin.



*Kristie MacDonald* is a visual artist and archivist who lives and works in
Toronto, Ontario. She holds a BFA from York University specializing in
Visual