Re: [E-devel] Evas Evoak future changes

2006-09-01 Thread [EMAIL PROTECTED]
Jorge writes: ok! now i understand what you mean on the first place, i totally agree with you. in the current evas in order to make a new engine you have to define all the current engine functions or at least inherit the software engine (almost all engines do that),

Re: [E-devel] AIGLX

2006-09-01 Thread Sebastian Dransfeld
Carsten Haitzler (The Rasterman) wrote: On Thu, 31 Aug 2006 14:59:01 -0400 Carl Bolduc [EMAIL PROTECTED] babbled: Hi, Now that AIGLX is inside xorg, is there plans for E to use composite effects such as the ones that metacity and compiz are using? Maybe in 0.18 ;) Bye bye, we have made

Re: [E-devel] C++ bindings for EFL?

2006-09-01 Thread Vincent Torri
Hey, I know the first one (iirc, the dev is on that list, or e-users) i didn't know the second, but there is no file rleased, and nothing in cvs. Also, the home page does not exist. regards Vincent On Thu, 31 Aug 2006, Andreas Volz wrote: Hi, I've some questions about the C++ bindings

[E-devel] [PATCH] cpu module for 1 cpus

2006-09-01 Thread Rabinath
I had to modify the CPU module a bit to make it show the usage of both of my CPU cores. I checked it for compatibility on another machine with a plain normal Pentium 3 CPU. Without the patch the CPU module only shows the summary of both cores divided by 2 on the left and always 0% on the right.

[E-devel] Edit / create issue in e_border.c

2006-09-01 Thread David Seikel
As far as I can tell, you always get the Create Icon instead of Edit Icon border menu entry unless bd-app is set. Typically bd-app is only set if the border icon came from the E_App, all other methods leave bd-app empty. Most of these other methods have priority over the E_App icon. So, even

Re: [E-devel] Evas Evoak future changes

2006-09-01 Thread Cedric BAIL
On Friday 01 September 2006 08:02, [EMAIL PROTECTED] wrote: Jorge writes: ... Many engines have some sort of native notion of a 'buffer' that one can get/put data to, which they can composite to a target surface.. eg. xrender has 'pictures', gl has at least

[E-devel] _NET_CLIENT_LIST problems

2006-09-01 Thread Andrew Williams
It seems to me that the _NET_CLIENT_LIST atom is giving an incorrect list of window Ids. I have a piece of code that iterates though the returned list and this code works fine outside of e17, but it breaks inside :( Any clues as to what is wrong? netwm.txt says that this is supported... Andy

Re: [E-devel] _NET_CLIENT_LIST problems

2006-09-01 Thread Sebastian Dransfeld
Andrew Williams wrote: It seems to me that the _NET_CLIENT_LIST atom is giving an incorrect list of window Ids. I have a piece of code that iterates though the returned list and this code works fine outside of e17, but it breaks inside :( Any clues as to what is wrong? netwm.txt says that

Re: [E-devel] _NET_CLIENT_LIST problems

2006-09-01 Thread The Rasterman
On Fri, 01 Sep 2006 20:40:54 +0200 Sebastian Dransfeld [EMAIL PROTECTED] babbled: Andrew Williams wrote: It seems to me that the _NET_CLIENT_LIST atom is giving an incorrect list of window Ids. I have a piece of code that iterates though the returned list and this code works fine

[E-devel] ~/.e/e/icons?

2006-09-01 Thread David Seikel
Is there a particular use intended for ~/.e/e/icons? I'm hoping it is for user created icons. Then I can just add it to the top off the app icon search path. To make users lifes easier, and to help fend of all those I want to keep all my custom eaps you bastard, fuck off with your .desktop shit

Re: [E-devel] ~/.e/e/icons?

2006-09-01 Thread The Rasterman
On Sat, 2 Sep 2006 10:59:38 +1000 David Seikel [EMAIL PROTECTED] babbled: Is there a particular use intended for ~/.e/e/icons? I'm hoping it is for user created icons. Then I can just add it to the top off the app icon search path. yup - that's the intent of it :) To make users lifes

Re: [E-devel] Evas Evoak future changes

2006-09-01 Thread [EMAIL PROTECTED]
Cedric writes: Many engines have some sort of native notion of a 'buffer' that one can get/put data to, which they can composite to a target surface.. eg. xrender has 'pictures', gl has at least 'textures', etc.. and usually this compositing can be done with some