On 12/16/06, blak <[EMAIL PROTECTED]> wrote:
> Hello
>
> I have noticed some strange mouse click behaviour(IMHO)
> For example I open an About e17 window, move mouse cursor on the Ok
> button, then I press down mouse button, move mouse out of the Ok
> button(but not away from About window) and rele
Hello
I have noticed some strange mouse click behaviour(IMHO)
For example I open an About e17 window, move mouse cursor on the Ok
button, then I press down mouse button, move mouse out of the Ok
button(but not away from About window) and release mouse button. Then
somewhere in the same window I pr
On Sat, 16 Dec 2006 07:21:29 -0600 Ravenlock <[EMAIL PROTECTED]> babbled:
> On 12/16/2006 02:16, Carsten Haitzler (The Rasterman) wrote:
> > On Fri, 15 Dec 2006 23:12:04 -0600 Ravenlock <[EMAIL PROTECTED]>
> > babbled:
> >
> >> On 12/15/2006 22:50, Carsten Haitzler (The Rasterman) wrote:
> >>> On
On Sat, 16 Dec 2006 19:21:04 +0100 Nikolas Arend <[EMAIL PROTECTED]>
babbled:
> Nikolas Arend wrote:
> > Carsten Haitzler (The Rasterman) wrote:
> >
> >> On Tue, 12 Dec 2006 15:46:06 +0100 "Nikolas Arend" <[EMAIL PROTECTED]>
> >> babbled:
> >>
> >>
> >>
> >>> David Seikel wrote:
> >>>
Nikolas Arend wrote:
> Carsten Haitzler (The Rasterman) wrote:
>
>> On Tue, 12 Dec 2006 15:46:06 +0100 "Nikolas Arend" <[EMAIL PROTECTED]>
>> babbled:
>>
>>
>>
>>> David Seikel wrote:
>>>
>>>
When I was using SuSE I could never get desklock to work with it. I
copie
Selon "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>:
>
> > > One thing though.. If one needs to have the 'viewport' and
> > > 'view matrices' set for each rendering pass, then I would say
> > > that this should maybe be done per obj, ie. in the internal
> > > engine render functions of each object...
On 12/16/2006 02:16, Carsten Haitzler (The Rasterman) wrote:
> On Fri, 15 Dec 2006 23:12:04 -0600 Ravenlock <[EMAIL PROTECTED]> babbled:
>
>> On 12/15/2006 22:50, Carsten Haitzler (The Rasterman) wrote:
>>> On Fri, 15 Dec 2006 22:39:16 -0600 Ravenlock <[EMAIL PROTECTED]>
>>> babbled:
>>>
Anyo
Rene writes:
> Given this is true, please tell me if any of the widget sets
> are specifically endowed by the core developers. (Can I even
> ask this without stirring a heated discussion between groups
> of developers).
I'm somewhat partial towards "emotif" myself, with "eqt"
a clos
> Thanks for the very elaborate answers on previous questions
> (which for my part boiled pretty much down to "Ok, I'll just
> wait and see the outcome"). Anyway, first question to reopen
> the discussion of embedding OpenGL is this:
>
> Why is creation of OpenGL rendering context handled by Evas
> > One thing though.. If one needs to have the 'viewport' and
> > 'view matrices' set for each rendering pass, then I would say
> > that this should maybe be done per obj, ie. in the internal
> > engine render functions of each object... ?? Or does this only
> > affect the way the gl render b
On Fri, 15 Dec 2006 23:12:04 -0600 Ravenlock <[EMAIL PROTECTED]> babbled:
> On 12/15/2006 22:50, Carsten Haitzler (The Rasterman) wrote:
> > On Fri, 15 Dec 2006 22:39:16 -0600 Ravenlock <[EMAIL PROTECTED]>
> > babbled:
> >
> >> Anyone ever notice this? Is it by design? If so can someone explain
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