On Tue, Sep 22, 2009 at 8:03 PM, Jaime Thomas wrote:
> On Mon, Sep 21, 2009 at 1:20 PM, Atton Jonathan
> wrote:
>> It seems like the message function in a lua script isn't called when we send
>> a message from a C program.
>>
>> lua script:
>> lua_script {
>> function init (ed)
>>
On Mon, Sep 21, 2009 at 1:20 PM, Atton Jonathan
wrote:
> It seems like the message function in a lua script isn't called when we send
> a message from a C program.
>
> lua script:
> lua_script {
> function init (ed)
> print 'init'
> end
>
> function mess
It seems like the message function in a lua script isn't called when we send
a message from a C program.
lua script:
lua_script {
function init (ed)
print 'init'
end
function message(ed, typ, id, ...)
local custom
pri
On Sun, 16 Aug 2009 00:12:20 -0300 Gustavo Sverzut Barbieri
said:
> On Sun, Aug 16, 2009 at 12:10 AM, Carsten Haitzler
> wrote:
> > On Sun, 16 Aug 2009 00:02:30 -0300 Gustavo Sverzut Barbieri
> > said:
> >
> > don't yay too fast. it has a fair few bugs to be worked out. :)
>
> sure, but in SVN
On Sun, Aug 16, 2009 at 12:10 AM, Carsten Haitzler wrote:
> On Sun, 16 Aug 2009 00:02:30 -0300 Gustavo Sverzut Barbieri
> said:
>
> don't yay too fast. it has a fair few bugs to be worked out. :)
sure, but in SVN tree... outside tree things get mostly no attention
as we're generally too busy. Bu
On Sun, 16 Aug 2009 00:02:30 -0300 Gustavo Sverzut Barbieri
said:
don't yay too fast. it has a fair few bugs to be worked out. :)
> YAY! I can't believe, but it finally happened! =)
>
> On Sat, Aug 15, 2009 at 11:33 PM, Carsten Haitzler
> wrote:
> > On Wed, 12 Aug 2009 07:31:06 -0700 "Hanspete
YAY! I can't believe, but it finally happened! =)
On Sat, Aug 15, 2009 at 11:33 PM, Carsten Haitzler wrote:
> On Wed, 12 Aug 2009 07:31:06 -0700 "Hanspeter Portner"
> said:
>
> ok. werd.
>
> 1. thanks mucho mucho mucho.
> 2. stick around. i've had to fix the patch to match some changes cedric did
On Wed, 12 Aug 2009 07:31:06 -0700 "Hanspeter Portner"
said:
ok. werd.
1. thanks mucho mucho mucho.
2. stick around. i've had to fix the patch to match some changes cedric did of
late to the custom struct. it works.. mostly now.
3. i am seeing a few segv's and visual bugs (eg in showcase.edj -
On Thu, 13 Aug 2009 23:57:26 -0700 "Hanspeter Portner"
said:
oh sorry - ignore my other mail for the edc. :)
> Iván Briano (Sachiel) wrote:
> >>
> >> The source of showcase.edc is attached, too, to just have a glimpse at
> >> Lua inside of EDC
> >>
> >>
> >
> > No, it's not. Make sure it ge
On Wed, 12 Aug 2009 07:31:06 -0700 "Hanspeter Portner"
said:
if u can send he .edc as well - tar.gz it up or just paste into the email. it
wasn't included in your mail! :(
> This concerns Ticket #109: Add Lua support for Edje
>
> It adds Lua as scripting facility to Edje, letting Embryo untouch
Iván Briano (Sachiel) wrote:
>>
>> The source of showcase.edc is attached, too, to just have a glimpse at
>> Lua inside of EDC
>>
>>
>
> No, it's not. Make sure it gets attached as text/plain or the list
> will strip it out.
>
Sorry, second try then ...
--
Hanspeter Portner
vento...@ai
On Wed, Aug 12, 2009 at 11:31 AM, Hanspeter Portner wrote:
> This concerns Ticket #109: Add Lua support for Edje
>
> It adds Lua as scripting facility to Edje, letting Embryo untouched.
> It should be easier to use and be more flexible than Embryo, imho ;-)
>
> ---
> The patch
> ---
>
> Lua 5.1 is
On Wed, Aug 12, 2009 at 11:31 AM, Hanspeter Portner wrote:
> This concerns Ticket #109: Add Lua support for Edje
>
> It adds Lua as scripting facility to Edje, letting Embryo untouched.
> It should be easier to use and be more flexible than Embryo, imho ;-)
>
> ---
> The patch
> ---
>
> Lua 5.1 is
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