Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-07 Thread Flo
Thanks for the hints. I will provide the E-mailing list with my code/hacks or else as soon as I have something working. By 3D, I mean 3D as in OpenGL object made of voxels, not 3D desktop like XGL/compiz or whatever the new things are which, anyways, I don't use ;-) thanks all for your tim

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-07 Thread Flo
That's good to hear that. I'm glad you were able to achieve to include/integrate anyhow a rendering "space" for openGL renderings. Although I need mouse interactions to be able to rotate my 3D openGL volumes, that is what I'm looking for. If I'm able to do this all, I will send some Code for a

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-07 Thread Flo
well, thanks for your answers and ideas. I have to find my way to do this anyways otherwise no more E17/Evas and beauty for me ! Indeed, for the kind of applications I am writing (research in 3D Imaging processing - filtering and so on) there is no way I can keep going without 3D openGL Rende

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-06 Thread Gustavo Sverzut Barbieri
On Nov 6, 2007 10:51 PM, Flo <[EMAIL PROTECTED]> wrote: > Thanks for the hints. > I will provide the E-mailing list with my code/hacks or else as soon > as I have something working. > > By 3D, I mean 3D as in OpenGL object made of voxels, not 3D desktop > like XGL/compiz or whatever the new things

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-06 Thread Gustavo Sverzut Barbieri
On Nov 6, 2007 9:26 PM, Flo <[EMAIL PROTECTED]> wrote: > well, thanks for your answers and ideas. > I have to find my way to do this anyways otherwise no more E17/Evas > and beauty for me ! Indeed, for the kind of applications I am writing > (research in 3D Imaging processing - filtering and so on)

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-06 Thread Jorge Luis Zapata Muga
On Nov 4, 2007 2:21 AM, Flo <[EMAIL PROTECTED]> wrote: > Dear all: > > My name's florent and although I'm rather new to the EFLs world, and > thanks to some great examples over the internet (from Gustavo Sverzut > Barbieri and Raoul Hecky), I already managed to achieved nice results > using Evas. >

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-06 Thread The Rasterman
On Tue, 6 Nov 2007 11:11:38 -0300 "Gustavo Sverzut Barbieri" <[EMAIL PROTECTED]> babbled: > On Nov 5, 2007 10:28 AM, The Rasterman Carsten Haitzler > <[EMAIL PROTECTED]> wrote: > > On Sat, 3 Nov 2007 21:21:36 -0400 Flo <[EMAIL PROTECTED]> babbled: > > > > this is going to suck for you... but... yo

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-06 Thread Gustavo Sverzut Barbieri
On Nov 5, 2007 10:28 AM, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Sat, 3 Nov 2007 21:21:36 -0400 Flo <[EMAIL PROTECTED]> babbled: > > this is going to suck for you... but... you can't do what you are trying to do > :( sorry :( Hi, he mailed me and I asked him to mail this li

Re: [E-devel] [e-users] Integrating an OpenGL render Window within an Evas canevas.

2007-11-06 Thread The Rasterman
On Sat, 3 Nov 2007 21:21:36 -0400 Flo <[EMAIL PROTECTED]> babbled: this is going to suck for you... but... you can't do what you are trying to do :( sorry :( > Dear all: > > My name's florent and although I'm rather new to the EFLs world, and > thanks to some great examples over the internet