On Fri, 07 Jun 2013 11:20:27 +0530 Anurag.ots anurag@gmail.com said:
oh inside an edje object... no - u cant. stacking is fixed inside edje.
Carsten Haitzler ras...@rasterman.com wrote:
Hi ,
Thanks for your reply.
I want to remove this stack binding in edje edc itself.
Is there a
On Fri, 07 Jun 2013 12:31:02 +0530 Anurag.ots anurag@gmail.com said:
Carsten Haitzler ras...@rasterman.com wrote:
That means I have to take care of rotation or movement in my edc and stacking
in application code. Can it lead to sync issues?
it could. you shouldnt mess with edje
On Fri, 07 Jun 2013 14:12:27 +0530 Anurag.ots anurag@gmail.com said:
yes - u can stack from code and animate from edje. it's meant to be
interchangeable so you can refer to meta objects that instead of being custom
coded c++ or c classes/objects are data files loaded from disk that you can
On Fri, 7 Jun 2013 08:26:50 +0530 378anurag . anurag@gmail.com said:
objects by default are stacked in order of creation (new objects go on top of
the stack). you can modify stacking with:
evas_object_raise()
evas_object_lower()
evas_object_stack_above()
evas_object_stack_below()
for