Re: [E-devel] [e-users] remove Edge part stack binding.

2013-06-07 Thread The Rasterman
On Fri, 07 Jun 2013 11:20:27 +0530 Anurag.ots anurag@gmail.com said: oh inside an edje object... no - u cant. stacking is fixed inside edje. Carsten Haitzler ras...@rasterman.com wrote: Hi , Thanks for your reply. I want to remove this stack binding in edje edc itself. Is there a

Re: [E-devel] [e-users] remove Edge part stack binding.

2013-06-07 Thread The Rasterman
On Fri, 07 Jun 2013 12:31:02 +0530 Anurag.ots anurag@gmail.com said: Carsten Haitzler ras...@rasterman.com wrote: That means I have to take care of rotation or movement in my edc and stacking in application code. Can it lead to sync issues? it could. you shouldnt mess with edje

Re: [E-devel] [e-users] remove Edge part stack binding.

2013-06-07 Thread The Rasterman
On Fri, 07 Jun 2013 14:12:27 +0530 Anurag.ots anurag@gmail.com said: yes - u can stack from code and animate from edje. it's meant to be interchangeable so you can refer to meta objects that instead of being custom coded c++ or c classes/objects are data files loaded from disk that you can

Re: [E-devel] [e-users] remove Edge part stack binding.

2013-06-06 Thread The Rasterman
On Fri, 7 Jun 2013 08:26:50 +0530 378anurag . anurag@gmail.com said: objects by default are stacked in order of creation (new objects go on top of the stack). you can modify stacking with: evas_object_raise() evas_object_lower() evas_object_stack_above() evas_object_stack_below() for