On Fri, 26 Aug 2016 22:14:11 -0700 Cedric BAIL said:
> On Fri, Aug 26, 2016 at 5:44 PM, Carsten Haitzler
> wrote:
> > On Fri, 26 Aug 2016 12:15:57 -0700 Cedric BAIL said:
> >> On Fri, Aug 26, 2016 at 2:46 AM, Tom Hacohen wrote:
> >> > On 24/08/16 20:03, Cedric BAIL wrote:
> >> >> On Wed, Aug 2
On Fri, Aug 26, 2016 at 5:44 PM, Carsten Haitzler wrote:
> On Fri, 26 Aug 2016 12:15:57 -0700 Cedric BAIL said:
>> On Fri, Aug 26, 2016 at 2:46 AM, Tom Hacohen wrote:
>> > On 24/08/16 20:03, Cedric BAIL wrote:
>> >> On Wed, Aug 24, 2016 at 2:24 AM, Tom Hacohen wrote:
>> >>> On 23/08/16 18:51, C
On Fri, 26 Aug 2016 12:15:57 -0700 Cedric BAIL said:
> On Fri, Aug 26, 2016 at 2:46 AM, Tom Hacohen wrote:
> > On 24/08/16 20:03, Cedric BAIL wrote:
> >> On Wed, Aug 24, 2016 at 2:24 AM, Tom Hacohen wrote:
> >>> On 23/08/16 18:51, Cedric BAIL wrote:
> On Tue, Aug 23, 2016 at 3:31 AM, Tom H
On Fri, Aug 26, 2016 at 2:46 AM, Tom Hacohen wrote:
> On 24/08/16 20:03, Cedric BAIL wrote:
>> On Wed, Aug 24, 2016 at 2:24 AM, Tom Hacohen wrote:
>>> On 23/08/16 18:51, Cedric BAIL wrote:
On Tue, Aug 23, 2016 at 3:31 AM, Tom Hacohen wrote:
>>
>>
>>
> However, while they provide a nice
On 26/08/16 11:21, David Seikel wrote:
> On Fri, 26 Aug 2016 10:46:48 +0100 Tom Hacohen
> wrote:
>
>> a shitload of times. If I remember correctly, _efl_object_call_end is
>> one line: _eo_unref(obj). And that one is essentially if
>> (--(obj->ref) == 0) and then just returns in 99.99% of the case
On Fri, 26 Aug 2016 10:46:48 +0100 Tom Hacohen
wrote:
> a shitload of times. If I remember correctly, _efl_object_call_end is
> one line: _eo_unref(obj). And that one is essentially if
> (--(obj->ref) == 0) and then just returns in 99.99% of the cases. Not
> a lot to optimise there. :)
Make it a
On 24/08/16 20:03, Cedric BAIL wrote:
> On Wed, Aug 24, 2016 at 2:24 AM, Tom Hacohen wrote:
>> On 23/08/16 18:51, Cedric BAIL wrote:
>>> On Tue, Aug 23, 2016 at 3:31 AM, Tom Hacohen wrote:
>
>
>
However, while they provide a nice memory improvement, they have been
hampering many optimi
On Wed, Aug 24, 2016 at 2:24 AM, Tom Hacohen wrote:
> On 23/08/16 18:51, Cedric BAIL wrote:
>> On Tue, Aug 23, 2016 at 3:31 AM, Tom Hacohen wrote:
>>> However, while they provide a nice memory improvement, they have been
>>> hampering many optimisation strategies that would make callback
>>> i
On 23/08/16 18:51, Cedric BAIL wrote:
> Hello,
>
> On Tue, Aug 23, 2016 at 3:31 AM, Tom Hacohen wrote:
>> Callback arrays was an idea that was introduced a while back to save
>> memory. The idea came from the observation that in many cases we add a
>> few callbacks together to every object of the
On Tue, 23 Aug 2016 10:51:05 -0700 Cedric BAIL said:
> Hello,
>
> On Tue, Aug 23, 2016 at 3:31 AM, Tom Hacohen wrote:
> > Callback arrays was an idea that was introduced a while back to save
> > memory. The idea came from the observation that in many cases we add a
> > few callbacks together to
Hello,
On Tue, Aug 23, 2016 at 3:31 AM, Tom Hacohen wrote:
> Callback arrays was an idea that was introduced a while back to save
> memory. The idea came from the observation that in many cases we add a
> few callbacks together to every object of the same type. For example,
> for an elm widget, w
Hi
On 08/23/2016 03:59 PM, Gustavo Sverzut Barbieri wrote:
> On Tue, Aug 23, 2016 at 7:31 AM, Tom Hacohen wrote:
>>
>> Hey,
>>
>> Callback arrays was an idea that was introduced a while back to save
>> memory.
>
> ohhh, I guessed it was to improve usability, saving many "add" calls
> at the end
On Tue, Aug 23, 2016 at 7:31 AM, Tom Hacohen wrote:
>
> Hey,
>
> Callback arrays was an idea that was introduced a while back to save
> memory.
ohhh, I guessed it was to improve usability, saving many "add" calls
at the end of an "eo_add()"... at least it's how I use them.
Take a look in GIT to
Hey,
Callback arrays was an idea that was introduced a while back to save
memory. The idea came from the observation that in many cases we add a
few callbacks together to every object of the same type. For example,
for an elm widget, we may add "move, resize, hidden, mouse_down,
mouse_up" so
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