Re: [E-devel] EFL and Webkit

2008-04-12 Thread The Rasterman
On Sat, 12 Apr 2008 03:15:46 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled: > > >> What do you do if such a native surface is set and one asks > >> for the argb data? What do you do about users setting native surfaces > >> which don't match with the display targets somehow (differing x >

Re: [E-devel] EFL and Webkit

2008-04-12 Thread Jose Gonzalez
>> What do you do if such a native surface is set and one asks >> for the argb data? What do you do about users setting native surfaces >> which don't match with the display targets somehow (differing x >> resources for example). >> I'd say - restrict native surface api to only have a

Re: [E-devel] EFL and Webkit

2008-04-11 Thread The Rasterman
On Sat, 12 Apr 2008 01:53:16 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled: >Carsten wrote: > > >>But what I was curious about was what exactly you had in mind > >> with your: > >> > >> typedef struct _Evas_Native_Surface Evas_Native_Surface; > >> /**< A generic datatype for engine spe

Re: [E-devel] EFL and Webkit

2008-04-11 Thread Jose Gonzalez
Carsten wrote: >> But what I was curious about was what exactly you had in mind >> with your: >> >> typedef struct _Evas_Native_Surface Evas_Native_Surface; >> /**< A generic datatype for engine specific >> native surface information */ >> >> EAPI void >> evas_object_image_native_sur

Re: [E-devel] EFL and Webkit

2008-04-11 Thread The Rasterman
On Mon, 10 Mar 2008 06:31:51 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> babbled: > > > > I have a question for you on this though: I imagined having > > > 'native surface' image obj api given in each of the engine headers, > > > but you added a generic evas api for it.. What exactly do you have

Re: [E-devel] EFL and Webkit

2008-03-10 Thread Jose Gonzalez
Carsten Haitzler (The Rasterman) wrote: > >> Either way, this would allow for engine-specific extensions >> for evas.. wrapping things adequately would allow for things like >> say an "evas3D" lib if really desired. > > sure. 3d INSIDE a "3d object" i can deal with in evas :) > Exactly. W

Re: [E-devel] EFL and Webkit

2008-03-09 Thread [EMAIL PROTECTED]
> > I have a question for you on this though: I imagined having > > 'native surface' image obj api given in each of the engine headers, > > but you added a generic evas api for it.. What exactly do you have > > in mind here? eg. say with gl-textures? > > literally evas exposing the engine drawing

Re: [E-devel] EFL and Webkit

2008-03-09 Thread Veli Ogla Sungutay
http://arstechnica.com/news.ars/post/20080303-creating-rich-internet-applications-on-linux-with-webkit.html Hmm On Sun, Mar 9, 2008 at 6:23 PM, The Rasterman Carsten Haitzler < [EMAIL PROTECTED]> wrote: > On Thu, 6 Mar 2008 06:12:55 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> > babbled: > >

Re: [E-devel] EFL and Webkit

2008-03-09 Thread The Rasterman
On Thu, 6 Mar 2008 06:12:55 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> babbled: > > Carsten wrote: > > > ... what would be the right way would be to allow new extended > > objects (smart objects) to set rendering calls - the same way > > evas internal objects do, and then do their own re

Re: [E-devel] EFL and Webkit

2008-03-05 Thread [EMAIL PROTECTED]
Carsten wrote: > ... what would be the right way would be to allow new extended > objects (smart objects) to set rendering calls - the same way > evas internal objects do, and then do their own rendering. > breaking this out to a nice public api would be really nice and > allow for objec

Re: [E-devel] EFL and Webkit

2008-03-05 Thread Gustavo Sverzut Barbieri
On Wed, Mar 5, 2008 at 12:26 AM, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Mon, 25 Feb 2008 23:50:41 -0300 "Gustavo Sverzut Barbieri" > <[EMAIL PROTECTED]> babbled: > > > > > On Mon, Feb 25, 2008 at 9:09 PM, raoul <[EMAIL PROTECTED]> wrote: > > > Hi there, > > > > > > I t

Re: [E-devel] EFL and Webkit

2008-03-04 Thread The Rasterman
On Mon, 25 Feb 2008 23:50:41 -0300 "Gustavo Sverzut Barbieri" <[EMAIL PROTECTED]> babbled: > On Mon, Feb 25, 2008 at 9:09 PM, raoul <[EMAIL PROTECTED]> wrote: > > Hi there, > > > > I think there is a great stuff missing in efls, it's a web rendering > > engine. The main purpose would be to have a

Re: [E-devel] EFL and Webkit

2008-02-26 Thread raoul
Le mardi 26 février 2008, vous avez écrit : > On Mon, Feb 25, 2008 at 9:09 PM, raoul <[EMAIL PROTECTED]> wrote: > > Hi there, > > > > I think there is a great stuff missing in efls, it's a web rendering > > engine. The main purpose would be to have a full-efl based web browser. > > But also have s

Re: [E-devel] EFL and Webkit

2008-02-25 Thread [EMAIL PROTECTED]
> As for implementation details, smart object is not the best option, > actually using Evas as WebKit backend is not the best option around. > ... > ... > So the best option is to draw to some buffer and use this as image > data, then take care of event passing to this webkit engine. Using > ...

Re: [E-devel] EFL and Webkit

2008-02-25 Thread Gustavo Sverzut Barbieri
On Mon, Feb 25, 2008 at 9:09 PM, raoul <[EMAIL PROTECTED]> wrote: > Hi there, > > I think there is a great stuff missing in efls, it's a web rendering engine. > The main purpose would be to have a full-efl based web browser. But also have > some web rendering inside Evas/Edje based apps. This co

[E-devel] EFL and Webkit

2008-02-25 Thread raoul
Hi there, I think there is a great stuff missing in efls, it's a web rendering engine. The main purpose would be to have a full-efl based web browser. But also have some web rendering inside Evas/Edje based apps. This could really be awsome. I started to search how to have such capability and t