Ok, I'll keep that in mind.
On Sun, 25 Jun 2006 10:25:46 +0900
Carsten Haitzler (The Rasterman) [EMAIL PROTECTED] wrote:
On Sat, 24 Jun 2006 19:02:01 +0200 Simon TRENY [EMAIL PROTECTED]
babbled: Mime-Version: 1.0
Content-Type: text/plain; charset=iso-2022-jp
Content-Transfer-Encoding: binary
Hi Sevcsik
It seems to be a bug of Edje, when a part has no state called default.
Just replace state1 to default and it should work.
But I don't know if it's a wanted behaviour or if it's actually a bug
of Edje. As a rule, to avoid this kind of bug, you should always call
the first state of a
On Sat, 24 Jun 2006 19:02:01 +0200
Simon TRENY [EMAIL PROTECTED] wrote:
Thank you very much! It works now.
Cheers
Sevcsik
Hi Sevcsik
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: binary
Hi Sevcsik
It seems to be a bug of Edje, when a part has
On Sat, 24 Jun 2006 19:02:01 +0200 Simon TRENY [EMAIL PROTECTED] babbled:
Hi Sevcsik
It seems to be a bug of Edje, when a part has no state called default.
Just replace state1 to default and it should work.
But I don't know if it's a wanted behaviour or if it's actually a bug
of Edje. As
Hi Sevcsik
You should send the whole .edc code and the images so we could
compile the animation and test by ourselves.
Regards,
Simon TRENY MoOm
Le Thu, 22 Jun 2006 17:33:19 +0200,
Andrew Sevcsik [EMAIL PROTECTED] a _crit :
Hi list.
I have these programs:
program { /*Programs that
Hi list.
I have these programs:
program { /*Programs that do the mouseover animation for statusimg_bg */
name, statusimg_bg_in;
signal, mouse,in;
source, statusimg_bg_over;
action, STATE_SET state2 1.0;
target, statusimg_bg_over;
transition, LINEAR