On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui
kakar...@kakaroto.homelinux.net said:
strings are easier to maintain (no header-from-hell to maintain with every
possible key on every possible system defined as a number). and reality is you
never know the #defined keysym until you press the key
Bump?
Is there no one who knows why this was designed this way ? David and I both
seem to agree that this isn't the right way to go.
On Sun, Sep 11, 2011 at 7:46 AM, David Seikel onef...@gmail.com wrote:
On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
: Re: [E-devel] ecore/evas key events
Bump?
Is there no one who knows why this was designed this way ? David and I both
seem to agree that this isn't the right way to go.
On Sun, Sep 11, 2011 at 7:46 AM, David Seikel onef...@gmail.com wrote:
On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui
Hi,
While I'm working on adding keyboard support to ecore/ecore-evas for the ps3
engine, I noticed that there is no enum for the various keys, they are
strings instead. I do not understand *why* this is done this way... first of
all, doing strcmp is less efficient than a int comparison, secondly,
On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
While I'm working on adding keyboard support to ecore/ecore-evas for
the ps3 engine, I noticed that there is no enum for the various keys,
they are strings instead. I do not understand *why* this is done