Re: [E-devel] ecore/evas key events

2011-09-30 Thread The Rasterman
On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui kakar...@kakaroto.homelinux.net said: strings are easier to maintain (no header-from-hell to maintain with every possible key on every possible system defined as a number). and reality is you never know the #defined keysym until you press the key

Re: [E-devel] ecore/evas key events

2011-09-14 Thread Youness Alaoui
Bump? Is there no one who knows why this was designed this way ? David and I both seem to agree that this isn't the right way to go. On Sun, Sep 11, 2011 at 7:46 AM, David Seikel onef...@gmail.com wrote: On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui kakar...@kakaroto.homelinux.net wrote:

Re: [E-devel] ecore/evas key events

2011-09-14 Thread Jihoon Kim
: Re: [E-devel] ecore/evas key events Bump? Is there no one who knows why this was designed this way ? David and I both seem to agree that this isn't the right way to go. On Sun, Sep 11, 2011 at 7:46 AM, David Seikel onef...@gmail.com wrote: On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui

[E-devel] ecore/evas key events

2011-09-11 Thread Youness Alaoui
Hi, While I'm working on adding keyboard support to ecore/ecore-evas for the ps3 engine, I noticed that there is no enum for the various keys, they are strings instead. I do not understand *why* this is done this way... first of all, doing strcmp is less efficient than a int comparison, secondly,

Re: [E-devel] ecore/evas key events

2011-09-11 Thread David Seikel
On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui kakar...@kakaroto.homelinux.net wrote: While I'm working on adding keyboard support to ecore/ecore-evas for the ps3 engine, I noticed that there is no enum for the various keys, they are strings instead. I do not understand *why* this is done