Re: [E-devel] elm_scroller_gravity weirdness

2012-03-19 Thread Hyoyoung Chang
On Mon, Mar 19, 2012 at 8:07 PM, Leif Middelschulte wrote: > 2012/3/19 Hyoyoung Chang : >> On Mon, Mar 19, 2012 at 1:20 AM, Leif Middelschulte >> wrote: >>> 2012/3/18 Hyoyoung Chang : Hello I think the behavior of scroller gravity is similar with edje. If y is set as 1.0, then

Re: [E-devel] elm_scroller_gravity weirdness

2012-03-19 Thread Leif Middelschulte
2012/3/19 Hyoyoung Chang : > On Mon, Mar 19, 2012 at 1:20 AM, Leif Middelschulte > wrote: >> 2012/3/18 Hyoyoung Chang : >>> Hello >>> >>> I think the behavior of scroller gravity is similar with edje. >>> If y is set as 1.0, then scroller sticks bottom of its parent. >> Parent? I guess the common

Re: [E-devel] elm_scroller_gravity weirdness

2012-03-18 Thread Hyoyoung Chang
On Mon, Mar 19, 2012 at 1:20 AM, Leif Middelschulte wrote: > 2012/3/18 Hyoyoung Chang : >> Hello >> >> I think the behavior of scroller gravity is similar with edje. >> If y is set as 1.0, then scroller sticks bottom of its parent. > Parent? I guess the common perception of a scroller is that it h

Re: [E-devel] elm_scroller_gravity weirdness

2012-03-18 Thread Leif Middelschulte
2012/3/18 Hyoyoung Chang : > Hello > > I think the behavior of scroller gravity is similar with edje. > If y is set as 1.0, then scroller sticks bottom of its parent. Parent? I guess the common perception of a scroller is that it has a child (the content/stuff you want to "navigate" in) instead of

Re: [E-devel] elm_scroller_gravity weirdness

2012-03-18 Thread Hyoyoung Chang
Hello I think the behavior of scroller gravity is similar with edje. If y is set as 1.0, then scroller sticks bottom of its parent. At the document of api, yes i agree. it's ambiguous what's doing. Maybe the comment should be updated clearly. It's better to more be elaborate with examples. On Mo

[E-devel] elm_scroller_gravity weirdness

2012-03-18 Thread Leif Middelschulte
Hey all, playing with scroller, I noticed - for my perception - some weird value meaning. y gravity == 0.0 means bottom most, while 1.0 means topmost. This is contrary to edje's style of y == 1.0 means bottom. Or am I misunderstanding this? -- Leif