On Tue, 12 Feb 2013 13:12:42 +0900 (KST) ChunEon Park said:
if its just portrait/landscape.. then sizing should be enough to adjust a
widget. if youw ant to actually hint orientation like 0, 90, 180, 270 degrēes -
tats more useful..
> Dear friends, this is Hermet.
>
> I suggest a feature - port
<enlightenment-devel@lists.sourceforge.net>;
Cc:
Sent: 2013-02-12 (화) 13:40:11
Subject: Re: [E-devel] suggestion of landscape mode in elm.
On Tue, 12 Feb 2013 13:12:42 +0900 (KST) ChunEon Park
<hermet>@naver.com> wrote:
> Dear friends, this is Hermet.
>
> I suggest a f
On Tue, 12 Feb 2013 13:12:42 +0900 (KST) ChunEon Park
wrote:
> Dear friends, this is Hermet.
>
> I suggest a feature - portrait/landscape view mode set for the elm
> widgets.
>
> Although this could be proper only for the mobile envrironment, some
> widgets may have totally different UX betwee
um actually,
elm_object_view_mode_set(obj, ELM_VIEW_MODE_PORTRAIT/ELM_VIEW_MODE_LANDSCAPE);
-Regards, Hermet-
-Original Message-
From: "ChunEon Park"
To: "EFL";
Cc:
Sent: 2013-02-12 (화) 13:12:42
Subject: [E-devel]suggestion
Dear friends, this is Hermet.
I suggest a feature - portrait/landscape view mode set for the elm widgets.
Although this could be proper only for the mobile envrironment, some widgets
may have totally different UX between landscape/portrait.
So, It will be better if the widget base styles are c