Re: [E-devel] virtualbox GL blacklist

2012-04-09 Thread The Rasterman
On Mon, 9 Apr 2012 11:19:44 +0200 Cedric BAIL said: > On Mon, Apr 9, 2012 at 9:19 AM, Carsten Haitzler wrote: > > On Wed, 4 Apr 2012 11:13:33 +0200 Thanatermesis > > said: > >> E17 segfaults in the first run on virtualbox, when is running the wizard > >> module checking for GL capabilities. > >

Re: [E-devel] virtualbox GL blacklist

2012-04-09 Thread Cedric BAIL
On Mon, Apr 9, 2012 at 9:19 AM, Carsten Haitzler wrote: > On Wed, 4 Apr 2012 11:13:33 +0200 Thanatermesis > said: >> E17 segfaults in the first run on virtualbox, when is running the wizard >> module checking for GL capabilities. >> >> The GL of virtualbox seems at this state a bit buggy, it seem

Re: [E-devel] virtualbox GL blacklist

2012-04-09 Thread The Rasterman
On Wed, 4 Apr 2012 11:13:33 +0200 Thanatermesis said: > E17 segfaults in the first run on virtualbox, when is running the wizard > module checking for GL capabilities. > > The GL of virtualbox seems at this state a bit buggy, it seems to be a kind > of overlay to the real graphic card, it does s

Re: [E-devel] virtualbox GL blacklist

2012-04-06 Thread Thanatermesis
Maybe blacklist for that version "only" ? I think that is related in the way of how it works this GL, i think that is something like a fake layer underlying to the real graphic card, this could explain why do strange things like "ghosted windows of GL when switching e17 desktops" 2012/4/4 Vincen

Re: [E-devel] virtualbox GL blacklist

2012-04-04 Thread Vincent Torri
On Wed, Apr 4, 2012 at 11:13 AM, Thanatermesis wrote: > E17 segfaults in the first run on virtualbox, when is running the wizard > module checking for GL capabilities. > > The GL of virtualbox seems at this state a bit buggy, it seems to be a kind > of overlay to the real graphic card, it does som

[E-devel] virtualbox GL blacklist

2012-04-04 Thread Thanatermesis
E17 segfaults in the first run on virtualbox, when is running the wizard module checking for GL capabilities. The GL of virtualbox seems at this state a bit buggy, it seems to be a kind of overlay to the real graphic card, it does some buggy things on the interfaces, I think that the best could be