Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-23 Thread whtuhtc tu
Hi Rasterman, Thinks for your advice. You guide me on the clear way. I will take a try and share my experience if there are any good news. whtuhtc 2010/6/20 Carsten Haitzler ras...@rasterman.com On Fri, 18 Jun 2010 13:42:05 +0800 whtuhtc tu whtu...@gmail.com said: what i think you are

Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-20 Thread The Rasterman
On Fri, 18 Jun 2010 13:42:05 +0800 whtuhtc tu whtu...@gmail.com said: what i think you are after is basically porting evas to android. that means first get evas to render to a srufacefligner surface - by any mechanism available. (opengl-es2, simply big memory buffer blob etc.). this isnt exposed

[E-devel] which pointer point to the display memory(canvas) in evas

2010-06-17 Thread whtuhtc tu
Hi, I try to figure out which pointer point to the display memory. After tracking code, it seems the pointer is in _Evas structure. AM I right? Is *attach_data the pointer which point to the display memory? Thanks in advance. whtuhtc

Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-17 Thread Cedric BAIL
On Thu, Jun 17, 2010 at 1:24 PM, whtuhtc tu whtu...@gmail.com wrote: I try to figure out which pointer point to the display memory. After tracking code, it seems the pointer is in  _Evas structure. AM I right? Is *attach_data the pointer which point to the display memory? This highly depend on

Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-17 Thread whtuhtc tu
2010/6/17 Cedric BAIL cedric.b...@free.fr On Thu, Jun 17, 2010 at 1:24 PM, whtuhtc tu whtu...@gmail.com wrote: I try to figure out which pointer point to the display memory. After tracking code, it seems the pointer is in _Evas structure. AM I right? Is *attach_data the pointer which

Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-17 Thread whtuhtc tu
2010/6/17 whtuhtc tu whtu...@gmail.com 2010/6/17 Cedric BAIL cedric.b...@free.fr On Thu, Jun 17, 2010 at 1:24 PM, whtuhtc tu whtu...@gmail.com wrote: I try to figure out which pointer point to the display memory. After tracking code, it seems the pointer is in _Evas structure. AM I

Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-17 Thread Vincent Torri
Can you explain more about evas backend? Very appreciated. the display memory that you want is the content of the window. As Evas can run on Unix, Windows, Mac OS X, framebuffer, etc... That pointer depends a lot on the OS on which Evas runs. I am studying on integrating evas with

Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-17 Thread Cedric BAIL
On Thu, Jun 17, 2010 at 3:15 PM, whtuhtc tu whtu...@gmail.com wrote: 2010/6/17 whtuhtc tu whtu...@gmail.com 2010/6/17 Cedric BAIL cedric.b...@free.fr On Thu, Jun 17, 2010 at 1:24 PM, whtuhtc tu whtu...@gmail.com wrote: I try to figure out which pointer point to the display memory. After

Re: [E-devel] which pointer point to the display memory(canvas) in evas

2010-06-17 Thread whtuhtc tu
Hi Cedric, I am studying on Android and Android has its own display system named Surface Flinger and graphic engine Skia. So I am thinking is it possible to directly integrate Evas with Surface Flinger without Skia? Or should I integrate Evas into Skia (wrap their canvas)? which is simpler and