tasn pushed a commit to branch master.

http://git.enlightenment.org/bindings/cxx/eflxx.git/commit/?id=c97f9972df511c4a1a17b4881afa2d7805edcb4a

commit c97f9972df511c4a1a17b4881afa2d7805edcb4a
Author: Andreas Volz <li...@brachttal.net>
Date:   Mon Nov 30 22:07:43 2009 +0000

    new emotionxx API
    
    
    SVN revision: 44073
---
 emotionxx/include/emotionxx/Emotionxx.h   | 13 +++++
 emotionxx/include/emotionxx/EvasEmotion.h | 45 -----------------
 emotionxx/include/emotionxx/Makefile.am   |  2 +-
 emotionxx/include/emotionxx/Object.h      | 45 +++++++++++++++++
 emotionxx/src/EvasEmotion.cpp             | 82 -------------------------------
 emotionxx/src/Makefile.am                 |  2 +-
 emotionxx/src/Object.cpp                  | 78 +++++++++++++++++++++++++++++
 7 files changed, 138 insertions(+), 129 deletions(-)

diff --git a/emotionxx/include/emotionxx/Emotionxx.h 
b/emotionxx/include/emotionxx/Emotionxx.h
new file mode 100644
index 0000000..5de5ada
--- /dev/null
+++ b/emotionxx/include/emotionxx/Emotionxx.h
@@ -0,0 +1,13 @@
+#ifndef EMOTIONXX_H
+#define EMOTIONXX_H
+
+/* This is the main include header for Emotionxx. You should include it in your
+ * application. you could also use a combination of some headers and forward
+ * declarations to speed up compiling. But the default way is to simply 
+ * #include "Emotionxx.h".
+ */
+
+#include "Object.h"
+
+#endif // EMOTIONXX_H
+
diff --git a/emotionxx/include/emotionxx/EvasEmotion.h 
b/emotionxx/include/emotionxx/EvasEmotion.h
deleted file mode 100644
index 34e4e10..0000000
--- a/emotionxx/include/emotionxx/EvasEmotion.h
+++ /dev/null
@@ -1,45 +0,0 @@
-#ifndef EVAS_EMOTION_H
-#define EVAS_EMOTION_H
-
-
-/* EFL++ */
-#include <eflxx/eflpp_common.h>
-#include <evasxx/EvasCanvas.h>
-#include <evasxx/EvasObject.h>
-
-/* STD */
-#include <iostream>
-using namespace std;
-
-/**
- * C++ Wrapper for the Enlightenment Emotion Library (EMOTION)
- *
- * @author Michael 'Mickey' Lauer <mic...@vanille.de>
- */
-
-namespace efl {
-
-class EvasEmotion : public EvasObject
-{
-public:
-  EvasEmotion( EvasCanvas &canvas, const std::string &module_filename );
-  EvasEmotion( EvasCanvas &canvas, const std::string &filename, const 
std::string &module_filename );
-  EvasEmotion( EvasCanvas &canvas, const Point &pos, const std::string 
&filename, const std::string &module_filename );
-  EvasEmotion( EvasCanvas &canvas, const Rect &rect, const std::string 
&filename, const std::string &module_filename );
-  ~EvasEmotion();
-
-  /**
-  * Initialize video engine to either use xine or gstreamer
-  *
-  * @param module_filename     name of viedo engine to be used
-  */
-  void engineInit(const std::string &module_filename);
-
-  void setFile( const std::string &filename );
-  void setPlay( bool b );
-  void setSmoothScale( bool b );
-};
-
-}
-
-#endif // EVAS_EMOTION_H
diff --git a/emotionxx/include/emotionxx/Makefile.am 
b/emotionxx/include/emotionxx/Makefile.am
index 7a2693b..c18fe8a 100644
--- a/emotionxx/include/emotionxx/Makefile.am
+++ b/emotionxx/include/emotionxx/Makefile.am
@@ -1,6 +1,6 @@
 
 libemotionxx_HEADERS = \
-       EvasEmotion.h
+       Object.h
 
 libemotionxxdir = \
        $(pkgincludedir)
diff --git a/emotionxx/include/emotionxx/Object.h 
b/emotionxx/include/emotionxx/Object.h
new file mode 100644
index 0000000..71b4b47
--- /dev/null
+++ b/emotionxx/include/emotionxx/Object.h
@@ -0,0 +1,45 @@
+#ifndef EMOTIONXX_OBJECT_H
+#define EMOTIONXX_OBJECT_H
+
+
+/* EFL++ */
+#include <eflxx/Common.h>
+#include <evasxx/Canvas.h>
+#include <evasxx/Object.h>
+
+/* STD */
+#include <iostream>
+using namespace std;
+
+/**
+ * C++ Wrapper for the Enlightenment Emotion Library (EMOTION)
+ *
+ * @author Michael 'Mickey' Lauer <mic...@vanille.de>
+ */
+
+namespace Emotionxx {
+
+class Object : public Evasxx::Object
+{
+public:
+  Object( Evasxx::Canvas &canvas, const std::string &module_filename );
+  Object( Evasxx::Canvas &canvas, const std::string &filename, const 
std::string &module_filename );
+  Object( Evasxx::Canvas &canvas, const Eflxx::Point &pos, const std::string 
&filename, const std::string &module_filename );
+  Object( Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const std::string 
&filename, const std::string &module_filename );
+  ~Object();
+
+  /**
+  * Initialize video engine to either use xine or gstreamer
+  *
+  * @param module_filename     name of viedo engine to be used
+  */
+  void engineInit(const std::string &module_filename);
+
+  void setFile( const std::string &filename );
+  void setPlay( bool b );
+  void setSmoothScale( bool b );
+};
+
+} // end namespace Emotionxx
+
+#endif // EMOTIONXX_OBJECT_H
diff --git a/emotionxx/src/EvasEmotion.cpp b/emotionxx/src/EvasEmotion.cpp
deleted file mode 100644
index 400675f..0000000
--- a/emotionxx/src/EvasEmotion.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-
-#include "../include/emotionxx/EvasEmotion.h"
-
-extern "C" {
-#include <Emotion.h>
-}
-
-#include <iostream>
-#include <assert.h>
-
-using namespace std;
-
-namespace efl {
-
-//===============================================================================================
-// EvasEmotion
-//===============================================================================================
-
-EvasEmotion::EvasEmotion( EvasCanvas &canvas, const std::string 
&module_filename )
-{
-  o = emotion_object_add( canvas.obj() );
-  init();
-  engineInit(module_filename);
-}
-
-EvasEmotion::EvasEmotion( EvasCanvas &canvas, const std::string &filename, 
const std::string &module_filename )
-{
-  o = emotion_object_add( canvas.obj() );
-  init();
-  engineInit(module_filename);
-  setFile( filename );
-}
-
-EvasEmotion::EvasEmotion( EvasCanvas &canvas, const Point &pos, const 
std::string &filename, const std::string &module_filename )
-{
-  o = emotion_object_add( canvas.obj() );
-  init( );
-  engineInit(module_filename);
-  setFile( filename );
-  move( pos );
-}
-
-EvasEmotion::EvasEmotion( EvasCanvas &canvas, const Rect &rect, const 
std::string &filename, const std::string &module_filename )
-{
-  o = emotion_object_add( canvas.obj() );
-
-  init( );
-  engineInit(module_filename);
-  setFile( filename );
-  setGeometry (rect);
-}
-
-void EvasEmotion::engineInit(const std::string &module_filename)
-{
-  if (!emotion_object_init(o, module_filename.c_str ()))
-    return;  // FIXME: why a return here?
-}
-
-void EvasEmotion::setFile( const std::string &filename )
-{
-  emotion_object_file_set( o, filename.c_str () );
-}
-
-void EvasEmotion::setPlay( bool b )
-{
-  emotion_object_play_set( o, b );
-}
-
-void EvasEmotion::setSmoothScale( bool b )
-{
-  emotion_object_smooth_scale_set( o, b );
-}
-
-EvasEmotion::~EvasEmotion()
-{
-}
-
-}
diff --git a/emotionxx/src/Makefile.am b/emotionxx/src/Makefile.am
index 0db67e8..9fe291a 100644
--- a/emotionxx/src/Makefile.am
+++ b/emotionxx/src/Makefile.am
@@ -16,7 +16,7 @@ lib_LTLIBRARIES = \
        libemotionxx.la
 
 libemotionxx_la_SOURCES = \
-       EvasEmotion.cpp
+       Object.cpp
 
 libemotionxx_la_LIBADD = \
        $(EFL_LIBS)
diff --git a/emotionxx/src/Object.cpp b/emotionxx/src/Object.cpp
new file mode 100644
index 0000000..ada624c
--- /dev/null
+++ b/emotionxx/src/Object.cpp
@@ -0,0 +1,78 @@
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+
+#include "../include/emotionxx/Object.h"
+
+extern "C" {
+#include <Emotion.h>
+}
+
+#include <iostream>
+#include <assert.h>
+
+using namespace std;
+
+namespace Emotionxx {
+
+Object::Object( Evasxx::Canvas &canvas, const std::string &module_filename )
+{
+  o = emotion_object_add( canvas.obj() );
+  init();
+  engineInit(module_filename);
+}
+
+Object::Object( Evasxx::Canvas &canvas, const std::string &filename, const 
std::string &module_filename )
+{
+  o = emotion_object_add( canvas.obj() );
+  init();
+  engineInit(module_filename);
+  setFile( filename );
+}
+
+Object::Object( Evasxx::Canvas &canvas, const Eflxx::Point &pos, const 
std::string &filename, const std::string &module_filename )
+{
+  o = emotion_object_add( canvas.obj() );
+  init( );
+  engineInit(module_filename);
+  setFile( filename );
+  move( pos );
+}
+
+Object::Object( Evasxx::Canvas &canvas, const Eflxx::Rect &rect, const 
std::string &filename, const std::string &module_filename )
+{
+  o = emotion_object_add( canvas.obj() );
+
+  init( );
+  engineInit(module_filename);
+  setFile( filename );
+  setGeometry (rect);
+}
+
+Object::~Object()
+{
+}
+
+void Object::engineInit(const std::string &module_filename)
+{
+  if (!emotion_object_init(o, module_filename.c_str ()))
+    return;  // FIXME: why a return here?
+}
+
+void Object::setFile( const std::string &filename )
+{
+  emotion_object_file_set( o, filename.c_str () );
+}
+
+void Object::setPlay( bool b )
+{
+  emotion_object_play_set( o, b );
+}
+
+void Object::setSmoothScale( bool b )
+{
+  emotion_object_smooth_scale_set( o, b );
+}
+
+} // end namespace Emotionxx

-- 


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