On Fri, 29 Dec 2006 10:21:24 +0100 Simon TRENY <[EMAIL PROTECTED]> babbled:
> On Fri, 29 Dec 2006 11:25:28 +0900,
> Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote :
>
> > On Sat, 16 Dec 2006 10:57:48 GMT "[EMAIL PROTECTED]"
> > <[EMAIL PROTECTED]> babbled:
> >
> > >
> > > > >
On Fri, 29 Dec 2006 10:05:17 +0100 Simon TRENY <[EMAIL PROTECTED]> babbled:
> On Fri, 29 Dec 2006 10:55:28 +0900,
> Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote :
>
> > On Sun, 10 Dec 2006 12:37:20 +0100 Simon TRENY <[EMAIL PROTECTED]>
> > babbled:
> >
> > > Hi,
> > >
> > > The GL
On Fri, 29 Dec 2006 11:25:28 +0900,
Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote :
> On Sat, 16 Dec 2006 10:57:48 GMT "[EMAIL PROTECTED]"
> <[EMAIL PROTECTED]> babbled:
>
> >
> > > > One thing though.. If one needs to have the 'viewport'
> > > > and
> > > > 'view matrices' set for
On Fri, 29 Dec 2006 10:55:28 +0900,
Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote :
> On Sun, 10 Dec 2006 12:37:20 +0100 Simon TRENY <[EMAIL PROTECTED]>
> babbled:
>
> > Hi,
> >
> > The GL engine of Evas has an annoying bug when you want to create
> > several windows using this engi
On Sat, 16 Dec 2006 10:57:48 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:
>
> > > One thing though.. If one needs to have the 'viewport' and
> > > 'view matrices' set for each rendering pass, then I would say
> > > that this should maybe be done per obj, ie. in the internal
> > > engine
On Sun, 10 Dec 2006 12:37:20 +0100 Simon TRENY <[EMAIL PROTECTED]> babbled:
> Hi,
>
> The GL engine of Evas has an annoying bug when you want to create
> several windows using this engine: when you create or resize a window,
> all the other windows already created are not redrawn correcly, only
>
>> Maybe you and rene (aka. centipede) can get together and
>> see if you guys can do something more for the gl engine... :)
>
> I don't know much about OpenGL, all I do is dirty tricks. :) But when I
> have
> more time, maybe I'll try to work on it. So if Rene is willing to work on
> it
> too
Selon "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>:
>
> > > One thing though.. If one needs to have the 'viewport' and
> > > 'view matrices' set for each rendering pass, then I would say
> > > that this should maybe be done per obj, ie. in the internal
> > > engine render functions of each object...
> > One thing though.. If one needs to have the 'viewport' and
> > 'view matrices' set for each rendering pass, then I would say
> > that this should maybe be done per obj, ie. in the internal
> > engine render functions of each object... ?? Or does this only
> > affect the way the gl render b
Quoting "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>:
>
> > In fact, the problem is that when you create/resize a window,
> > _evas_gl_common_viewport_set() is called, and this function changes
> > the GL viewport and the view matrices. The thing is, these changes
> > affect all the windows, not only t
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