Re: [E-devel] Evas GL engine patch

2006-12-29 Thread The Rasterman
On Fri, 29 Dec 2006 10:21:24 +0100 Simon TRENY <[EMAIL PROTECTED]> babbled: > On Fri, 29 Dec 2006 11:25:28 +0900, > Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote : > > > On Sat, 16 Dec 2006 10:57:48 GMT "[EMAIL PROTECTED]" > > <[EMAIL PROTECTED]> babbled: > > > > > > > > > >

Re: [E-devel] Evas GL engine patch

2006-12-29 Thread The Rasterman
On Fri, 29 Dec 2006 10:05:17 +0100 Simon TRENY <[EMAIL PROTECTED]> babbled: > On Fri, 29 Dec 2006 10:55:28 +0900, > Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote : > > > On Sun, 10 Dec 2006 12:37:20 +0100 Simon TRENY <[EMAIL PROTECTED]> > > babbled: > > > > > Hi, > > > > > > The GL

Re: [E-devel] Evas GL engine patch

2006-12-29 Thread Simon TRENY
On Fri, 29 Dec 2006 11:25:28 +0900, Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote : > On Sat, 16 Dec 2006 10:57:48 GMT "[EMAIL PROTECTED]" > <[EMAIL PROTECTED]> babbled: > > > > > > > One thing though.. If one needs to have the 'viewport' > > > > and > > > > 'view matrices' set for

Re: [E-devel] Evas GL engine patch

2006-12-29 Thread Simon TRENY
On Fri, 29 Dec 2006 10:55:28 +0900, Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote : > On Sun, 10 Dec 2006 12:37:20 +0100 Simon TRENY <[EMAIL PROTECTED]> > babbled: > > > Hi, > > > > The GL engine of Evas has an annoying bug when you want to create > > several windows using this engi

Re: [E-devel] Evas GL engine patch

2006-12-28 Thread The Rasterman
On Sat, 16 Dec 2006 10:57:48 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> babbled: > > > > One thing though.. If one needs to have the 'viewport' and > > > 'view matrices' set for each rendering pass, then I would say > > > that this should maybe be done per obj, ie. in the internal > > > engine

Re: [E-devel] Evas GL engine patch

2006-12-28 Thread The Rasterman
On Sun, 10 Dec 2006 12:37:20 +0100 Simon TRENY <[EMAIL PROTECTED]> babbled: > Hi, > > The GL engine of Evas has an annoying bug when you want to create > several windows using this engine: when you create or resize a window, > all the other windows already created are not redrawn correcly, only >

Re: [E-devel] Evas GL engine patch

2006-12-17 Thread centipede
>> Maybe you and rene (aka. centipede) can get together and >> see if you guys can do something more for the gl engine... :) > > I don't know much about OpenGL, all I do is dirty tricks. :) But when I > have > more time, maybe I'll try to work on it. So if Rene is willing to work on > it > too

Re: [E-devel] Evas GL engine patch

2006-12-16 Thread simon . treny
Selon "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>: > > > > One thing though.. If one needs to have the 'viewport' and > > > 'view matrices' set for each rendering pass, then I would say > > > that this should maybe be done per obj, ie. in the internal > > > engine render functions of each object...

Re: [E-devel] Evas GL engine patch

2006-12-16 Thread [EMAIL PROTECTED]
> > One thing though.. If one needs to have the 'viewport' and > > 'view matrices' set for each rendering pass, then I would say > > that this should maybe be done per obj, ie. in the internal > > engine render functions of each object... ?? Or does this only > > affect the way the gl render b

Re: [E-devel] Evas GL engine patch

2006-12-13 Thread simon . treny
Quoting "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>: > > > In fact, the problem is that when you create/resize a window, > > _evas_gl_common_viewport_set() is called, and this function changes > > the GL viewport and the view matrices. The thing is, these changes > > affect all the windows, not only t