On Sat, 19 May 2007 15:34:01 +0200 Simon TRENY <[EMAIL PROTECTED]> babbled:
> On Sat, 19 May 2007 09:35:25 +0900,
> Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote :
>
> > On Sat, 12 May 2007 10:58:26 +0200 Simon TRENY <[EMAIL PROTECTED]>
> > babbled:
> >
> > > On Sat, 12 May 2007 07:
On Sat, 19 May 2007 09:35:25 +0900,
Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> wrote :
> On Sat, 12 May 2007 10:58:26 +0200 Simon TRENY <[EMAIL PROTECTED]>
> babbled:
>
> > On Sat, 12 May 2007 07:14:04 GMT,
> > "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote :
> >
> > >
> > > Carsten
On Sat, 12 May 2007 09:36:28 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:
>
> Simon wrote:
>
> > For the GL engine, you can probably modify the texture matrix to
> > transform the filling of an image. I'm not sure how well it would
> > work with borders though (but actually, what b
On Sat, 12 May 2007 10:58:26 +0200 Simon TRENY <[EMAIL PROTECTED]> babbled:
> On Sat, 12 May 2007 07:14:04 GMT,
> "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote :
>
> >
> > Carsten wrote:
> >
> > > personally, as an intermediate-step i'd like to simply be able to
> > > modify the FILL of an
On Sat, 12 May 2007 07:14:04 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:
>
> Carsten wrote:
>
> > personally, as an intermediate-step i'd like to simply be able to
> > modify the FILL of an image (or text object) so the FILL can be
> > transformed (we need to be able to disable ti
Simon wrote:
> For the GL engine, you can probably modify the texture matrix to
> transform the filling of an image. I'm not sure how well it would
> work with borders though (but actually, what borders "mean" when
> the fill is transformed?)
Two different sets of 'transforms' ar
On Sat, 12 May 2007 07:14:04 GMT,
"[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote :
>
> Carsten wrote:
>
> > personally, as an intermediate-step i'd like to simply be able to
> > modify the FILL of an image (or text object) so the FILL can be
> > transformed (we need to be able to disable ti
Carsten wrote:
> personally, as an intermediate-step i'd like to simply be able to
> modify the FILL of an image (or text object) so the FILL can be
> transformed (we need to be able to disable tiling for images).
> this will then allow for us to provide transformed image data but
> withi
On Wed, 9 May 2007 00:51:14 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> babbled:
>
> >
> > [things about transforms and such]
> >
>
> Most of this, and clipping (and some other things), are coming
> hopefully within this month or so. But there are things you should
> be aware of.
On Tue, 8 May 2007 16:37:35 -0300 "Gustavo Sverzut Barbieri"
<[EMAIL PROTECTED]> babbled:
> As Jason Tackaberry said on the other thread, here comes my proposal
> for "3d" transformation for 2d objects. I've discussed this with
> raster at bossa conference.
>
> My proposal was born to solve the m
>
> [things about transforms and such]
>
Most of this, and clipping (and some other things), are coming
hopefully within this month or so. But there are things you should
be aware of.
Generally speaking, it's not too difficult to do any of these
things - especially if o
On 5/8/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote:
[...]
> Since many operations can be handled by transform matrix and some
> engines (ie: GL), can handle it fast, just expose:
>void evas_object_transform(Evas_Object *obj, double matrix[4][4])
rephorm noted on IRC that it's 3x3
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