Re: [E-devel] ecore/evas key events

2011-09-30 Thread The Rasterman
On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui said: strings are easier to maintain (no header-from-hell to maintain with every possible key on every possible system defined as a number). and reality is you never know the #defined keysym until you press the key on the kbd and find out the even

Re: [E-devel] ecore/evas key events

2011-09-14 Thread Jihoon Kim
bject: Re: [E-devel] ecore/evas key events Bump? Is there no one who knows why this was designed this way ? David and I both seem to agree that this isn't the right way to go. On Sun, Sep 11, 2011 at 7:46 AM, David Seikel wrote: > On Sun, 11 Sep 2011 04:25:57 -0400 Youness Al

Re: [E-devel] ecore/evas key events

2011-09-14 Thread Youness Alaoui
Bump? Is there no one who knows why this was designed this way ? David and I both seem to agree that this isn't the right way to go. On Sun, Sep 11, 2011 at 7:46 AM, David Seikel wrote: > On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui > wrote: > > > While I'm working on adding keyboard suppo

Re: [E-devel] ecore/evas key events

2011-09-11 Thread David Seikel
On Sun, 11 Sep 2011 04:25:57 -0400 Youness Alaoui wrote: > While I'm working on adding keyboard support to ecore/ecore-evas for > the ps3 engine, I noticed that there is no enum for the various keys, > they are strings instead. I do not understand *why* this is done this > way... first of all, do