Brian Mattern wrote:
> On Sat, 11 Nov 2006 16:09:42 -0500
> Christopher Michael <[EMAIL PROTECTED]> wrote:
>
>> This presents another issue in that what todo about precompiled edj
>> files ala get-e.org? Ship a seperate file with them?
>> Decompile/recompile? Etc, etc.
>
> they would just need
WARNING: LONG POST AHEAD...
(Sigh) After having posted on both IRC and the webforum, I get the
distinct feeling that this community has been worn down by daft requests
for getting fancy window drawing using OpenGL.
This is a serious shame because now even the smallest utterance of that
API mak
2006/11/10, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>:
>
> On Wed, 8 Nov 2006 14:38:38 +0100 Wiesiek <[EMAIL PROTECTED]> babbled:
>
> > Why not to use the ttf-dejavu fonts in default e17 theme ?
> > Like the others do: Debian, Ubuntu.
> > You can get more default languages(mine to).
> beca
On Sun, 12 Nov 2006 00:51:29 +0100 (CET) Pomarede Nicolas
<[EMAIL PROTECTED]> wrote:
> On Sat, 11 Nov 2006, Pomarede Nicolas wrote:
> >
> > using the filemanager, I associated the jpg file type with
> > 'electric eyes' to view the image.
> > But then, quite often, when I double click on an image,
>
> The GOALS:
>
> 1. KISS
> 2. Don't dictate to the system admin (i.e. if he wants to use groups to
> control access fine, we should be able to still live with or without his
> inteference)
> 3. We should be able to function properly when no one is logged on.
>
> The PLAN:
>
> 1. When starting che
Greets folks,
Ok, I know, the subject makes this look like a Cedega problem. However,
I only ever have problems if I'm using E17 as my WM and I've tried it
under Gnome, KDE and Failsafe modes, ergo I'm really having to believe
it's E. As I'm not getting any stack traces or anything from this let
Hi Rene,
The main problem we have here is that what you'd like to do is
definitely engine-specific whereas Evas tends to abstract totally the
engine layer. Anyway, with some Evas engines it should be quite easy to
use OpenGL to render 3D stuff. Here is how to do it with the
GL-X11 engine of Evas (
Rene writes:
> ...
> ...
>
> I've learned that OpenGL requests falls in two camps this place:
> Those for a way to put Evas into OpenGL (for kicks), and those
> for a way to put OpenGL into Evas/Etk (for making any kind of
> serious multimedia program). This post belongs in the latter camp.
Here is a fixed version of the test code. It fixes the back-face
culling and some glPush/Pop*() bugs.
Simon
On Sun, 12 Nov 2006 18:21:09 +0100,
Simon TRENY <[EMAIL PROTECTED]> wrote :
> Hi Rene,
>
> The main problem we have here is that what you'd like to do is
> definitely engine-specific whe
On Mon, 13 Nov 2006, David Seikel wrote:
> On Sun, 12 Nov 2006 00:51:29 +0100 (CET) Pomarede Nicolas
> <[EMAIL PROTECTED]> wrote:
>
>> On Sat, 11 Nov 2006, Pomarede Nicolas wrote:
>>>
>>> using the filemanager, I associated the jpg file type with
>>> 'electric eyes' to view the image.
>>> But then
On Sun, 12 Nov 2006 03:40:17 -0500
Christopher Michael <[EMAIL PROTECTED]> wrote:
> Brian Mattern wrote:
> > On Sat, 11 Nov 2006 16:09:42 -0500
> > Christopher Michael <[EMAIL PROTECTED]> wrote:
> >
> >> This presents another issue in that what todo about precompiled
> >> edj files ala get-e.org?
Andrew Grimberg wrote:
> Greets folks,
>
> Ok, I know, the subject makes this look like a Cedega problem. However,
> I only ever have problems if I'm using E17 as my WM and I've tried it
> under Gnome, KDE and Failsafe modes, ergo I'm really having to believe
> it's E. As I'm not getting any sta
Thanks Simon and Jose. I'll get the E source a.s.a.p. and try it out.
Regards
Rene
Simon TRENY skrev:
> Hi Rene,
>
> The main problem we have here is that what you'd like to do is
> definitely engine-specific whereas Evas tends to abstract totally the
> engine layer. Anyway, with some Evas eng
Brian Mattern wrote:
> On Sun, 12 Nov 2006 03:40:17 -0500
> Christopher Michael <[EMAIL PROTECTED]> wrote:
>
>> Brian Mattern wrote:
>>> On Sat, 11 Nov 2006 16:09:42 -0500
>>> Christopher Michael <[EMAIL PROTECTED]> wrote:
>>>
This presents another issue in that what todo about precompiled
>>
On Sun, 12 Nov 2006 14:38:50 -0500
Christopher Michael <[EMAIL PROTECTED]> wrote:
> Brian Mattern wrote:
> > On Sun, 12 Nov 2006 03:40:17 -0500
> > Christopher Michael <[EMAIL PROTECTED]> wrote:
> >
> >> Brian Mattern wrote:
> >>> On Sat, 11 Nov 2006 16:09:42 -0500
> >>> Christopher Michael <[EMA
On Sun, 2006-11-12 at 10:06 -0800, Eric Sandall wrote:
> Andrew Grimberg wrote:
> > Greets folks,
> >
> > Ok, I know, the subject makes this look like a Cedega problem. However,
> > I only ever have problems if I'm using E17 as my WM and I've tried it
> > under Gnome, KDE and Failsafe modes, ergo
Andrew Grimberg wrote:
> Done all that for WoW. I've been playing the game under OGL for well
> over a year now. I suppose it may well be an issue with how things are
> working under FC6. But as I said, I only have this problem under E17
> which is why I hit the list. I've also opened a ticket
On Sun, 12 Nov 2006 14:06:49 +0100 Wiesiek <[EMAIL PROTECTED]> babbled:
> 2006/11/10, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>:>> On Wed,
> 8 Nov 2006 14:38:38 +0100 Wiesiek <[EMAIL PROTECTED]> babbled:>> > Why not to
> use the ttf-dejavu fonts in default e17 theme ?> > Like the others d
On Sun, 12 Nov 2006 03:40:17 -0500 Christopher Michael <[EMAIL PROTECTED]>
babbled:
> Brian Mattern wrote:
> > On Sat, 11 Nov 2006 16:09:42 -0500
> > Christopher Michael <[EMAIL PROTECTED]> wrote:
> >
> >> This presents another issue in that what todo about precompiled edj
> >> files ala get-e.o
On Sun, 12 Nov 2006 14:13:09 -0600 Brian Mattern <[EMAIL PROTECTED]>
babbled:
> On Sun, 12 Nov 2006 14:38:50 -0500
> Christopher Michael <[EMAIL PROTECTED]> wrote:
>
> > Brian Mattern wrote:
> > > On Sun, 12 Nov 2006 03:40:17 -0500
> > > Christopher Michael <[EMAIL PROTECTED]> wrote:
> > >
> > >
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