Hi,
This is my first patch, it's just to handle
ECORE_CONN_EVENT_SERVER_ERROR in the google plugin in order to see
what's wrong, because I don't find why the plugin isn't working.
Thanks,
--
Soulou
Index: src/plugins/google/google.c
=
Hi again,
First patch is always a bad patch, here is the good one.
Sorry
--
Soulou
On Thu, 2011-05-12 at 13:47 +0200, Soulou wrote:
> Hi,
>
> This is my first patch, it's just to handle
> ECORE_CONN_EVENT_SERVER_ERROR in the google plugin in order to see
> what's wrong, because I don't find why
Hi all,
I'm attaching a patch for Evas_GL that fixes a few minor bugs.
For one, I had issues with stencil and depth format on OpenGL ES on a mobile
device using FBO.
Here's a part of the patch as an example...
(By the way, I'm covering 24bit format with 16bits on OpenGL ES for now... )
@@ -2112,
Hello all,
In some cases, evas_textblock_cursor_content_get() would seg fault due
to strdup(NULL).
The patch tries to avoid that.
Please check the attached trivial patch and adjust it as you see fit.
Thanks in advance.
brian
--
brian
--
Cool-Karaoke - The smallest recording
Hi all,
As you all know, I've been working on adding GL rendering features to Evas and
we now have an early working version of Evas_GL in the svn.
Since then, there's been a request from people around me for an
elementary widget that
allows simple GL rendering. Since Evas_GL can be seen as a low
in, thanks.
On Thu, 2011-05-12 at 22:50 +0800, Brian Wang wrote:
> Hello all,
>
> In some cases, evas_textblock_cursor_content_get() would seg fault due
> to strdup(NULL).
> The patch tries to avoid that.
>
> Please check the attached trivial patch and adjust it as you see fit.
>
> Thanks in ad
* Sung W. Park [2011-05-13 00:00:50 +0900]:
> Hi all,
>
> As you all know, I've been working on adding GL rendering features to Evas and
> we now have an early working version of Evas_GL in the svn.
>
> Since then, there's been a request from people around me for an
> elementary widget that
> a
Hello !
Like I guessed, the call of edje_cc was ugly as hell. Never mind, I made a
working version with the evas librairy. The reloading function is great, but
does it check if the file have been changed before reloading, or do we have
to do it manually in order to optimize the code?
Anyway, good
On Thu, May 12, 2011 at 11:25 PM, Quentin Gibeaux
wrote:
> Hello !
>
> Like I guessed, the call of edje_cc was ugly as hell. Never mind, I made a
> working version with the evas librairy. The reloading function is great, but
> does it check if the file have been changed before reloading, or do we
On Thu, 12 May 2011 23:25:15 +0200 Quentin Gibeaux
said:
> Hello !
>
> Like I guessed, the call of edje_cc was ugly as hell. Never mind, I made a
> working version with the evas librairy. The reloading function is great, but
> does it check if the file have been changed before reloading, or do w
Any comments on this patch?
Daniel Juyung Seo (SeoZ)
On Tue, May 3, 2011 at 8:00 PM, Seunggyun Kim wrote:
> Thanks for your review.
>
> I attached fixed source diff code.
> Since I uploaded first diff code, genlist item realize function and item edc
> had been changed by cedric.
> So I also fixe
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