Re: [E-devel] Ecore_Desktop.h included twice in e.h...

2006-12-16 Thread The Rasterman
On Fri, 15 Dec 2006 23:12:04 -0600 Ravenlock [EMAIL PROTECTED] babbled: On 12/15/2006 22:50, Carsten Haitzler (The Rasterman) wrote: On Fri, 15 Dec 2006 22:39:16 -0600 Ravenlock [EMAIL PROTECTED] babbled: Anyone ever notice this? Is it by design? If so can someone explain. Doesn't

Re: [E-devel] Evas GL engine patch

2006-12-16 Thread [EMAIL PROTECTED]
One thing though.. If one needs to have the 'viewport' and 'view matrices' set for each rendering pass, then I would say that this should maybe be done per obj, ie. in the internal engine render functions of each object... ?? Or does this only affect the way the gl render buffer

Re: [E-devel] Why is it not up to the user to create GL context?

2006-12-16 Thread [EMAIL PROTECTED]
Thanks for the very elaborate answers on previous questions (which for my part boiled pretty much down to Ok, I'll just wait and see the outcome). Anyway, first question to reopen the discussion of embedding OpenGL is this: Why is creation of OpenGL rendering context handled by Evas (or

Re: [E-devel] What's with the many widget kits?

2006-12-16 Thread [EMAIL PROTECTED]
Rene writes: Given this is true, please tell me if any of the widget sets are specifically endowed by the core developers. (Can I even ask this without stirring a heated discussion between groups of developers). I'm somewhat partial towards emotif myself, with eqt a close

Re: [E-devel] Ecore_Desktop.h included twice in e.h...

2006-12-16 Thread Ravenlock
On 12/16/2006 02:16, Carsten Haitzler (The Rasterman) wrote: On Fri, 15 Dec 2006 23:12:04 -0600 Ravenlock [EMAIL PROTECTED] babbled: On 12/15/2006 22:50, Carsten Haitzler (The Rasterman) wrote: On Fri, 15 Dec 2006 22:39:16 -0600 Ravenlock [EMAIL PROTECTED] babbled: Anyone ever notice this?

Re: [E-devel] Evas GL engine patch

2006-12-16 Thread simon . treny
Selon [EMAIL PROTECTED] [EMAIL PROTECTED]: One thing though.. If one needs to have the 'viewport' and 'view matrices' set for each rendering pass, then I would say that this should maybe be done per obj, ie. in the internal engine render functions of each object... ?? Or does this

Re: [E-devel] e17 screen lock

2006-12-16 Thread The Rasterman
On Sat, 16 Dec 2006 19:21:04 +0100 Nikolas Arend [EMAIL PROTECTED] babbled: Nikolas Arend wrote: Carsten Haitzler (The Rasterman) wrote: On Tue, 12 Dec 2006 15:46:06 +0100 Nikolas Arend [EMAIL PROTECTED] babbled: David Seikel wrote: When I was using

Re: [E-devel] Ecore_Desktop.h included twice in e.h...

2006-12-16 Thread The Rasterman
On Sat, 16 Dec 2006 07:21:29 -0600 Ravenlock [EMAIL PROTECTED] babbled: On 12/16/2006 02:16, Carsten Haitzler (The Rasterman) wrote: On Fri, 15 Dec 2006 23:12:04 -0600 Ravenlock [EMAIL PROTECTED] babbled: On 12/15/2006 22:50, Carsten Haitzler (The Rasterman) wrote: On Fri, 15 Dec 2006

[E-devel] Strange mouse button click event

2006-12-16 Thread blak
Hello I have noticed some strange mouse click behaviour(IMHO) For example I open an About e17 window, move mouse cursor on the Ok button, then I press down mouse button, move mouse out of the Ok button(but not away from About window) and release mouse button. Then somewhere in the same window I

Re: [E-devel] Strange mouse button click event

2006-12-16 Thread Chad Kittel
On 12/16/06, blak [EMAIL PROTECTED] wrote: Hello I have noticed some strange mouse click behaviour(IMHO) For example I open an About e17 window, move mouse cursor on the Ok button, then I press down mouse button, move mouse out of the Ok button(but not away from About window) and release