Thanks for the help guys, here's my second version, that deals with
show/hide and applies clip_elements_set() to all elements.
On Wed, Jul 16, 2008 at 11:53 PM, Peter Wehrfritz <[EMAIL PROTECTED]>
wrote:
> Sevcsik András schrieb:
>
>> I attached a patch for esmart that adds
>> esmart_container_c
Vincent Torri schrieb:
> Hey,
>
> in eet_data.c, in _eet_free_hash() :
>
> long int ptr = (long int)(data);
>
> hash ^= ptr >> 32;
> and the others
>
> long int is 32 bits long on 32 bits computers. Is it possible that a
> problem can arise, here ?
>
Right, that produces a warning.
Hey,
in eet_data.c, in _eet_free_hash() :
long int ptr = (long int)(data);
hash ^= ptr >> 32;
and the others
long int is 32 bits long on 32 bits computers. Is it possible that a
problem can arise, here ?
Vincent
---
Build log for Enlightenment DR 0.17 on 2008-07-17 07:11:06 -0700
Build logs are available at http://download.enlightenment.org/tests/logs
Packages that failed to build:
enna http://download.enlightenment.org/tests/logs/enna.log
epdf http://download.enlightenment.org/tests/logs/epdf.log
Packages
hello,
Some information are available on my wiki:
http://watchwolf.fr/wiki/doku.php?id=efl_presentation_tools
Currently Eyelight can be use to do a presentation but the project is
not done, the next big start is to improve the viewer with some
effects :)
--
Regards.
--
On Fri, Jul 11, 2008 at 11:11 AM, Peter Wehrfritz
<[EMAIL PROTECTED]> wrote:
> Cedric BAIL schrieb:
Putting eina now into cvs doesn't help anyone at the moment. There are
two ways we can go:
1. First we start with a little lib, where we put step by step code into
it,
Ok, now for a proposed api for evas "vgfx objects" -- a very simple one,
but
general enough to allow for the overwhelming majority of vgfx uses (and
certainly
ones for most 'real-time' use in evas).
Again, by evas "vgfx objects" we mean evas objects that can be "filled
and/or
stroke
Hey,
i've always found the output of ecore's configure a bit messy. Here is a
patch that tries to organise that a bit. There are 3 parts: "Core",
"Graphic systems" and "Ecore Evas". Here is an output on Windows:
Core:
Ecore_Job: yes
Ecore_Txt: yes
As the subject states, let me make a (relatively) short summary of some
proposed changes and additions to the evas gfx api -- and I'll deal with only
gradients and a possible vgfx-objs api, leaving transforms (mostly) and filters
for later.
First, changes to the current gradient api. T