On Mon, Nov 5, 2012 at 8:51 AM, Gustavo Sverzut Barbieri
barbi...@profusion.mobi wrote:
- cocoa: remove option, enabled if platform supports it (mac).
You might want to build the X11 version on OS X.
--
Leandro
--
On 11/26/2012 12:45 AM, Cedric BAIL wrote:
Did anyone plan to do a presentation there ? There is so many things
to speak about (especially broken standard), that we should have a
presence there at that time.
I might propose a talk about EasyUI if there's enough interest.
Cheers,
On 11/27/2012 06:48 AM, Carsten Haitzler (The Rasterman) wrote:
hmm wait - no submissions from ANYONE... or no submissions from E land?
From the looks of it -- being sent to the crossdesktop organization
list -- it seems there were no submissions from anyone.
Cheers,
Leandro
On 12/17/2012 12:38 PM, Michael Blumenkrantz wrote:
DEVILHORSE!
Classic: http://i.imgur.com/wzbwQ.jpg
Leandro
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On 12/18/2012 02:30 PM, Enlightenment SVN wrote:
+
+ * Add threaded renderer.
+ * Modify software_generic and gl_x11 to use threaded renderer.
+
This series of commits introduces threaded renderer in Evas. This makes
the main thread (the application itself, IOW) asynchronous
On 12/20/2012 03:51 PM, Massimo Maiurana wrote:
I'm trying to update my local copy, and then commit all translation updates,
but this is what I get:
Having the same issue. Can't even SSH directly to e2, since ssh is
rejecting my private key.
Cheers,
Leandro
On 12/20/2012 05:13 PM, Igor Murzov wrote:
I'm trying to update my local copy, and then commit all translation updates,
but this is what I get:
Try again :)
Working now. Thanks.
Leandro
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On 01/08/2013 08:13 PM, Gustavo Sverzut Barbieri wrote:
A good start is: add(), del(), alloc(), free() and write(). Get these right
then follow to extensions such as memcpy() and commit().
moo() is also important for a cow.
Leandro
Brave souls using ToT EFL and E17,
We've committed a bunch of fixes recently that might have fixed the
border rendering in E17. I say might because we couldn't reproduce it
here, so it is all speculative. I'm using a pristine ~/.e and creating a
new one by just pressing Next in the setup
On 01/22/2013 11:21 AM, Gustavo Sverzut Barbieri wrote:
right now we use 4 pointers per node (prev, next, cb, data), plus some
information that due alignment should take an extra pointer-size
(type, priority, delete_me). So 5 pointer-size at least, but on my
machine (32 bits) it's 28 bytes or
On Mon, Jan 21, 2013 at 1:11 AM, Enlightenment SVN
no-re...@enlightenment.org wrote:
+#define EINA_COW_WRITE_BEGIN(Cow, Read, Write_Type, Write) \
+ do \
+{
Davide,
On 02/14/2013 07:18 PM, Davide Andreoli wrote:
How much the js script are sand-boxed? What can be done from js?
A JavaScript module can load a native module, which can wreck as much
havoc as it wants. In that sense, there isn't any sandbox -- so in the
end of the day, it is pretty
On 02/15/2013 03:50 AM, Daniel Juyung Seo wrote:
Oops. CElmGadget.h is missing.
Good catch. Committed as r83948.
Leandro
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On Tue, Nov 5, 2013 at 8:04 AM, Tom Hacohen tom.haco...@samsung.com wrote:
/* The idea of this trick come from libcoroutine */
/* __jmpbuf[6] == stack pointer */
/* __jmpbuf[7] == program counter */
coro-context-env[0].__jmpbuf[6] = ((uintptr_t)(coro-stack));
On Mon, Nov 11, 2013 at 6:25 PM, Cedric BAIL cedric.b...@free.fr wrote:
So who is in on Saturday night ?
I am.
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Leandro
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