rring buffered graphics data to
a window (Device Independent Bitmap). Slow like hell. Either use a GL
context (why not?) or DirectX. I don't know anything about GDI+ or the
new stuff from MS.
Ahem, I should stop talking.
Regards Centipede (Rene Jensen)
Thanks Simon and Jose. I'll get the E source a.s.a.p. and try it out.
Regards
Rene
Simon TRENY skrev:
> Hi Rene,
>
> The main problem we have here is that what you'd like to do is
> definitely engine-specific whereas Evas tends to abstract totally the
> engine layer. Anyway, with some Evas eng
te buffer)
>>> 7. if the window is fullscreen glx may choose to do page flipping
>>> not copy from back to front buffer. in this case evas's assumption
>>> that the buffer was exactly as it left it when it last rendered is
>>> wrong - as it actually is a
tricked by Evas' compositing routines.
Regards Rene
Simon TRENY wrote:
> On Tue, 14 Nov 2006 10:42:55 +0100,
> Rene Jensen <[EMAIL PROTECTED]> wrote :
>
>
>> Simon, thanks, it worked!
>>
>> Next I'll see how well one can get away with mixing Etk
sonably ordinary canvas engine needs to handle. 3D, 2D, dedicated
mask-generation, motion tracking and so on. The list is endless. It
would cause you more trouble than good to do that. But thanks for offering.
Regards, Rene Jensen