[E-devel] Putting GL-textures into Etk, Evas, bla bla... How to choke a horse with words.

2006-11-12 Thread Rene Jensen
rring buffered graphics data to a window (Device Independent Bitmap). Slow like hell. Either use a GL context (why not?) or DirectX. I don't know anything about GDI+ or the new stuff from MS. Ahem, I should stop talking. Regards Centipede (Rene Jensen)

Re: [E-devel] Putting GL-textures into Etk, Evas, bla bla... How to choke a horse with words.

2006-11-12 Thread Rene Jensen
Thanks Simon and Jose. I'll get the E source a.s.a.p. and try it out. Regards Rene Simon TRENY skrev: > Hi Rene, > > The main problem we have here is that what you'd like to do is > definitely engine-specific whereas Evas tends to abstract totally the > engine layer. Anyway, with some Evas eng

Re: [E-devel] Putting GL-textures into Etk, Evas, bla bla... How to choke a horse with words.

2006-11-14 Thread Rene Jensen
te buffer) >>> 7. if the window is fullscreen glx may choose to do page flipping >>> not copy from back to front buffer. in this case evas's assumption >>> that the buffer was exactly as it left it when it last rendered is >>> wrong - as it actually is a

Re: [E-devel] Putting GL-textures into Etk, Evas, bla bla... How to choke a horse with words.

2006-11-15 Thread Rene Jensen
tricked by Evas' compositing routines. Regards Rene Simon TRENY wrote: > On Tue, 14 Nov 2006 10:42:55 +0100, > Rene Jensen <[EMAIL PROTECTED]> wrote : > > >> Simon, thanks, it worked! >> >> Next I'll see how well one can get away with mixing Etk

Re: [E-devel] Why is it not up to the user to create GL context?

2007-01-18 Thread Rene Jensen
sonably ordinary canvas engine needs to handle. 3D, 2D, dedicated mask-generation, motion tracking and so on. The list is endless. It would cause you more trouble than good to do that. But thanks for offering. Regards, Rene Jensen