Re: [E-devel] Current State and Future Direction of E/EFL

2018-03-06 Thread Knapp
The very best open source project that I know of is Blender 3d. I changes
quickly, a great user community and dev community, grows like crazy, is
crushing the Pay versions of 3d software and is almost bug free. I would
take a look at how they do things.

On Tue, Mar 6, 2018 at 8:59 AM, Jérémy Zurcher <jer...@asynk.ch> wrote:

> Rust uses github bot to post commits after testing thus ensure a good
> state master branch.
>
> https://github.com/barosl/homu
> https://www.youtube.com/watch?v=dIageYT0Vgg
>
>
> On Tuesday 06 March 2018  17:01, Simon Lees wrote :
> >
> >
> > On 06/03/18 15:50, jaquilina wrote:
> > > Hi simon,
> > >
> > > I think what you are talking about is gerrit code review. I know
> > > Libreoffice use it and for them I think you need to have 3 reviewers
> > > before the code is committed as well the code gets compiled and built
> as
> > > well to ensure it works.
> > >
> > > https://gerrit-review.googlesource.com/Documentation/intro-how-
> gerrit-works.html
> > >
> > >
> > > I am not sure if jenkins has a flow like what you are describing, but
> at
> > > least you have more control over the quality of whats committed.
> > >
> >
> > Yeah I'm suggesting that we don't need to go as far as needing 1-3 (or
> > any number of human reviewers) atleast for committers who have commit
> > access.
> >
> > I have contributed to projects via github that have an intergrated
> > jenkins (or something similar) bot that blocks the pull request being
> > accepted until atleast build tests have been done and other simple error
> > checking is done. So in a sense rather then jenkins running once a day
> > its running for every commit (or group) and giving direct feedback that
> > these commits will break the build so you should go and fix them, rather
> > then Stefan having to wait and check Jenkins then go bug people to fix
> > there work for breaking things.
> >
> > --
> >
> > Simon Lees (Simotek)http://simotek.net
> >
> > Emergency Update Team   keybase.io/simotek
> > SUSE Linux   Adelaide Australia, UTC+10:30
> > GPG Fingerprint: 5B87 DB9D 88DC F606 E489 CEC5 0922 C246 02F0 014B
> >
>
>
>
> > 
> --
> > Check out the vibrant tech community on one of the world's most
> > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
>
> > ___
> > enlightenment-devel mailing list
> > enlightenment-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>
> --- Hell'O from Yverdoom
>
> Jérémy (jeyzu)
>
> ----
> --
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> ___
> enlightenment-devel mailing list
> enlightenment-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>



-- 
Douglas E Knapp, MSAOM, LAc.
--
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
___
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel


[E-devel] WWW 2

2018-03-04 Thread Knapp
I am researching a project to make a new WWW; WWW2. It would be completely
non-backwards compatible with WWW.
So a few questions.

Would your libraries be good for this, noting that I want to make Apple, MS
and Linux WWW2 Browsers as the first step?

What sort of support to you provide for 3d? Could a 3d game be made with
your libraires? How about 3d glasses support? I see the future WWW2 as
having a strong 3d and 2d support as well as smartphone and tablet support
built in.

Thanks for any support you can give!

PS, I am open to anyone else that would be interested in pursuing this
project.
-- 
Douglas E Knapp, MSAOM, LAc.
--
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
___
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel