Let me give Carsten and Jorge a few more philosophical speculations here
on this stuff.
If you've followed this vgfx api proposal you'll see that it introduces
such concepts to evas by allowing for one to set relevant properties on evas
objects that might support such - rects, lines,
On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
Let me give Carsten and Jorge a few more philosophical speculations here
on this stuff.
If you've followed this vgfx api proposal you'll see that it introduces
such concepts to evas by allowing for one to set
Jorge wrote:
On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
Let me give Carsten and Jorge a few more philosophical speculations here
on this stuff.
If you've followed this vgfx api proposal you'll see that it
introduces
such concepts to evas by
I wrote:
Jorge wrote:
On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
Let me give Carsten and Jorge a few more philosophical speculations
here
on this stuff.
If you've followed this vgfx api proposal you'll see that it
introduces
such
On Fri, Aug 1, 2008 at 11:59 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
I wrote:
Jorge wrote:
On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote:
Let me give Carsten and Jorge a few more philosophical speculations
here
on this stuff.
If you've followed this
Jose Gonzalez wrote:
I wrote:
Jorge wrote:
On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED]
wrote:
Let me give Carsten and Jorge a few more philosophical
speculations here
on this stuff.
If you've followed this vgfx api proposal you'll see that it
On Fri, Aug 1, 2008 at 12:12 PM, Jose Gonzalez [EMAIL PROTECTED] wrote:
Jose Gonzalez wrote:
I wrote:
Jorge wrote:
On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED]
wrote:
Let me give Carsten and Jorge a few more philosophical speculations
here
on this stuff.
Jorge wrote:
Ummm... Just took a quick look at ekeko (been a long time since I last
looked at it) and no, what you have there is not the same thing at all.
You have something we'd mentioned before, long ago.. namely, having
'object modules' wherein the objs provide their own
Jorge wrote:
...
Ummm... That kind of depends on the api exposed.. which is somewhat
varied there. You could use this or that part - say the vgfx stuff plus
whatever image stuff.. very similar to the frameworks we mentioned.
But it's still too 'backend' specific. Better to have an
I wrote:
Jorge wrote:
...
Ummm... That kind of depends on the api exposed.. which is somewhat
varied there. You could use this or that part - say the vgfx stuff plus
whatever image stuff.. very similar to the frameworks we mentioned.
But it's still too 'backend' specific.
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