[E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jose Gonzalez
Let me give Carsten and Jorge a few more philosophical speculations here on this stuff. If you've followed this vgfx api proposal you'll see that it introduces such concepts to evas by allowing for one to set relevant properties on evas objects that might support such - rects, lines,

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jorge Luis Zapata Muga
On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let me give Carsten and Jorge a few more philosophical speculations here on this stuff. If you've followed this vgfx api proposal you'll see that it introduces such concepts to evas by allowing for one to set

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jose Gonzalez
Jorge wrote: On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let me give Carsten and Jorge a few more philosophical speculations here on this stuff. If you've followed this vgfx api proposal you'll see that it introduces such concepts to evas by

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jose Gonzalez
I wrote: Jorge wrote: On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let me give Carsten and Jorge a few more philosophical speculations here on this stuff. If you've followed this vgfx api proposal you'll see that it introduces such

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jorge Luis Zapata Muga
On Fri, Aug 1, 2008 at 11:59 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: I wrote: Jorge wrote: On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let me give Carsten and Jorge a few more philosophical speculations here on this stuff. If you've followed this

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jose Gonzalez
Jose Gonzalez wrote: I wrote: Jorge wrote: On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let me give Carsten and Jorge a few more philosophical speculations here on this stuff. If you've followed this vgfx api proposal you'll see that it

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jorge Luis Zapata Muga
On Fri, Aug 1, 2008 at 12:12 PM, Jose Gonzalez [EMAIL PROTECTED] wrote: Jose Gonzalez wrote: I wrote: Jorge wrote: On Fri, Aug 1, 2008 at 10:01 AM, Jose Gonzalez [EMAIL PROTECTED] wrote: Let me give Carsten and Jorge a few more philosophical speculations here on this stuff.

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jose Gonzalez
Jorge wrote: Ummm... Just took a quick look at ekeko (been a long time since I last looked at it) and no, what you have there is not the same thing at all. You have something we'd mentioned before, long ago.. namely, having 'object modules' wherein the objs provide their own

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jose Gonzalez
Jorge wrote: ... Ummm... That kind of depends on the api exposed.. which is somewhat varied there. You could use this or that part - say the vgfx stuff plus whatever image stuff.. very similar to the frameworks we mentioned. But it's still too 'backend' specific. Better to have an

Re: [E-devel] Proposed evas gfx api changes and additions - part III

2008-08-01 Thread Jose Gonzalez
I wrote: Jorge wrote: ... Ummm... That kind of depends on the api exposed.. which is somewhat varied there. You could use this or that part - say the vgfx stuff plus whatever image stuff.. very similar to the frameworks we mentioned. But it's still too 'backend' specific.