On Fri, 19 Aug 2011 09:30:16 +0200 Cedric BAIL said:
> On Fri, Aug 19, 2011 at 2:48 AM, Carsten Haitzler
> wrote:
> > On Thu, 18 Aug 2011 16:56:39 -0700 Won J Jeon said:
> >
> > the opengl engine - gl_x11. there is only one flavor of it (for opengl
> > inside x11). the gl engine is complete (as
On Fri, Aug 19, 2011 at 2:48 AM, Carsten Haitzler wrote:
> On Thu, 18 Aug 2011 16:56:39 -0700 Won J Jeon said:
>
> the opengl engine - gl_x11. there is only one flavor of it (for opengl inside
> x11). the gl engine is complete (as complete as the software (generic,
> 32bit) core). the gl engine s
On Thu, 18 Aug 2011 16:56:39 -0700 Won J Jeon said:
the opengl engine - gl_x11. there is only one flavor of it (for opengl inside
x11). the gl engine is complete (as complete as the software (generic,
32bit) core). the gl engine supports desktop opengl2.0+ and opengl-es2.0. it
requires a GLSL sup
Dear Carsten,
Thanks for your response. When you say "gl engine", what does it really
mean?
Could you explain what features are already running inside the engine and
what features haven't implemented yet?
Regards,
Won
On Thu, Aug 18, 2011 at 4:14 PM, Carsten Haitzler wrote:
> On Thu, 18 Aug 201
On Thu, 18 Aug 2011 11:29:42 -0700 Won J Jeon said:
> Hello,
>
> Does Evas GL support framebuffer rendering on the screen on x86? I tested my
> code but it doesn't seem to work correctly. Could any one let me know the
> current status or limitations of Evas GL?
works with gl engine only.
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