On Sun, Mar 22, 2009 at 12:36 AM, Ash Berlin ash_...@firemirror.com wrote:
Comments inline.
thanks :)
2) undefined.
specifically, the lack of exception raising when an undefined variable
is encountered. that is _such_ a disaster it's unreal. think about
how a compiler of a dynamic
Various current proposals for Function.bind have a drawback that in a
typical situation one needs to use the reference to the object twice
as in
obj.method.bind(obj)
This double-referencing can be avoided if bind would be applied to the
object, not to the function. The result of the bind call
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