On Nov 28, 9:56 pm, Torgny Tholerus <[EMAIL PROTECTED]> wrote:
>
> You only need models of cellular automata. If you have a model and
> rules for that model, then one event will follow after another event,
> according to the rules. And after that event will follow another more
> event, and so
Hi Bruno,
I'm ready. Luckily, it is not long time ago, I've received my university
degree in CS, so it was rather easy to follow :-)
Sincerely,
Mirek
Bruno Marchal wrote:
>
> Le 27-nov.-07, à 17:27, Günther Greindl a écrit :
>
>> Dear Bruno,
>>
>> thanks for your posts! I like them very muc
Bruno Marchal skrev:
>
>
> Le 28-nov.-07, à 09:56, Torgny Tholerus a écrit :
>
> You only need models of cellular automata. If you have a model
> and rules for that model, then one event will follow after another
> event, according to the rules. And after that event will follow
>
Le 27-nov.-07, à 17:27, Günther Greindl a écrit :
>
> Dear Bruno,
>
> thanks for your posts! I like them very much!
> Looking forward to further stuff,
Thanks for telling.
In this post I recall Cantor's proof of the non enumerability of the
set of infinite binary sequences. First with a dr
Le 28-nov.-07, à 09:56, Torgny Tholerus a écrit :
> [EMAIL PROTECTED] skrev:
>>> When I talk about "pure mathematics" I mean that kind of mathematics
>>> you have in GameOfLife. There you have "gliders" that move in the
>>> GameOfLife-universe, and these gliders interact with eachother when
>
Le 28-nov.-07, à 05:48, [EMAIL PROTECTED] a écrit :
>
>
>
> On Nov 28, 3:16 am, Bruno Marchal <[EMAIL PROTECTED]> wrote:
>> Le 27-nov.-07, à 05:47, [EMAIL PROTECTED] a écrit :
>>
>>> Geometric properties cannot be derived from
>>> informational properties.
>>
>> I don't see why. Above all, this
Hi,
Le Wednesday 28 November 2007 09:56:17 Torgny Tholerus, vous avez écrit :
> [EMAIL PROTECTED] skrev:
> >> When I talk about "pure mathematics" I mean that kind of mathematics you
> >> have in GameOfLife. There you have "gliders" that move in the
> >> GameOfLife-universe, and these gliders in
[EMAIL PROTECTED] skrev:
>
>> When I talk about "pure mathematics" I mean that kind of mathematics you
>> have in GameOfLife. There you have "gliders" that move in the
>> GameOfLife-universe, and these gliders interact with eachother when they
>> meet. These gliders you can see as physical
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