I just updated opengl.gl in git to have bindings for OpenGL functions
up to OpenGL 3.1. There's also a new opengl.gl3 vocab which only
exports undeprecated OpenGL 3 symbols.
As a heads-up, if you've written any OpenGL code in Factor that uses
promoted extensions like GL_EXT_framebuffer_objec
In a byte, it is possible to store primality information about 30
positive numbers, since modulo rules guarantee that in every 30-numbers
slice (30n .. 30n+29) only the numbers equal to 1, 7, 11, 13, 17, 19,
23 or 29 modulo 30 can be prime (except 2, 3 and 5).
This allows us to store more prime nu