Re: [FairfieldLife] Re: Tiny alternate realities

2015-01-22 Thread Bhairitu noozg...@sbcglobal.net [FairfieldLife]
SimCity players often like to build big cities then destroy them with 
natural disasters or UFOs.  What version are you playing?


The Sims was an even bigger winner which started out the working title 
was Dollhouse.  The SimCity working title was Micropolis.


On 01/21/2015 06:28 PM, anartax...@yahoo.com [FairfieldLife] wrote:
[Attachment(s) #TopText from anartax...@yahoo.com [FairfieldLife] 
included below]


Sometimes, I play a computer game called SimCity. I usually do not 
have much time to do this, and I am not very good at it. While it is 
possible to create a busy metropolis, I usually seldom get much beyond 
creating small towns with lots of trailer trash (attached images). The 
player of the game is the 'Mayor' of the city, and it is quite 
challenging to keep it running.



The current version of the program creates a miniature world with 
thousands of people walking and driving around, going to work and each 
one has a name and a place to live. At least there is the appearance 
of that. There are rules for growth, and it is possible to run a city 
into the ground with financial mismanagement, and sometimes there are 
natural (and some not so natural disasters). The two images attached 
are of a small town with slightly less than a population of 25,000. It 
takes quite a bit of computer power to run smoothing, which my 
computer does not have, unless the graphics are rendered in their 
least detailed mode.


From the American Planning Association:

/Since 1989, scores of children and adults have been introduced to the 
field of urban planning through the computer game SimCity. Players 
take on the role of urban planner (though officially designated 
“mayor” in the game), deciding how much land to devote to housing, 
industry, and commercial buildings (offices and stores), building 
roads and rails and heliports, and setting aside land for parks, zoos, 
and police stations. As the game unfolds, players see how their 
decisions affect the number of people who want to move to the city, 
the taxes generated from houses, offices, and factories, the level of 
traffic congestion, and the amount of pollution. When taxes get too 
high or traffic congestion becomes too intense, people move away, 
looking for less expensive places to live or places with a higher 
quality of life. The game also teaches that planners need to expect 
the unexpected, as a host of natural and human-caused disasters can 
suddenly descend upon the city. SimCity has done more than dozens of 
books like this to interest people in the work of planners./


( Sim City through the eyes of a city planner 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 





Sim City through the eyes of a city planner 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 

Ever since the first iteration of the computer game, Sim City has been 
associated with urban planning, or more precisely, city building. The 
series’ wide reach make it one of the most successful si...


View on planyourcity.net 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 



Preview by Yahoo

 )


==

---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote :

*/Check into a Tiny Paradise Resort 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort//*



image 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/






Check into a Tiny Paradise Resort 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ 

You already know I dig miniatures but another thing I particularly 
love is bonsai trees, so when you throw the two together, I'm going to 
get a little over


View on www.messynessychi... 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/


Preview by Yahoo


6844475327_69b59cce01_b

aloha

snip






Re: [FairfieldLife] Re: Tiny alternate realities

2015-01-22 Thread anartax...@yahoo.com [FairfieldLife]
I have SimCity5. I have experienced some of the natural disasters built into 
the game. An earthquake, but the most devastating ones were several rounds of 
zombies, which reduced the population overnight by about 50%. I did play the 
game long ago (Version 1, 1991? ) on an IBM OS/2 port of the game to that OS. 
None of the versions in between. It is difficult enough for me to get a city 
together, let alone destroy it. If you just let it run long enough in the 
current version without doing anything, fire, crime, and bankruptcy will 
probably finish off the city.  

 I used to have DOS OS program called JetFighter or something. One could run 
missions over cities. I mostly used it to bomb San Francisco, just for fun. 
 

 SimCity is basically about urban planning, and the new versions leaves out 
some things previous ones did, perhaps because the developers were focusing on 
on-line play, different people creating cities in a region and interacting, and 
because of heavier graphical requirements because now instead of an orthogonal 
view of the cities created, the graphics are closer to a fully rendered virtual 
reality, with some restrictions, such as possible views of the city. You can 
tag a car or a person in the city and follow it or him/her around. It gives the 
superficial impression that everyone in the city has a unique name and lives 
somewhere, but if you follow it closely enough you can see it is some kind of 
subroutine because as soon as they get to a specific location, they vanish. I 
actually have the game for free because there was a snafu when I ordered it. I 
got the game and the charge did not go through, and they let me have it anyway. 
My graphics card is not powerful enough to use it in the most detailed 
graphical modes. It is fascinating to watch, with little cars and trucks and 
buses driving around, and little people walking on the side walks. 

 I think any six-year-old, like Maya, could beat me at a game like this. I am 
sure Barry would approve of that.
 

---In FairfieldLife@yahoogroups.com, noozguru@... wrote :

 SimCity players often like to build big cities then destroy them with natural 
disasters or UFOs.  What version are you playing?
 
 The Sims was an even bigger winner which started out the working title was 
Dollhouse.  The SimCity working title was Micropolis. 
 
 On 01/21/2015 06:28 PM, anartaxius@... mailto:anartaxius@... [FairfieldLife] 
wrote:

   Sometimes, I play a computer game called SimCity. I usually do not have much 
time to do this, and I am not very good at it. While it is possible to create a 
busy metropolis, I usually seldom get much beyond creating small towns with 
lots of trailer trash (attached images). The player of the game is the 'Mayor' 
of the city, and it is quite challenging to keep it running.
 
 
 The current version of the program creates a miniature world with thousands of 
people walking and driving around, going to work and each one has a name and a 
place to live. At least there is the appearance of that. There are rules for 
growth, and it is possible to run a city into the ground with financial 
mismanagement, and sometimes there are natural (and some not so natural 
disasters). The two images attached are of a small town with slightly less than 
a population of 25,000. It takes quite a bit of computer power to run 
smoothing, which my computer does not have, unless the graphics are rendered in 
their least detailed mode. 
 
 From the American Planning Association:
 

 Since 1989, scores of children and adults have been introduced to the field of 
urban planning through the computer game SimCity. Players take on the role of 
urban planner (though officially designated “mayor” in the game), deciding how 
much land to devote to housing, industry, and commercial buildings (offices and 
stores), building roads and rails and heliports, and setting aside land for 
parks, zoos, and police stations. As the game unfolds, players see how their 
decisions affect the number of people who want to move to the city, the taxes 
generated from houses, offices, and factories, the level of traffic congestion, 
and the amount of pollution. When taxes get too high or traffic congestion 
becomes too intense, people move away, looking for less expensive places to 
live or places with a higher quality of life. The game also teaches that 
planners need to expect the unexpected, as a host of natural and human-caused 
disasters can suddenly descend upon the city. SimCity has done more than dozens 
of books like this to interest people in the work of planners.
 

 ( Sim City through the eyes of a city planner 
 
 Sim City through the eyes of a city planner Ever since the first iteration of 
the computer game, Sim City has been associated with urban planning, or more 
precisely, city building. The series’ wide reach make it one of the most 
successful si...


 
 View on planyourcity.net 
 Preview by Yahoo 
 

  
  )
 

 

 ==
 
 ---In 

Re: [FairfieldLife] Re: Tiny alternate realities

2015-01-22 Thread Bhairitu noozg...@sbcglobal.net [FairfieldLife]
The game industry is very flooded with product these days.  Every kid 
who can code thinks he can make the next Flappy Bird.   Unfortunately 
creating games is an entertainment medium not an engineering one.  What 
you get is thousands of variations on Flappy Bird which was a 
variation on another game that the programmer bought the source online 
for only $99.  But it's success upset game company execs who sometimes 
spend millions to produce a game just to have it flop.


On 01/21/2015 09:37 PM, TurquoiseBee turquoi...@yahoo.com 
[FairfieldLife] wrote:
*/SimCity is so yesterday. Or so the gamers in my family (Roland and 
Maya) tell me. These days they are into Minecraft. I sit amazed as 
this just-turned-six-year-old creates entire castle complexes out of 
nothing. They are nothing short of amazing, spreading over acres of 
virtual area, filled with animals she has created and built housing 
and pens for, etc. She is working on a YouTube video in which she 
shows visitors around her worlds. If it turns out OK, I'll post a link 
to it.../*



*From:* anartax...@yahoo.com [FairfieldLife] 
FairfieldLife@yahoogroups.com

*To:* FairfieldLife@yahoogroups.com
*Sent:* Thursday, January 22, 2015 3:28 AM
*Subject:* [FairfieldLife] Re: Tiny alternate realities [2 Attachments]

[Attachment(s) 
https://us-mg904.mail.yahoo.com/neo/launch?.rand=0b8m3ft1a6o9h#TopText 
from anartax...@yahoo.com [FairfieldLife] included below]
Sometimes, I play a computer game called SimCity. I usually do not 
have much time to do this, and I am not very good at it. While it is 
possible to create a busy metropolis, I usually seldom get much beyond 
creating small towns with lots of trailer trash (attached images). The 
player of the game is the 'Mayor' of the city, and it is quite 
challenging to keep it running.


The current version of the program creates a miniature world with 
thousands of people walking and driving around, going to work and each 
one has a name and a place to live. At least there is the appearance 
of that. There are rules for growth, and it is possible to run a city 
into the ground with financial mismanagement, and sometimes there are 
natural (and some not so natural disasters). The two images attached 
are of a small town with slightly less than a population of 25,000. It 
takes quite a bit of computer power to run smoothing, which my 
computer does not have, unless the graphics are rendered in their 
least detailed mode.


From the American Planning Association:

/Since 1989, scores of children and adults have been introduced to the 
field of urban planning through the computer game SimCity. Players 
take on the role of urban planner (though officially designated 
“mayor” in the game), deciding how much land to devote to housing, 
industry, and commercial buildings (offices and stores), building 
roads and rails and heliports, and setting aside land for parks, zoos, 
and police stations. As the game unfolds, players see how their 
decisions affect the number of people who want to move to the city, 
the taxes generated from houses, offices, and factories, the level of 
traffic congestion, and the amount of pollution. When taxes get too 
high or traffic congestion becomes too intense, people move away, 
looking for less expensive places to live or places with a higher 
quality of life. The game also teaches that planners need to expect 
the unexpected, as a host of natural and human-caused disasters can 
suddenly descend upon the city. SimCity has done more than dozens of 
books like this to interest people in the work of planners./


( Sim City through the eyes of a city planner 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 





Sim City through the eyes of a city planner 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 

Ever since the first iteration of the computer game, Sim City has been 
associated with urban planning, or more precisely, city building. The 
series’ wide reach make it one of the most successful si...


View on planyourcity.net 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 



Preview by Yahoo

 )


==

---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote :

*/Check into a Tiny Paradise Resort 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort//*



image 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/






Check into a Tiny Paradise Resort 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ 

You already know I dig miniatures but another thing I particularly 
love is bonsai trees, so when you throw the two together, I'm going to 
get a little over


View on www.messynessychi... 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort

Re: [FairfieldLife] Re: Tiny alternate realities

2015-01-22 Thread Bhairitu noozg...@sbcglobal.net [FairfieldLife]
Playing it that way it the city winds up being another Detroit!   The 
game is providing what the population wants including adequate housing, 
commercial, police, fire, streets, energy, etc.  The original was based 
off a paper published in some journal.  Will Wright had written a game 
called Raid on Bungling Bay.  Will was a Greenwich Village artist 
playing around with computers (later moved to the SF Bay Area). 
Broderbund published Raid but turned down SimCity and Doug Carlson 
has a bruised chin for that. :-D


The original was first developed on a Commodore 64 then re-implemented 
and finished on a Mac. The Amiga and PC versions were parallel ports and 
the OS/2 version came later.  The game might have gone nowhere except 
that a Newsweek reporter on his vacation wanted a game to play on his 
Mac and liked it so much he wrote a full page article about it.  
Serendipity, a startup like Maxis could not have begun to afford such an 
ad.


SimCity 2000 followed on the Mac and PC.  SimCity 3000 was originally 
envisioned to be 3D graphics but PCs just weren't there yet.


(Do I hear laughing from Alex?)

On 01/22/2015 11:57 AM, anartax...@yahoo.com [FairfieldLife] wrote:


I have SimCity5. I have experienced some of the natural disasters 
built into the game. An earthquake, but the most devastating ones were 
several rounds of zombies, which reduced the population overnight by 
about 50%. I did play the game long ago (Version 1, 1991? ) on an IBM 
OS/2 port of the game to that OS. None of the versions in between. It 
is difficult enough for me to get a city together, let alone destroy 
it. If you just let it run long enough in the current version without 
doing anything, fire, crime, and bankruptcy will probably finish off 
the city.



I used to have DOS OS program called JetFighter or something. One 
could run missions over cities. I mostly used it to bomb San 
Francisco, just for fun.


SimCity is basically about urban planning, and the new versions leaves 
out some things previous ones did, perhaps because the developers were 
focusing on on-line play, different people creating cities in a region 
and interacting, and because of heavier graphical requirements because 
now instead of an orthogonal view of the cities created, the graphics 
are closer to a fully rendered virtual reality, with some 
restrictions, such as possible views of the city. You can tag a car or 
a person in the city and follow it or him/her around. It gives the 
superficial impression that everyone in the city has a unique name and 
lives somewhere, but if you follow it closely enough you can see it is 
some kind of subroutine because as soon as they get to a specific 
location, they vanish. I actually have the game for free because there 
was a snafu when I ordered it. I got the game and the charge did not 
go through, and they let me have it anyway. My graphics card is not 
powerful enough to use it in the most detailed graphical modes. It is 
fascinating to watch, with little cars and trucks and buses driving 
around, and little people walking on the side walks.


I think any six-year-old, like Maya, could beat me at a game like 
this. I am sure Barry would approve of that.



---In FairfieldLife@yahoogroups.com, noozguru@... wrote :

SimCity players often like to build big cities then destroy them with 
natural disasters or UFOs.  What version are you playing?


The Sims was an even bigger winner which started out the working title 
was Dollhouse.  The SimCity working title was Micropolis.


On 01/21/2015 06:28 PM, anartaxius@... mailto:anartaxius@... 
[FairfieldLife] wrote:



Sometimes, I play a computer game called SimCity. I usually do
not have much time to do this, and I am not very good at it.
While it is possible to create a busy metropolis, I usually
seldom get much beyond creating small towns with lots of trailer
trash (attached images). The player of the game is the 'Mayor' of
the city, and it is quite challenging to keep it running.


The current version of the program creates a miniature world with
thousands of people walking and driving around, going to work and
each one has a name and a place to live. At least there is the
appearance of that. There are rules for growth, and it is
possible to run a city into the ground with financial
mismanagement, and sometimes there are natural (and some not so
natural disasters). The two images attached are of a small town
with slightly less than a population of 25,000. It takes quite a
bit of computer power to run smoothing, which my computer does
not have, unless the graphics are rendered in their least
detailed mode.

From the American Planning Association:

/Since 1989, scores of children and adults have been introduced
to the field of urban planning through the computer game SimCity.
Players take on the role of urban planner (though officially
designated “mayor” in the game), 

Re: [FairfieldLife] Re: Tiny alternate realities

2015-01-21 Thread TurquoiseBee turquoi...@yahoo.com [FairfieldLife]
SimCity is so yesterday. Or so the gamers in my family (Roland and Maya) tell 
me. These days they are into Minecraft. I sit amazed as this 
just-turned-six-year-old creates entire castle complexes out of nothing. They 
are nothing short of amazing, spreading over acres of virtual area, filled with 
animals she has created and built housing and pens for, etc. She is working on 
a YouTube video in which she shows visitors around her worlds. If it turns out 
OK, I'll post a link to it...

  From: anartax...@yahoo.com [FairfieldLife] 
FairfieldLife@yahoogroups.com
 To: FairfieldLife@yahoogroups.com 
 Sent: Thursday, January 22, 2015 3:28 AM
 Subject: [FairfieldLife] Re: Tiny alternate realities [2 Attachments]
   
    [Attachment(s) from anartax...@yahoo.com [FairfieldLife] included below] 
Sometimes, I play a computer game called SimCity. I usually do not have much 
time to do this, and I am not very good at it. While it is possible to create a 
busy metropolis, I usually seldom get much beyond creating small towns with 
lots of trailer trash (attached images). The player of the game is the 'Mayor' 
of the city, and it is quite challenging to keep it running.
The current version of the program creates a miniature world with thousands of 
people walking and driving around, going to work and each one has a name and a 
place to live. At least there is the appearance of that. There are rules for 
growth, and it is possible to run a city into the ground with financial 
mismanagement, and sometimes there are natural (and some not so natural 
disasters). The two images attached are of a small town with slightly less than 
a population of 25,000. It takes quite a bit of computer power to run 
smoothing, which my computer does not have, unless the graphics are rendered in 
their least detailed mode.
From the American Planning Association:
Since 1989, scores of children and adults have been introduced to the field of 
urban planning through the computer game SimCity. Players take on the role of 
urban planner (though officially designated “mayor” in the game), deciding how 
much land to devote to housing, industry, and commercial buildings (offices and 
stores), building roads and rails and heliports, and setting aside land for 
parks, zoos, and police stations. As the game unfolds, players see how their 
decisions affect the number of people who want to move to the city, the taxes 
generated from houses, offices, and factories, the level of traffic congestion, 
and the amount of pollution. When taxes get too high or traffic congestion 
becomes too intense, people move away, looking for less expensive places to 
live or places with a higher quality of life. The game also teaches that 
planners need to expect the unexpected, as a host of natural and human-caused 
disasters can suddenly descend upon the city. SimCity has done more than dozens 
of books like this to interest people in the work of planners.

( Sim City through the eyes of a city planner 
||
||   Sim City through the eyes of a city planner  Ever since the first 
iteration of the computer game, Sim City has been associated with urban 
planning, or more precisely, city building. The series’ wide reach make it one 
of the most successful si...||
|  View on planyourcity.net  |Preview by Yahoo|
||

    )

==

---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote :

Check into a Tiny Paradise Resort

|   |
|   |  |   |   |   |   |   |
| Check into a Tiny Paradise ResortYou already know I dig miniatures but 
another thing I particularly love is bonsai trees, so when you throw the two 
together, I'm going to get a little over |
|  |
| View on www.messynessychi... | Preview by Yahoo |
|  |
|   |




snip
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[FairfieldLife] Re: Tiny alternate realities [2 Attachments]

2015-01-21 Thread anartax...@yahoo.com [FairfieldLife]
Sometimes, I play a computer game called SimCity. I usually do not have much 
time to do this, and I am not very good at it. While it is possible to create a 
busy metropolis, I usually seldom get much beyond creating small towns with 
lots of trailer trash (attached images). The player of the game is the 'Mayor' 
of the city, and it is quite challenging to keep it running. 

 The current version of the program creates a miniature world with thousands of 
people walking and driving around, going to work and each one has a name and a 
place to live. At least there is the appearance of that. There are rules for 
growth, and it is possible to run a city into the ground with financial 
mismanagement, and sometimes there are natural (and some not so natural 
disasters). The two images attached are of a small town with slightly less than 
a population of 25,000. It takes quite a bit of computer power to run 
smoothing, which my computer does not have, unless the graphics are rendered in 
their least detailed mode. 

 From the American Planning Association:
 

 Since 1989, scores of children and adults have been introduced to the field of 
urban planning through the computer game SimCity. Players take on the role of 
urban planner (though officially designated “mayor” in the game), deciding how 
much land to devote to housing, industry, and commercial buildings (offices and 
stores), building roads and rails and heliports, and setting aside land for 
parks, zoos, and police stations. As the game unfolds, players see how their 
decisions affect the number of people who want to move to the city, the taxes 
generated from houses, offices, and factories, the level of traffic congestion, 
and the amount of pollution. When taxes get too high or traffic congestion 
becomes too intense, people move away, looking for less expensive places to 
live or places with a higher quality of life. The game also teaches that 
planners need to expect the unexpected, as a host of natural and human-caused 
disasters can suddenly descend upon the city. SimCity has done more than dozens 
of books like this to interest people in the work of planners.
 

 ( Sim City through the eyes of a city planner 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 
 
 Sim City through the eyes of a city planner 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 
Ever since the first iteration of the computer game, Sim City has been 
associated with urban planning, or more precisely, city building. The series’ 
wide reach make it one of the most successful si...
 
 
 
 View on planyourcity.net 
http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ 
 Preview by Yahoo 
 
 
  
 )
 

 

 ==

---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote :

 Check into a Tiny Paradise Resort 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/
 

  
  
 http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/
  
  
  
  
  
 Check into a Tiny Paradise Resort 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ You 
already know I dig miniatures but another thing I particularly love is bonsai 
trees, so when you throw the two together, I'm going to get a little over


 
 View on www.messynessychi... 
http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/
 Preview by Yahoo
 
  

 

 
 

 
 

 snip




 
  




[FairfieldLife] Re: Tiny alternate realities

2015-01-21 Thread aryavazhi
When I read your title first, Barry, I thought, this was about super 
compactified dimensions of N = 8 or 11 string theory, that is those 4 or 7 
dimension apart from time / space. Reminds me of the hitchhikers guide to the 
universe, where all end up living in a small model of the world.