Re: [FairfieldLife] Re: Tiny alternate realities
SimCity players often like to build big cities then destroy them with natural disasters or UFOs. What version are you playing? The Sims was an even bigger winner which started out the working title was Dollhouse. The SimCity working title was Micropolis. On 01/21/2015 06:28 PM, anartax...@yahoo.com [FairfieldLife] wrote: [Attachment(s) #TopText from anartax...@yahoo.com [FairfieldLife] included below] Sometimes, I play a computer game called SimCity. I usually do not have much time to do this, and I am not very good at it. While it is possible to create a busy metropolis, I usually seldom get much beyond creating small towns with lots of trailer trash (attached images). The player of the game is the 'Mayor' of the city, and it is quite challenging to keep it running. The current version of the program creates a miniature world with thousands of people walking and driving around, going to work and each one has a name and a place to live. At least there is the appearance of that. There are rules for growth, and it is possible to run a city into the ground with financial mismanagement, and sometimes there are natural (and some not so natural disasters). The two images attached are of a small town with slightly less than a population of 25,000. It takes quite a bit of computer power to run smoothing, which my computer does not have, unless the graphics are rendered in their least detailed mode. From the American Planning Association: /Since 1989, scores of children and adults have been introduced to the field of urban planning through the computer game SimCity. Players take on the role of urban planner (though officially designated “mayor” in the game), deciding how much land to devote to housing, industry, and commercial buildings (offices and stores), building roads and rails and heliports, and setting aside land for parks, zoos, and police stations. As the game unfolds, players see how their decisions affect the number of people who want to move to the city, the taxes generated from houses, offices, and factories, the level of traffic congestion, and the amount of pollution. When taxes get too high or traffic congestion becomes too intense, people move away, looking for less expensive places to live or places with a higher quality of life. The game also teaches that planners need to expect the unexpected, as a host of natural and human-caused disasters can suddenly descend upon the city. SimCity has done more than dozens of books like this to interest people in the work of planners./ ( Sim City through the eyes of a city planner http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Sim City through the eyes of a city planner http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Ever since the first iteration of the computer game, Sim City has been associated with urban planning, or more precisely, city building. The series’ wide reach make it one of the most successful si... View on planyourcity.net http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Preview by Yahoo ) == ---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote : */Check into a Tiny Paradise Resort http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort//* image http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ Check into a Tiny Paradise Resort http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ You already know I dig miniatures but another thing I particularly love is bonsai trees, so when you throw the two together, I'm going to get a little over View on www.messynessychi... http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ Preview by Yahoo 6844475327_69b59cce01_b aloha snip
Re: [FairfieldLife] Re: Tiny alternate realities
I have SimCity5. I have experienced some of the natural disasters built into the game. An earthquake, but the most devastating ones were several rounds of zombies, which reduced the population overnight by about 50%. I did play the game long ago (Version 1, 1991? ) on an IBM OS/2 port of the game to that OS. None of the versions in between. It is difficult enough for me to get a city together, let alone destroy it. If you just let it run long enough in the current version without doing anything, fire, crime, and bankruptcy will probably finish off the city. I used to have DOS OS program called JetFighter or something. One could run missions over cities. I mostly used it to bomb San Francisco, just for fun. SimCity is basically about urban planning, and the new versions leaves out some things previous ones did, perhaps because the developers were focusing on on-line play, different people creating cities in a region and interacting, and because of heavier graphical requirements because now instead of an orthogonal view of the cities created, the graphics are closer to a fully rendered virtual reality, with some restrictions, such as possible views of the city. You can tag a car or a person in the city and follow it or him/her around. It gives the superficial impression that everyone in the city has a unique name and lives somewhere, but if you follow it closely enough you can see it is some kind of subroutine because as soon as they get to a specific location, they vanish. I actually have the game for free because there was a snafu when I ordered it. I got the game and the charge did not go through, and they let me have it anyway. My graphics card is not powerful enough to use it in the most detailed graphical modes. It is fascinating to watch, with little cars and trucks and buses driving around, and little people walking on the side walks. I think any six-year-old, like Maya, could beat me at a game like this. I am sure Barry would approve of that. ---In FairfieldLife@yahoogroups.com, noozguru@... wrote : SimCity players often like to build big cities then destroy them with natural disasters or UFOs. What version are you playing? The Sims was an even bigger winner which started out the working title was Dollhouse. The SimCity working title was Micropolis. On 01/21/2015 06:28 PM, anartaxius@... mailto:anartaxius@... [FairfieldLife] wrote: Sometimes, I play a computer game called SimCity. I usually do not have much time to do this, and I am not very good at it. While it is possible to create a busy metropolis, I usually seldom get much beyond creating small towns with lots of trailer trash (attached images). The player of the game is the 'Mayor' of the city, and it is quite challenging to keep it running. The current version of the program creates a miniature world with thousands of people walking and driving around, going to work and each one has a name and a place to live. At least there is the appearance of that. There are rules for growth, and it is possible to run a city into the ground with financial mismanagement, and sometimes there are natural (and some not so natural disasters). The two images attached are of a small town with slightly less than a population of 25,000. It takes quite a bit of computer power to run smoothing, which my computer does not have, unless the graphics are rendered in their least detailed mode. From the American Planning Association: Since 1989, scores of children and adults have been introduced to the field of urban planning through the computer game SimCity. Players take on the role of urban planner (though officially designated “mayor” in the game), deciding how much land to devote to housing, industry, and commercial buildings (offices and stores), building roads and rails and heliports, and setting aside land for parks, zoos, and police stations. As the game unfolds, players see how their decisions affect the number of people who want to move to the city, the taxes generated from houses, offices, and factories, the level of traffic congestion, and the amount of pollution. When taxes get too high or traffic congestion becomes too intense, people move away, looking for less expensive places to live or places with a higher quality of life. The game also teaches that planners need to expect the unexpected, as a host of natural and human-caused disasters can suddenly descend upon the city. SimCity has done more than dozens of books like this to interest people in the work of planners. ( Sim City through the eyes of a city planner Sim City through the eyes of a city planner Ever since the first iteration of the computer game, Sim City has been associated with urban planning, or more precisely, city building. The series’ wide reach make it one of the most successful si... View on planyourcity.net Preview by Yahoo ) == ---In
Re: [FairfieldLife] Re: Tiny alternate realities
The game industry is very flooded with product these days. Every kid who can code thinks he can make the next Flappy Bird. Unfortunately creating games is an entertainment medium not an engineering one. What you get is thousands of variations on Flappy Bird which was a variation on another game that the programmer bought the source online for only $99. But it's success upset game company execs who sometimes spend millions to produce a game just to have it flop. On 01/21/2015 09:37 PM, TurquoiseBee turquoi...@yahoo.com [FairfieldLife] wrote: */SimCity is so yesterday. Or so the gamers in my family (Roland and Maya) tell me. These days they are into Minecraft. I sit amazed as this just-turned-six-year-old creates entire castle complexes out of nothing. They are nothing short of amazing, spreading over acres of virtual area, filled with animals she has created and built housing and pens for, etc. She is working on a YouTube video in which she shows visitors around her worlds. If it turns out OK, I'll post a link to it.../* *From:* anartax...@yahoo.com [FairfieldLife] FairfieldLife@yahoogroups.com *To:* FairfieldLife@yahoogroups.com *Sent:* Thursday, January 22, 2015 3:28 AM *Subject:* [FairfieldLife] Re: Tiny alternate realities [2 Attachments] [Attachment(s) https://us-mg904.mail.yahoo.com/neo/launch?.rand=0b8m3ft1a6o9h#TopText from anartax...@yahoo.com [FairfieldLife] included below] Sometimes, I play a computer game called SimCity. I usually do not have much time to do this, and I am not very good at it. While it is possible to create a busy metropolis, I usually seldom get much beyond creating small towns with lots of trailer trash (attached images). The player of the game is the 'Mayor' of the city, and it is quite challenging to keep it running. The current version of the program creates a miniature world with thousands of people walking and driving around, going to work and each one has a name and a place to live. At least there is the appearance of that. There are rules for growth, and it is possible to run a city into the ground with financial mismanagement, and sometimes there are natural (and some not so natural disasters). The two images attached are of a small town with slightly less than a population of 25,000. It takes quite a bit of computer power to run smoothing, which my computer does not have, unless the graphics are rendered in their least detailed mode. From the American Planning Association: /Since 1989, scores of children and adults have been introduced to the field of urban planning through the computer game SimCity. Players take on the role of urban planner (though officially designated “mayor” in the game), deciding how much land to devote to housing, industry, and commercial buildings (offices and stores), building roads and rails and heliports, and setting aside land for parks, zoos, and police stations. As the game unfolds, players see how their decisions affect the number of people who want to move to the city, the taxes generated from houses, offices, and factories, the level of traffic congestion, and the amount of pollution. When taxes get too high or traffic congestion becomes too intense, people move away, looking for less expensive places to live or places with a higher quality of life. The game also teaches that planners need to expect the unexpected, as a host of natural and human-caused disasters can suddenly descend upon the city. SimCity has done more than dozens of books like this to interest people in the work of planners./ ( Sim City through the eyes of a city planner http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Sim City through the eyes of a city planner http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Ever since the first iteration of the computer game, Sim City has been associated with urban planning, or more precisely, city building. The series’ wide reach make it one of the most successful si... View on planyourcity.net http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Preview by Yahoo ) == ---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote : */Check into a Tiny Paradise Resort http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort//* image http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ Check into a Tiny Paradise Resort http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ You already know I dig miniatures but another thing I particularly love is bonsai trees, so when you throw the two together, I'm going to get a little over View on www.messynessychi... http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort
Re: [FairfieldLife] Re: Tiny alternate realities
Playing it that way it the city winds up being another Detroit! The game is providing what the population wants including adequate housing, commercial, police, fire, streets, energy, etc. The original was based off a paper published in some journal. Will Wright had written a game called Raid on Bungling Bay. Will was a Greenwich Village artist playing around with computers (later moved to the SF Bay Area). Broderbund published Raid but turned down SimCity and Doug Carlson has a bruised chin for that. :-D The original was first developed on a Commodore 64 then re-implemented and finished on a Mac. The Amiga and PC versions were parallel ports and the OS/2 version came later. The game might have gone nowhere except that a Newsweek reporter on his vacation wanted a game to play on his Mac and liked it so much he wrote a full page article about it. Serendipity, a startup like Maxis could not have begun to afford such an ad. SimCity 2000 followed on the Mac and PC. SimCity 3000 was originally envisioned to be 3D graphics but PCs just weren't there yet. (Do I hear laughing from Alex?) On 01/22/2015 11:57 AM, anartax...@yahoo.com [FairfieldLife] wrote: I have SimCity5. I have experienced some of the natural disasters built into the game. An earthquake, but the most devastating ones were several rounds of zombies, which reduced the population overnight by about 50%. I did play the game long ago (Version 1, 1991? ) on an IBM OS/2 port of the game to that OS. None of the versions in between. It is difficult enough for me to get a city together, let alone destroy it. If you just let it run long enough in the current version without doing anything, fire, crime, and bankruptcy will probably finish off the city. I used to have DOS OS program called JetFighter or something. One could run missions over cities. I mostly used it to bomb San Francisco, just for fun. SimCity is basically about urban planning, and the new versions leaves out some things previous ones did, perhaps because the developers were focusing on on-line play, different people creating cities in a region and interacting, and because of heavier graphical requirements because now instead of an orthogonal view of the cities created, the graphics are closer to a fully rendered virtual reality, with some restrictions, such as possible views of the city. You can tag a car or a person in the city and follow it or him/her around. It gives the superficial impression that everyone in the city has a unique name and lives somewhere, but if you follow it closely enough you can see it is some kind of subroutine because as soon as they get to a specific location, they vanish. I actually have the game for free because there was a snafu when I ordered it. I got the game and the charge did not go through, and they let me have it anyway. My graphics card is not powerful enough to use it in the most detailed graphical modes. It is fascinating to watch, with little cars and trucks and buses driving around, and little people walking on the side walks. I think any six-year-old, like Maya, could beat me at a game like this. I am sure Barry would approve of that. ---In FairfieldLife@yahoogroups.com, noozguru@... wrote : SimCity players often like to build big cities then destroy them with natural disasters or UFOs. What version are you playing? The Sims was an even bigger winner which started out the working title was Dollhouse. The SimCity working title was Micropolis. On 01/21/2015 06:28 PM, anartaxius@... mailto:anartaxius@... [FairfieldLife] wrote: Sometimes, I play a computer game called SimCity. I usually do not have much time to do this, and I am not very good at it. While it is possible to create a busy metropolis, I usually seldom get much beyond creating small towns with lots of trailer trash (attached images). The player of the game is the 'Mayor' of the city, and it is quite challenging to keep it running. The current version of the program creates a miniature world with thousands of people walking and driving around, going to work and each one has a name and a place to live. At least there is the appearance of that. There are rules for growth, and it is possible to run a city into the ground with financial mismanagement, and sometimes there are natural (and some not so natural disasters). The two images attached are of a small town with slightly less than a population of 25,000. It takes quite a bit of computer power to run smoothing, which my computer does not have, unless the graphics are rendered in their least detailed mode. From the American Planning Association: /Since 1989, scores of children and adults have been introduced to the field of urban planning through the computer game SimCity. Players take on the role of urban planner (though officially designated “mayor” in the game),
Re: [FairfieldLife] Re: Tiny alternate realities
SimCity is so yesterday. Or so the gamers in my family (Roland and Maya) tell me. These days they are into Minecraft. I sit amazed as this just-turned-six-year-old creates entire castle complexes out of nothing. They are nothing short of amazing, spreading over acres of virtual area, filled with animals she has created and built housing and pens for, etc. She is working on a YouTube video in which she shows visitors around her worlds. If it turns out OK, I'll post a link to it... From: anartax...@yahoo.com [FairfieldLife] FairfieldLife@yahoogroups.com To: FairfieldLife@yahoogroups.com Sent: Thursday, January 22, 2015 3:28 AM Subject: [FairfieldLife] Re: Tiny alternate realities [2 Attachments] [Attachment(s) from anartax...@yahoo.com [FairfieldLife] included below] Sometimes, I play a computer game called SimCity. I usually do not have much time to do this, and I am not very good at it. While it is possible to create a busy metropolis, I usually seldom get much beyond creating small towns with lots of trailer trash (attached images). The player of the game is the 'Mayor' of the city, and it is quite challenging to keep it running. The current version of the program creates a miniature world with thousands of people walking and driving around, going to work and each one has a name and a place to live. At least there is the appearance of that. There are rules for growth, and it is possible to run a city into the ground with financial mismanagement, and sometimes there are natural (and some not so natural disasters). The two images attached are of a small town with slightly less than a population of 25,000. It takes quite a bit of computer power to run smoothing, which my computer does not have, unless the graphics are rendered in their least detailed mode. From the American Planning Association: Since 1989, scores of children and adults have been introduced to the field of urban planning through the computer game SimCity. Players take on the role of urban planner (though officially designated “mayor” in the game), deciding how much land to devote to housing, industry, and commercial buildings (offices and stores), building roads and rails and heliports, and setting aside land for parks, zoos, and police stations. As the game unfolds, players see how their decisions affect the number of people who want to move to the city, the taxes generated from houses, offices, and factories, the level of traffic congestion, and the amount of pollution. When taxes get too high or traffic congestion becomes too intense, people move away, looking for less expensive places to live or places with a higher quality of life. The game also teaches that planners need to expect the unexpected, as a host of natural and human-caused disasters can suddenly descend upon the city. SimCity has done more than dozens of books like this to interest people in the work of planners. ( Sim City through the eyes of a city planner || || Sim City through the eyes of a city planner Ever since the first iteration of the computer game, Sim City has been associated with urban planning, or more precisely, city building. The series’ wide reach make it one of the most successful si...|| | View on planyourcity.net |Preview by Yahoo| || ) == ---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote : Check into a Tiny Paradise Resort | | | | | | | | | | | Check into a Tiny Paradise ResortYou already know I dig miniatures but another thing I particularly love is bonsai trees, so when you throw the two together, I'm going to get a little over | | | | View on www.messynessychi... | Preview by Yahoo | | | | | snip #yiv1662389061 #yiv1662389061 -- #yiv1662389061ygrp-mkp {border:1px solid #d8d8d8;font-family:Arial;margin:10px 0;padding:0 10px;}#yiv1662389061 #yiv1662389061ygrp-mkp hr {border:1px solid #d8d8d8;}#yiv1662389061 #yiv1662389061ygrp-mkp #yiv1662389061hd {color:#628c2a;font-size:85%;font-weight:700;line-height:122%;margin:10px 0;}#yiv1662389061 #yiv1662389061ygrp-mkp #yiv1662389061ads {margin-bottom:10px;}#yiv1662389061 #yiv1662389061ygrp-mkp .yiv1662389061ad {padding:0 0;}#yiv1662389061 #yiv1662389061ygrp-mkp .yiv1662389061ad p {margin:0;}#yiv1662389061 #yiv1662389061ygrp-mkp .yiv1662389061ad a {color:#ff;text-decoration:none;}#yiv1662389061 #yiv1662389061ygrp-sponsor #yiv1662389061ygrp-lc {font-family:Arial;}#yiv1662389061 #yiv1662389061ygrp-sponsor #yiv1662389061ygrp-lc #yiv1662389061hd {margin:10px 0px;font-weight:700;font-size:78%;line-height:122%;}#yiv1662389061 #yiv1662389061ygrp-sponsor #yiv1662389061ygrp-lc .yiv1662389061ad {margin-bottom:10px;padding:0 0;}#yiv1662389061 #yiv1662389061actions {font-family:Verdana;font-size:11px;padding:10px 0;}#yiv1662389061 #yiv1662389061activity {background-color:#e0ecee;float:left;font-family:Verdana;font-size:10px;padding:10px
[FairfieldLife] Re: Tiny alternate realities [2 Attachments]
Sometimes, I play a computer game called SimCity. I usually do not have much time to do this, and I am not very good at it. While it is possible to create a busy metropolis, I usually seldom get much beyond creating small towns with lots of trailer trash (attached images). The player of the game is the 'Mayor' of the city, and it is quite challenging to keep it running. The current version of the program creates a miniature world with thousands of people walking and driving around, going to work and each one has a name and a place to live. At least there is the appearance of that. There are rules for growth, and it is possible to run a city into the ground with financial mismanagement, and sometimes there are natural (and some not so natural disasters). The two images attached are of a small town with slightly less than a population of 25,000. It takes quite a bit of computer power to run smoothing, which my computer does not have, unless the graphics are rendered in their least detailed mode. From the American Planning Association: Since 1989, scores of children and adults have been introduced to the field of urban planning through the computer game SimCity. Players take on the role of urban planner (though officially designated “mayor” in the game), deciding how much land to devote to housing, industry, and commercial buildings (offices and stores), building roads and rails and heliports, and setting aside land for parks, zoos, and police stations. As the game unfolds, players see how their decisions affect the number of people who want to move to the city, the taxes generated from houses, offices, and factories, the level of traffic congestion, and the amount of pollution. When taxes get too high or traffic congestion becomes too intense, people move away, looking for less expensive places to live or places with a higher quality of life. The game also teaches that planners need to expect the unexpected, as a host of natural and human-caused disasters can suddenly descend upon the city. SimCity has done more than dozens of books like this to interest people in the work of planners. ( Sim City through the eyes of a city planner http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Sim City through the eyes of a city planner http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Ever since the first iteration of the computer game, Sim City has been associated with urban planning, or more precisely, city building. The series’ wide reach make it one of the most successful si... View on planyourcity.net http://planyourcity.net/2013/09/20/sim-city-through-the-eyes-of-a-city-planner/ Preview by Yahoo ) == ---In FairfieldLife@yahoogroups.com, turquoiseb@... wrote : Check into a Tiny Paradise Resort http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ Check into a Tiny Paradise Resort http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ You already know I dig miniatures but another thing I particularly love is bonsai trees, so when you throw the two together, I'm going to get a little over View on www.messynessychi... http://www.messynessychic.com/2015/01/21/check-into-a-tiny-paradise-resort/ Preview by Yahoo snip
[FairfieldLife] Re: Tiny alternate realities
When I read your title first, Barry, I thought, this was about super compactified dimensions of N = 8 or 11 string theory, that is those 4 or 7 dimension apart from time / space. Reminds me of the hitchhikers guide to the universe, where all end up living in a small model of the world.