Re: [Faudiostream-users] Unity Windows?

2018-02-15 Thread Stéphane Letz
Is the problem specific to « Unity own Windows »  ? Do you have the possibility 
to test the same Faust DSP compiled as a Unity plugin on OS X?

Stéphane


> Le 15 févr. 2018 à 14:44, Lervik Olav  a écrit :
> 
> Update:
> 
> So a missing dependency on windows was the file libwinpthread-1.dll
> Once we showed it in to the same folder as the Faust plugin in unity, it 
> worked.
> We tried it with a simple Karplus-Strong BUT
> 
> The sound is completely different. An octave to high and kind of distorted 
> and chunky…
> 
> Any ideas?
> 
> 
>> On 15 Feb 2018, at 13:56, Lervik Olav  wrote:
>> 
>> Hey,
>> 
>> The unity plugin for windows compiles successfully without complains.
>> The asset imports into unity without any problems as well.
>> But when loaded and played an Error occurs:
>> DllNotFoundException: libFaustPlugin_foo
>> FaustUtilities_foo.Faust_Context..ctor (int32 buffer size) (at 
>> Assets/Scripts/FaustUtilities_foo.cs:290)
>> 
>> The problem first seemed to be, that the Faust Plugin is called 
>> “FaustPlugin_foo” instead of “libFaustPlugin_foo”, but even after renaming, 
>> it didn’t work.
>> Any ideas what could be the issue?
>> 
>> Tried w32 and w64
>> 
>> Olav
>> 
>> 
>>> On 12 Feb 2018, at 19:37, Lervik Olav  wrote:
>>> 
>>> Ah!!! Thanks I will look into that
>>> 
>>> Sent from my iPhone
>>> 
 On 12. Feb 2018, at 19:34, Stéphane Letz  wrote:
 
 Are you compiling on OS X ? Assuming you have installed Mingw for cross 
 compilation on OS X (with macports for instance) then:
 
 faust2unity -w32 (or -w64) foo.dsp should compile a ready to use plugin 
 for Windows.
 
 Stéphane 
 
 
> Le 12 févr. 2018 à 18:27, Lervik Olav  a écrit :
> 
> Yes have tried it, unfortunately the resulting plugin only works on Mac. 
> That is actually why I asked specifically for windows...
> 
> Sent from my iPhone
> 
>> On 12. Feb 2018, at 16:16, Stéphane Letz  wrote:
>> 
>> Have you tried faust2unity? Look here: 
>> 
>> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
>> 
>> Stéphane 
>> 
>>> Le 12 févr. 2018 à 15:56, Lervik Olav  a écrit :
>>> 
>>> Hello,
>>> 
>>> Does anyone have experience working Faust-generated c++ into Visual 
>>> Studio to compile it as a Unity Audio Plugin? Would it be very 
>>> complicated?
>>> 
>>> Thank you
>>> 
>>> Olav
>>> 
>>> 
>>> —
>>> — 
>>> Zürcher Hochschule der Künste
>>> Zurich University of the Arts
>>> — 
>>> Olav Lervik
>>> ICST - Institute for Computer Music and Sound Technology
>>> 
>>> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
>>> Mobil: +41 (0) 76 572 19 28
>>> olav.ler...@zhdk.ch
>>> —
>>> www.zhdk.ch / www.zhdk.ch/ftm
>>> —
>>> —
>>> 
>>> --
>>> Check out the vibrant tech community on one of the world's most
>>> engaging tech sites, Slashdot.org! 
>>> http://sdm.link/slashdot___
>>> Faudiostream-users mailing list
>>> Faudiostream-users@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
>> 
 
>>> --
>>> Check out the vibrant tech community on one of the world's most
>>> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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>>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
>> 
> 


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Re: [Faudiostream-users] Unity Windows?

2018-02-15 Thread Lervik Olav
Update:

So a missing dependency on windows was the file libwinpthread-1.dll
Once we showed it in to the same folder as the Faust plugin in unity, it worked.
We tried it with a simple Karplus-Strong BUT

The sound is completely different. An octave to high and kind of distorted and 
chunky…

Any ideas?


> On 15 Feb 2018, at 13:56, Lervik Olav  wrote:
> 
> Hey,
> 
> The unity plugin for windows compiles successfully without complains.
> The asset imports into unity without any problems as well.
> But when loaded and played an Error occurs:
> DllNotFoundException: libFaustPlugin_foo
> FaustUtilities_foo.Faust_Context..ctor (int32 buffer size) (at 
> Assets/Scripts/FaustUtilities_foo.cs:290)
> 
> The problem first seemed to be, that the Faust Plugin is called 
> “FaustPlugin_foo” instead of “libFaustPlugin_foo”, but even after renaming, 
> it didn’t work.
> Any ideas what could be the issue?
> 
> Tried w32 and w64
> 
> Olav
> 
> 
>> On 12 Feb 2018, at 19:37, Lervik Olav  wrote:
>> 
>> Ah!!! Thanks I will look into that
>> 
>> Sent from my iPhone
>> 
>>> On 12. Feb 2018, at 19:34, Stéphane Letz  wrote:
>>> 
>>> Are you compiling on OS X ? Assuming you have installed Mingw for cross 
>>> compilation on OS X (with macports for instance) then:
>>> 
>>> faust2unity -w32 (or -w64) foo.dsp should compile a ready to use plugin for 
>>> Windows.
>>> 
>>> Stéphane 
>>> 
>>> 
 Le 12 févr. 2018 à 18:27, Lervik Olav  a écrit :
 
 Yes have tried it, unfortunately the resulting plugin only works on Mac. 
 That is actually why I asked specifically for windows...
 
 Sent from my iPhone
 
> On 12. Feb 2018, at 16:16, Stéphane Letz  wrote:
> 
> Have you tried faust2unity? Look here: 
> 
> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
> 
> Stéphane 
> 
>> Le 12 févr. 2018 à 15:56, Lervik Olav  a écrit :
>> 
>> Hello,
>> 
>> Does anyone have experience working Faust-generated c++ into Visual 
>> Studio to compile it as a Unity Audio Plugin? Would it be very 
>> complicated?
>> 
>> Thank you
>> 
>> Olav
>> 
>> 
>> —
>> — 
>> Zürcher Hochschule der Künste
>> Zurich University of the Arts
>> — 
>> Olav Lervik
>> ICST - Institute for Computer Music and Sound Technology
>> 
>> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
>> Mobil: +41 (0) 76 572 19 28
>> olav.ler...@zhdk.ch
>> —
>> www.zhdk.ch / www.zhdk.ch/ftm
>> —
>> —
>> 
>> --
>> Check out the vibrant tech community on one of the world's most
>> engaging tech sites, Slashdot.org! 
>> http://sdm.link/slashdot___
>> Faudiostream-users mailing list
>> Faudiostream-users@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
> 
>>> 
>> --
>> Check out the vibrant tech community on one of the world's most
>> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
>> ___
>> Faudiostream-users mailing list
>> Faudiostream-users@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
> 

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Re: [Faudiostream-users] Unity Windows?

2018-02-15 Thread Lervik Olav
Hey,

The unity plugin for windows compiles successfully without complains.
The asset imports into unity without any problems as well.
But when loaded and played an Error occurs:
DllNotFoundException: libFaustPlugin_foo
FaustUtilities_foo.Faust_Context..ctor (int32 buffer size) (at 
Assets/Scripts/FaustUtilities_foo.cs:290)

The problem first seemed to be, that the Faust Plugin is called 
“FaustPlugin_foo” instead of “libFaustPlugin_foo”, but even after renaming, it 
didn’t work.
Any ideas what could be the issue?

Tried w32 and w64

Olav


> On 12 Feb 2018, at 19:37, Lervik Olav  wrote:
> 
> Ah!!! Thanks I will look into that
> 
> Sent from my iPhone
> 
>> On 12. Feb 2018, at 19:34, Stéphane Letz  wrote:
>> 
>> Are you compiling on OS X ? Assuming you have installed Mingw for cross 
>> compilation on OS X (with macports for instance) then:
>> 
>> faust2unity -w32 (or -w64) foo.dsp should compile a ready to use plugin for 
>> Windows.
>> 
>> Stéphane 
>> 
>> 
>>> Le 12 févr. 2018 à 18:27, Lervik Olav  a écrit :
>>> 
>>> Yes have tried it, unfortunately the resulting plugin only works on Mac. 
>>> That is actually why I asked specifically for windows...
>>> 
>>> Sent from my iPhone
>>> 
 On 12. Feb 2018, at 16:16, Stéphane Letz  wrote:
 
 Have you tried faust2unity? Look here: 
 
 https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
 
 Stéphane 
 
> Le 12 févr. 2018 à 15:56, Lervik Olav  a écrit :
> 
> Hello,
> 
> Does anyone have experience working Faust-generated c++ into Visual 
> Studio to compile it as a Unity Audio Plugin? Would it be very 
> complicated?
> 
> Thank you
> 
> Olav
> 
> 
> —
> — 
> Zürcher Hochschule der Künste
> Zurich University of the Arts
> — 
> Olav Lervik
> ICST - Institute for Computer Music and Sound Technology
> 
> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
> Mobil: +41 (0) 76 572 19 28
> olav.ler...@zhdk.ch
> —
> www.zhdk.ch / www.zhdk.ch/ftm
> —
> —
> 
> --
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! 
> http://sdm.link/slashdot___
> Faudiostream-users mailing list
> Faudiostream-users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
 
>> 
> --
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> ___
> Faudiostream-users mailing list
> Faudiostream-users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/faudiostream-users

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Re: [Faudiostream-users] Unity Windows?

2018-02-12 Thread Lervik Olav
Ah!!! Thanks I will look into that

Sent from my iPhone

> On 12. Feb 2018, at 19:34, Stéphane Letz  wrote:
> 
> Are you compiling on OS X ? Assuming you have installed Mingw for cross 
> compilation on OS X (with macports for instance) then:
> 
> faust2unity -w32 (or -w64) foo.dsp should compile a ready to use plugin for 
> Windows.
> 
> Stéphane 
> 
> 
>> Le 12 févr. 2018 à 18:27, Lervik Olav  a écrit :
>> 
>> Yes have tried it, unfortunately the resulting plugin only works on Mac. 
>> That is actually why I asked specifically for windows...
>> 
>> Sent from my iPhone
>> 
>>> On 12. Feb 2018, at 16:16, Stéphane Letz  wrote:
>>> 
>>> Have you tried faust2unity? Look here: 
>>> 
>>> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
>>> 
>>> Stéphane 
>>> 
 Le 12 févr. 2018 à 15:56, Lervik Olav  a écrit :
 
 Hello,
 
 Does anyone have experience working Faust-generated c++ into Visual Studio 
 to compile it as a Unity Audio Plugin? Would it be very complicated?
 
 Thank you
 
 Olav
 
 
 —
 — 
 Zürcher Hochschule der Künste
 Zurich University of the Arts
 — 
 Olav Lervik
 ICST - Institute for Computer Music and Sound Technology
 
 Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
 Mobil: +41 (0) 76 572 19 28
 olav.ler...@zhdk.ch
 —
 www.zhdk.ch / www.zhdk.ch/ftm
 —
 —
 
 --
 Check out the vibrant tech community on one of the world's most
 engaging tech sites, Slashdot.org! 
 http://sdm.link/slashdot___
 Faudiostream-users mailing list
 Faudiostream-users@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/faudiostream-users
>>> 
> 
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Re: [Faudiostream-users] Unity Windows?

2018-02-12 Thread Stéphane Letz
Are you compiling on OS X ? Assuming you have installed Mingw for cross 
compilation on OS X (with macports for instance) then:

faust2unity -w32 (or -w64) foo.dsp should compile a ready to use plugin for 
Windows.

Stéphane 


> Le 12 févr. 2018 à 18:27, Lervik Olav  a écrit :
> 
> Yes have tried it, unfortunately the resulting plugin only works on Mac. That 
> is actually why I asked specifically for windows...
> 
> Sent from my iPhone
> 
>> On 12. Feb 2018, at 16:16, Stéphane Letz  wrote:
>> 
>> Have you tried faust2unity? Look here: 
>> 
>> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
>> 
>> Stéphane 
>> 
>>> Le 12 févr. 2018 à 15:56, Lervik Olav  a écrit :
>>> 
>>> Hello,
>>> 
>>> Does anyone have experience working Faust-generated c++ into Visual Studio 
>>> to compile it as a Unity Audio Plugin? Would it be very complicated?
>>> 
>>> Thank you
>>> 
>>> Olav
>>> 
>>> 
>>> —
>>> — 
>>> Zürcher Hochschule der Künste
>>> Zurich University of the Arts
>>> — 
>>> Olav Lervik
>>> ICST - Institute for Computer Music and Sound Technology
>>> 
>>> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
>>> Mobil: +41 (0) 76 572 19 28
>>> olav.ler...@zhdk.ch
>>> —
>>> www.zhdk.ch / www.zhdk.ch/ftm
>>> —
>>> —
>>> 
>>> --
>>> Check out the vibrant tech community on one of the world's most
>>> engaging tech sites, Slashdot.org! 
>>> http://sdm.link/slashdot___
>>> Faudiostream-users mailing list
>>> Faudiostream-users@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
>> 


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Re: [Faudiostream-users] Unity Windows?

2018-02-12 Thread Lervik Olav
Yes have tried it, unfortunately the resulting plugin only works on Mac. That 
is actually why I asked specifically for windows...

Sent from my iPhone

> On 12. Feb 2018, at 16:16, Stéphane Letz  wrote:
> 
> Have you tried faust2unity? Look here: 
> 
> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
> 
> Stéphane 
> 
>> Le 12 févr. 2018 à 15:56, Lervik Olav  a écrit :
>> 
>> Hello,
>> 
>> Does anyone have experience working Faust-generated c++ into Visual Studio 
>> to compile it as a Unity Audio Plugin? Would it be very complicated?
>> 
>> Thank you
>> 
>> Olav
>> 
>> 
>> —
>> — 
>> Zürcher Hochschule der Künste
>> Zurich University of the Arts
>> — 
>> Olav Lervik
>> ICST - Institute for Computer Music and Sound Technology
>> 
>> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
>> Mobil: +41 (0) 76 572 19 28
>> olav.ler...@zhdk.ch
>> —
>> www.zhdk.ch / www.zhdk.ch/ftm
>> —
>> —
>> 
>> --
>> Check out the vibrant tech community on one of the world's most
>> engaging tech sites, Slashdot.org! 
>> http://sdm.link/slashdot___
>> Faudiostream-users mailing list
>> Faudiostream-users@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
> 
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Re: [Faudiostream-users] Unity Windows?

2018-02-12 Thread Stéphane Letz
Have you tried faust2unity? Look here: 

https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity

Stéphane 

> Le 12 févr. 2018 à 15:56, Lervik Olav  a écrit :
> 
> Hello,
> 
> Does anyone have experience working Faust-generated c++ into Visual Studio to 
> compile it as a Unity Audio Plugin? Would it be very complicated?
> 
> Thank you
> 
> Olav
> 
> 
> —
> — 
> Zürcher Hochschule der Künste
> Zurich University of the Arts
> — 
> Olav Lervik
> ICST - Institute for Computer Music and Sound Technology
> 
> Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
> Mobil: +41 (0) 76 572 19 28
> olav.ler...@zhdk.ch
> —
> www.zhdk.ch / www.zhdk.ch/ftm
> —
> —
> 
> --
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! 
> http://sdm.link/slashdot___
> Faudiostream-users mailing list
> Faudiostream-users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/faudiostream-users


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[Faudiostream-users] Unity Windows?

2018-02-12 Thread Lervik Olav
Hello,

Does anyone have experience working Faust-generated c++ into Visual Studio to 
compile it as a Unity Audio Plugin? Would it be very complicated?

Thank you

Olav


—
—
Zürcher Hochschule der Künste
Zurich University of the Arts
—
Olav Lervik
ICST - Institute for Computer Music and Sound Technology

Toni-Areal, Pfingstweidstr. 96, Postfach, CH-8031 Zürich
Mobil: +41 (0) 76 572 19 28
olav.ler...@zhdk.ch
—
www.zhdk.ch / www.zhdk.ch/ftm
—
—

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