Hi Mark,
Did you have chance to try this sample?
BTW: Alex Karvchenko waits for your review and commit for AMF context for some
time. With this commit he can add more interesting things. Could you please
take a look?
Thanks,
Mikhail
> -Original Message-
> From: ffmpeg-devel On Behalf
HI,
I've wrote a small sample you can use:
https://www.dropbox.com/s/c8m8evoao731tbm/OCLDX11Interop.zip?dl=0
If it doesn’t work - you have conflict of drivers with Intel - saw this before.
Thanks,
Mikhail
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Mark Thompson
> Sent:
On 26/11/2018 15:32, Mironov, Mikhail wrote:
> You assume that device ID returned from regular enumeration is the same as
> device ID returned from clGetDeviceIDsFromD3D11KHR. It is not guaranteed and
> I didn't try this.
Ok, that's fair I suppose. Fixing it hasn't changed anything, though.
>
You assume that device ID returned from regular enumeration is the same as
device ID returned from clGetDeviceIDsFromD3D11KHR. It is not guaranteed and I
didn't try this. Also I would add tracing to ensure that
CL_CONTEXT_D3D11_DEVICE_KHR is actually set and clGetDeviceIDsFromD3D11KHR is
On 25/11/2018 22:22, Mark Thompson wrote:
> On 25/11/2018 21:28, Mironov, Mikhail wrote:
>> It seem that the failure is not in the new extension but before, in the
>> interop from D3D11 to OCL. It can happen in two cases: OCL device/context
>> are created without D3D11 device or format of the
On 25/11/2018 21:28, Mironov, Mikhail wrote:
> It seem that the failure is not in the new extension but before, in the
> interop from D3D11 to OCL. It can happen in two cases: OCL device/context are
> created without D3D11 device or format of the texture is not supported. NV12
> is supported. I
It seem that the failure is not in the new extension but before, in the interop
from D3D11 to OCL. It can happen in two cases: OCL device/context are created
without D3D11 device or format of the texture is not supported. NV12 is
supported. I went through the latest ffmpeg snapshot and found
On 24/05/2018 15:26, Mironov, Mikhail wrote:
> AMD has published OpenCL extension which allows split D3D11 texture interoped
> as a single 2D image into two 2D images representing Y and UV planes.
> https://www.khronos.org/registry/OpenCL/extensions/amd/cl_amd_planar_yuv.txt
I had a go at
> Probably the extension is still not enumerated in device/platform
> extensions list
> Any way it can be used now.
>
> Thanks,
> Alexander
>
Since it was a private extension it is not visible as device extension but
> if one asks for the function pointer it is there. The implementation was
>
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Alexander Kravchenko
> Sent: May 27, 2018 11:19 AM
> To: 'FFmpeg development discussions and patches' de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [INFO]AMD D3D11 to OpenCL interop extension
> for NV12 and P010 textures - split
> -Original Message-
> From: ffmpeg-devel [mailto:ffmpeg-devel-boun...@ffmpeg.org] On Behalf Of Mark
> Thompson
> Sent: Sunday, May 27, 2018 3:29 PM
> To: ffmpeg-devel@ffmpeg.org
> Subject: Re: [FFmpeg-devel] [INFO]AMD D3D11 to OpenCL interop extension for
> NV12 and P010 textures -
On 27/05/18 07:57, Alexander Kravchenko wrote:
> сб, 26 мая 2018 г. в 19:45, Mark Thompson :
>
>> On 24/05/18 15:26, Mironov, Mikhail wrote:
>>> AMD has published OpenCL extension which allows split D3D11 texture
>> interoped as a single 2D image into two 2D images representing Y
Hi Mark.
This extension was implemented while ago, so it can be used now.
Thanks,
Alexander
сб, 26 мая 2018 г. в 19:45, Mark Thompson :
> On 24/05/18 15:26, Mironov, Mikhail wrote:
> > AMD has published OpenCL extension which allows split D3D11 texture
> interoped as a single 2D
On 24/05/18 15:26, Mironov, Mikhail wrote:
> AMD has published OpenCL extension which allows split D3D11 texture interoped
> as a single 2D image into two 2D images representing Y and UV planes.
> https://www.khronos.org/registry/OpenCL/extensions/amd/cl_amd_planar_yuv.txt
Nice! That looks like
AMD has published OpenCL extension which allows split D3D11 texture interoped
as a single 2D image into two 2D images representing Y and UV planes.
https://www.khronos.org/registry/OpenCL/extensions/amd/cl_amd_planar_yuv.txt
Mikhail
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