> I think this would look nicer (and generate less code) as a table + loop
> rather than an if-ladder making each fraction structure inline?
>
> E.g. something like
>
On 12/10/18 08:14, Valery Kot wrote:
> When using libx264 (GPL) encoder, sample aspect ratio gets stored on
> both container and frame levels. For libopenh264 (LGPL) encoder,
> aspect ratio on codec/frame level currently is ignored, which results
> in weird display aspect ratio for non-square
> > Apparently there are no acrive maintainers and no devs (other than me)
> > using libopenh264. What can be done to have this patch accepted?
>
> One possibility is that you send a patch that adds yourself
> as maintainer.
>
> Carl Eugen
Patch for MAINTAINERS list submitted, as you suggested.
2018-10-31 9:12 GMT+01:00, Valery Kot :
> Yet another ping...
> Apparently there are no acrive maintainers and no devs (other than me)
> using libopenh264. What can be done to have this patch accepted?
One possibility is that you send a patch that adds yourself
as maintainer.
Carl Eugen
Yet another ping...
Apparently there are no acrive maintainers and no devs (other than me)
using libopenh264. What can be done to have this patch accepted?
On Wed, Oct 24, 2018 at 8:57 AM Valery Kot wrote:
>
> Another ping.
> On Thu, Oct 18, 2018 at 10:46 AM Valery Kot wrote:
> >
> > A gentle
Another ping.
I understand that there is still (or anymore) no active maintainer for
this module. Could any of the developers please take a look at this
patch and push it? I really need it in FFmpeg repo!
On Thu, Oct 18, 2018 at 10:46 AM Valery Kot wrote:
>
> A gentle ping...
A gentle ping...
On Fri, Oct 12, 2018 at 9:14 AM Valery Kot wrote:
>
> When using libx264 (GPL) encoder, sample aspect ratio gets stored on
> both container and frame levels. For libopenh264 (LGPL) encoder,
> aspect ratio on codec/frame level currently is ignored, which results
> in weird display
When using libx264 (GPL) encoder, sample aspect ratio gets stored on
both container and frame levels. For libopenh264 (LGPL) encoder,
aspect ratio on codec/frame level currently is ignored, which results
in weird display aspect ratio for non-square pixels on some players.
Proposed patch fixes